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Vehicle Ignition System Changes

Discussion in 'Microblogs' started by Diamondback, Oct 3, 2022.

  1. beamn driver

    beamn driver
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    it's time to make a realistic ignition system in modern cars, when all the warning lights light up when it is turned on.The check engine should not only light up when the engine breaks down, but also, for example, when overheating, oil leaks, And also in an accident, many errors should light up, For example, a light error, an airbag error, an open door light bulb, because in an accident it deforms and the car thinks that the doors are open, And also noticed that if you lower the tire pressure,then the light bulb does not light up, but lights up only when the pressure is 0. An excellent example is the procyon centauri and the new hirochi mod machines
     
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  2. den_chik

    den_chik
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    My mistake, sorry (I just release that BNG has no separate bindings for Ignition ON and Starter ON buttons. It's so bad. Still SIMULATOR doesn't simulate primitive IRL car's functions (and corresponding IRL keylock for sim system).

    (like the weird blinkers auto off system implemented, which just ignores IRL blinker's lever)

    By the way, what is "Set ignition level" functions?
     
    #182 den_chik, Mar 21, 2024
    Last edited: Mar 23, 2024
  3. DontKnowWhy186

    DontKnowWhy186
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    Separate bindings for the different ignition functions like a to put ignition into accessories only and b for on.
     
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  4. den_chik

    den_chik
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    Oh, that's great. Why this doesn't labeled properly in binding options? So there are: "ignition level 0" is "Ignition off", "ignition level 1" is "Accessories only", "ignition level 2" is "Ignition ON" and for real starter behaviour "ignition level 3 (momentary)" one. So cool! Thank you.
     
  5. beamn driver

    beamn driver
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    I hope that we will still be able to turn on the hazard warning lights when the ignition is off
     
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  6. JordanW1128

    JordanW1128
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    yeah because my family owns a 1991 Chevrolet K1500 and it doesn't need the brake to be held down to start.
     
  7. bussin.buses

    bussin.buses
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    Same with my Eagle.
     
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  8. simsimw

    simsimw
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    My eagle keeps flying away.
    --- Post updated ---
    upload_2024-8-27_19-3-56.png
     
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  9. bussin.buses

    bussin.buses
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    Mine keeps asphyxiating me with the exhaust. There’s a leak directly under the footwell.
     
  10. beamn driver

    beamn driver
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    I hope that in update 0.33 we will be able to turn on the hazard warning lights and parking lights when the ignition is off
     
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  11. beamn driver

    beamn driver
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    I hope we will still be able to turn on the hazard warning lights, parking lights when the ignition is off. And also when the ignition is turned on, the oil pressure light, engine check light, tire pressure light and other lights will come on for 3 seconds
     
  12. Musicman27

    Musicman27
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    Your car is actively trying to be a gas chamber...

    That sucks.
     
  13. beamn driver

    beamn driver
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    Even after update 0.34, you cannot turn on the alarm and brake lights when the ignition is off. In real cars, the emergency alarms and brake lights light up when the ignition is off, as well as the parking lights. In the game, it's like all the power in the car is turned off, but the horn is working. Conclusion ; make sure that the stop signals light up when the ignition is turned off, the ability to turn on the alarm and the headlights should not go out
     
    • Agree Agree x 3
  14. Curry97

    Curry97
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    Lights working with ignition off isn't a feature in all cars, actually. I own a 2016 Peugeot box-crap-thing for work and with the ignition off, none of the lights work, not even parking lights, only emergency (which I need to use quite often :D). But still, you're right with the opinion in general, especially older cars do not turn off anything.
     
  15. beamn driver

    beamn driver
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    even if the headlights cannot be turned on when the ignition is off, the hazard warning lights must work
    --- Post updated ---
    it feels like the car battery just shuts off, but the horn works in all cars
     
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  16. titanic4

    titanic4
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    In BeamNG, hazard warning lights needs the ignition to be at least to be in accessory only mode to activate, and so the turn signals.
    In real life, turn signals should work on active ignition while the hazard warning lights work regardless of ignition level.
    This issue could be fixed in one of the hotfixes, or updates, though.
     
    • Agree Agree x 1
  17. beamn driver

    beamn driver
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    I completely agree about the hazard lights, but in reality the turn signals do not work when the ignition is off (at least in most modern cars).
     
    • Agree Agree x 1
  18. DEMVN

    DEMVN
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    We really need to improve the physics of engine heating. Seriously, I can drive a regular road car for 10 laps on a racetrack and it won't overheat. Also, when idling, the car must heat up to operating temperatures in 5 minutes, and in the game it lasts an hour.
    --- Post updated ---
    with the help of a AI, after spending only 4 hours studying and making changes I was able to achieve realistic heating. Considering that I didn't know how the game worked and didn't have any programming skills.
     
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  19. simsimw

    simsimw
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    Can you share the mod
     
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  20. coyoty

    coyoty
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    Can someone also implement the engine to still crank when there isn't any fuel in the tank?
     
    • Agree Agree x 1
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