I'm seeing this alot, just because this is a "simulation" game doesn't mean we have to physically simulate water.. not like any feature has to be simulated down to the atom
I didn't say we need to simulate to the atom, but in order to have water streams, the devs would have to invest time making some sort of fluid dynamics simulation, as nothing like that is supported in game right now. While you might be satisfied with an official in game vehicle 'cheating' on its physics simulation, I am not okay with that. Water is very heavy and carrying around a tank of it should drastically alter the handling characteristics of the fire engine. I'm not saying we should sim down to the atom, but there would need to be some degree of fluid simulation that beam is currently incapable of. By all means, if you believe you have the skill, YOU should make a fire engine.
1989-96 Burnside Special A reboot of a classic 50s car from a missed company and the start of its return. 1989 1993 facelift Great chance for a lowrider config
Neither are the devs. From my experience, their viewpoint is 'if we're going to do this, we're going to do this right,' which is good. So yeah, probably no firetruck for a while. Priorities are elsewhere as far as I know, and we need other types of vehicles more urgently than a firetruck in my own opinion.
okay, can you spray nodes? Also, consider that we are talking about 500-1000 gallons of water in these baffled tanks. I'm just saying, I think it would need a lot more work than most vanilla vehicles. Also, would it be a Wentward or A Gavril? I don't think he T-series would be a good fit for a modern fire engine.
Just as you spray water, the vehicle weight decrease just have a cube area in the firetruck and it weighs down the truck, don't have to simulate water in the truck sploshing around that resource intensive
^ This. That's how fuel works. As you use fuel, the node weight of the fuel decreases. I guess the only tough thing would be how to handle the tank breaking.
sloshing is the whole point. the sloshing of water in firetrucks without baffles was enough to roll them over in turns. That tells me that you are missing out on important handling characteristics by simulating free flowing water as if it was a block of ice. In the past the devs have shown a pattern of not taking the 'good enough' solutions. Alos, we are talking about a quantity of water much higher than the fuel quantities of the vehicles. the T series has 237 ish gallons of fuel. A fire truck can have over 1000 gallons of water in the tank. Even baffles in the tanks can't stop sloshing from affecting weight transfer. by ignoring sloshing, you are proposing a 'good enough' solution. 'Ehhh, just treat the water like ice until it comes out of the hose' That makes no sense. Also, how would you treat water after it came out of the hose? a group of nodes isn't going to give you a ground breaking simulation of water. Am I saying simulate every atom? No, but something better than a group of loose nodes would suffice.
We already have tanker trailers with several thousands of liters of water, milk, diesel, etc. in the game, though. The only thing is, they don't have the ability to spray out the liquids contained within. Also, if you assume the water tank in the fire engine is completely full, the sloshing effect can be ignored (This is probably how the tanker trailers work), so if you remove the actual water spraying functionality, a firetruck is not harder to implement than any other vehicle in game. I don't believe a fire engine is a big priority right now, though it could be done easily if it is simplified a bit, though at the end of the day the devs probably wouldn't want to put a fire engine in the game that doesn't actually put out fires.
1997-2003 ibishu kei Ibishi tried to implemet the kei cars in europe. 1997-1999 pre-facelift versions: base with 1.0 69hp engine and 4speed manual 4x4 version with 1.0 69hp with 4 speed automatic or 5 speed manual sport with 1.0 101hp turbo engine with 5 speed manual 1999-2003 facelift version which looks more like other cars,not like the pre-facelift verosions: base with 1.0 12v 58hp engine and 5speed manual comfort with 1.2 16v 75hp engine and 5 speed manual sport with 1.4 16v 100hp engine manual 5speed or automtic 4 speed with sport supsention custom with 2.0 16v 150hp engine with 5 speed and turbo opinion with race supsention and rear disc brakes It will be nice to see those little european market kei cars how are they acting in game!
First thing , maybe pick a different name.....there is a Suzuki Kei IRL , so a ibishu kei based on a Suzuki....probably not the best choice. Second thing........660CC!!!!!! If there will be a "Kei" car , than it should be a "Kei" car , which have to be under 660cc.(or 550cc for car before 1989 , or 360cc for cars before 75) 1.0L is NOT OK!!!!
Wagon R+ is not a kei car anyway. It was dubbed Plus for a reason, it was sensibly wider than the standard, JDM-only Wagon R, which was indeed a kei car.