WIP Beta released Vantage County (REMAKE COMING) 0.5

An abandoned industrial county

  1. EruptionTyphlosion

    EruptionTyphlosion
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    I still have the NCSP H-Series, D15 and Roamer, not to mention the VCSD H-Series, GM, D15 and Roamer, the Vulcan City H-Series, GM, D15 and Roamer and the Vantage City H-Series, GM, D15 and Roamer
     
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  2. FS16

    FS16
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    I was quite busy last week, sorry for the lack of progress.
    Anyways, every error caused by 0.9 was removed:
    screenshot_00179.png
     
  3. FS16

    FS16
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    Added AI support!
    screenshot_00186.png
    You can now have chases 'n stuff
     
  4. Fast-Subaru71

    Fast-Subaru71
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    How big is the map at the moment ?
    I really liked the original Vantage City map, so I am quite happy to see you are remaking it :)
     
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  5. FS16

    FS16
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    A lot bigger than the original, but still a long way to go...
    screenshot_00187.png screenshot_00188.png
     
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  6. FS16

    FS16
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    The Hopper is perfect for exploring abandoned places.
    screenshot_00193.png

    It is basically a go-anywhere machine.
    screenshot_00194.png
     
  7. Captain. Adam

    Captain. Adam
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    Some nice job here, I love looking at these progress things everyday, keep the great work man !
     
  8. FS16

    FS16
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    Wow, thanks. It is really motivating to hear things like this every once in a while.

    -------------------------------

    Progress blog

    Apart from some detailing, I did a lot of work under the hood today. F.e. I tweaking the AI routes, meaning that it can now go off the road in some places so it'll (hopefully) not only drive in circles. And as @AIM suggested, I fixed the ugly curves on roads and made bridge entrys smoother.

    This is every AI route currently available:
    screenshot_00195.png
    I'll make it go through warehouses and stuff in the near future (green is planned, red is finished).
     
    #68 FS16, Apr 27, 2017
    Last edited: Apr 27, 2017
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  9. EruptionTyphlosion

    EruptionTyphlosion
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    Will the deformable road signs be in the remake?
     
  10. FS16

    FS16
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    Of course. For now there is only one since it is technically a car, but I'll try to make them unaccessable and add more.
     
    #70 FS16, Apr 27, 2017
    Last edited: Apr 27, 2017
  11. bob.blunderton

    bob.blunderton
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    On my road textures, use like a 20 unit stretch on the tiling of the texture (so it doesn't repeat so much, 25~28 may look best too). It's usually 2~2.5x the width. So if you have a 10-unit-wide road (most of my textures fit 8~10 unit wide roads), set the texture to 20~24 stretch so it doesn't tile so closely, makes the repeats much less noticeable.
    There's usually 'blanks' for intersections so that you can do proper intersections, just set the alpha so that it's lighter or darker as-needed on the patches (intersection is usually called a 'patch' texture) so that they match the road you're putting it on.
     
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  12. FS16

    FS16
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    A quick thrown together thing inspired by the pulaski skyway - could be much worse
    screenshot_00197.png
    --- Post updated ---
    First test drive:
    screenshot_00198.png
    @Fera
     
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  13. Fast-Subaru71

    Fast-Subaru71
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    That bridge looks good :)
     
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  14. EruptionTyphlosion

    EruptionTyphlosion
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    Could you make some of the trusses under the road?

    Like this: (left and right)


    Also, you could name it the "Halligan Skyway, as the Halligan and the Pulaski are both firefighting tools."

    One last thing, when it reaches the ground, could it merge with the "New Carson Turnpike"
     
  15. FS16

    FS16
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    I'll try...
     
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  16. bjs3d

    bjs3d
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    I know I am BUMPING But i was wondering if this is still being worked on and if not then i can UnWatch this thread, No point into watching it if its dead, But is it dead or can i keep waiting?
     
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