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version 0.3.X released :)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by tdev, Aug 27, 2013.

  1. SleepyPickup

    SleepyPickup
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    Joined:
    Aug 22, 2013
    Messages:
    441
    Re: version 0.3.02 released :)

    By a matter of luck, I happen to launch the game right when it was released. So I caught the update early, but I can't get it.

    I am on attempt #3 currently, download speed is ok, but it constantly disconnects. "waiting for server"

    I assume it's because everyone else is currently downloading it too, but it failed the first time, and the second time. Less than halfway into the third time right now, so far so good. Still waiting for server.
     
  2. moosedks

    moosedks
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    Joined:
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    Messages:
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    Re: version 0.3.02 released :)

    Try running the updater again and if it doesn't work just reinstall
     
  3. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Re: version 0.3.02 released :)

    By the way, if you guys want (in my opinion) nicer steering for keyboard and controller, rename input.lua in \lua\vehicle\ to something like input_old.lua and rename input_dynamic.lua to input.lua. Shift + B toggles the dynamic steering off.
     
  4. Deewad

    Deewad
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    Aug 5, 2013
    Messages:
    240
    Re: version 0.3.02 released :)

    I can really notice the changes when driving, Love hard cornering and having the rear wheel start to raise up, Handling feels good, Feels great, Great update guys
     
  5. moosedks

    moosedks
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    Re: version 0.3.02 released :)

    My DL was at 1mB/s but then it dipped to 300 kB/s for some reason. It downloaded it all though


    Edit: I noticed now that I can change the refresh rate higher than 75 and I now have an option for which monitor I want to play on that I didn't have before. neato
     
  6. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
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    1,347
    Re: version 0.3.02 released :)

    I cant even get my controller to work..
     
  7. ForistalityD

    ForistalityD
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    Joined:
    Aug 4, 2013
    Messages:
    4
    Re: version 0.3.02 released :)

    For me the update does not work. The game updates successfully, but when I launch the game, it is as if nothing happened. It says 0.3.01
     
  8. SleepyPickup

    SleepyPickup
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    Joined:
    Aug 22, 2013
    Messages:
    441
    Re: version 0.3.02 released :)

    3rd attempt failed. Trying again.
     

    Attached Files:

    • Failed.JPG
  9. moosedks

    moosedks
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    Re: version 0.3.02 released :)

    go rename the file for your inputmap to [insert GUID here].inputmap.cs they changed the guid to short ones i think.


    devs, I don't see the point in putting more input map files in the game if you haven't named them correctly so they won't be recognized :s
     
  10. JDMClark

    JDMClark
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    Joined:
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    Messages:
    1,347
    Re: version 0.3.02 released :)

    I did that, did the same way it was done before...

    controller issue.png
     
  11. bowserchomp

    bowserchomp
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    Joined:
    Aug 4, 2013
    Messages:
    32
    Re: version 0.3.02 released :)

    The physics feel like they have been considerably improved, and my framerate is a bit better, but the Civetta Bolide's steering seems to break when I even think about driving it. :\
     
  12. SleepyPickup

    SleepyPickup
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    Joined:
    Aug 22, 2013
    Messages:
    441
    Re: version 0.3.02 released :)

    Success!!!

    The pickup can handle now!!

    Huge thanks to devs!
     
  13. Cwazywazy

    Cwazywazy
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    Joined:
    Dec 1, 2012
    Messages:
    1,245
    Re: version 0.3.02 released :)

    I WANT NEW CARS. NYAAAAAAAH.

    @ the devs, I really appreciate all the work you're doing and have done on this game. But I can't resist asking when the Pigeon and Moonhawk will be released. I think Tdev or Gabe said that the cars would be in the next major update or something like that.
     
  14. moosedks

    moosedks
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    Joined:
    Nov 4, 2012
    Messages:
    1,113
    Re: version 0.3.02 released :)

    I managed to get my inputmap to work in game but it's part broken (no steering, worked before) and the terminal thing spams something about materials

    BROKEREDASFUCK.jpg

    edit: there must have been something wrong with the input map file itself because I re copied it from elsewhere on my hard drive and then renamed it again and it worked perfect.

    edit again: seems as if my inputmap was fine and kimmykix's map screws it up for some reason

    edit 3: after trying 2 maps that aren't default and having the input glitch on both, I think user made maps glitch the inputs.

    edit 4: seems to work fine now (???)
     
    #34 moosedks, Aug 27, 2013
    Last edited: Aug 27, 2013
  15. SleepyPickup

    SleepyPickup
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    Joined:
    Aug 22, 2013
    Messages:
    441
    Re: version 0.3.02 released :)

    The pickup drifts like a badass now!!!

    The steering is perfect!!
     

    Attached Files:

    • BeamNG 2013-08-26 20-15-52-32.png
  16. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Re: version 0.3.02 released :)

    Still got the problem with spawned objects not being very friendly with being drove on.

    problems.png
     
  17. moosedks

    moosedks
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    Joined:
    Nov 4, 2012
    Messages:
    1,113
    Re: version 0.3.02 released :)

    530324C6.inputmap.cs
     
  18. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Re: version 0.3.02 released :)


    thanks its fixed now. Just having some fun trying to fix my textures on my map.
     
  19. moosedks

    moosedks
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    Joined:
    Nov 4, 2012
    Messages:
    1,113
    Re: version 0.3.02 released :)

    For some reason there seems to be a huge lag from when I press the clutch button on my controller to when it actually disengages, but it engages again right when i let the button go. is this intentional? it's very frustrating
     
  20. SleepyPickup

    SleepyPickup
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    Joined:
    Aug 22, 2013
    Messages:
    441
    Re: version 0.3.02 released :)

    Ditto, same with keyboard.

    Has to be a line of code somewhere....
     
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