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Version 0.5.4 released

Discussion in 'General Discussion' started by r00t, Apr 19, 2016.

  1. Zero

    Zero
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    Sep 2, 2012
    Messages:
    1,386
    How do I lower the force feedback? It's killing me at this update, and I need to get it lowered. I saw in the blog post something about you can change ffb now, but I can't see it in controls > Force feedback. Help?
     
  2. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
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    Please use the bugs reporting thread when reporting bugs. I replied you there :)
     
  3. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    Any vehicle without a fixed camera is missing most of its cameras (basically all mods)
     
  4. amarks240

    amarks240
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    Guest

    I just got laid off so this will soak up a good portion of my time. Cheers keep it up!
     
  5. Logi_Veloce

    Logi_Veloce
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    Jun 25, 2015
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    651
    I have no words.


    except, you know, saying "I have no words."
     
  6. yolo-phil

    yolo-phil
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    • Like Like x 1
  7. iheartmods

    iheartmods
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    Just loving the flickering fix guys!

    Amazing update!
     
  8. TheAdmiester

    TheAdmiester
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    One quick suggestion. On the new chase cam, the left and right views should be flipped IMO.

    With other games that have a tighter camera like that, if I move the analog to the left I look left and see the right side of the car and vice versa. Right now in Beam I move it to the left and see the left side of the car, looking right.
     
    • Like Like x 4
  9. Spaceballs the Username

    Spaceballs the Username
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    I agree. Invert them. Then add an option for the camera settings to invert X-axis for all cameras.
     
  10. kaefer

    kaefer
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    Aug 6, 2013
    Messages:
    8
    The soft bushes are a nice solution to avoid getting stuck on trees. And the new camera feels amazing. The new map and car are awesome. For some reason i can now spawn 6 vehicles with 30 fps instead of 15. Its like every update keeps getting better and better. Keep up the good work!
     
  11. tdev

    tdev
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    Developer
    BeamNG Team

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    aye :)

    UPDATE: changed, will be in next update.
     
    • Like Like x 1
  12. Sagarci

    Sagarci
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    Sep 12, 2015
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    881
    Love it.
     
  13. Faceglitch 23

    Faceglitch 23
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    Dec 11, 2015
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    BeamNG Update-Days are the best days! It´s making me soo happy :D
     
  14. StinchinStein

    StinchinStein
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    Jul 16, 2014
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    754
    Any BeamNG developer,
    Since the new 0.5.4 update, is it possible for us to create custom camera configurations using lua? I see seperate files for each mode (top down, chase, etc..)
     
  15. TheAdmiester

    TheAdmiester
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    Aug 7, 2012
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    Cool, that was quick.

    Question, with the new camera system, is it possible to have the camera be a physical entity so that it can't clip through walls or the ground? It's a small touch but it adds a nice feeling of refinement when you can't see void space in a game.
     
  16. the_MOLERAT

    the_MOLERAT
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    Jun 23, 2015
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    31
    Hey, it's better than being destroyed instantly, like it's a brick.
     
  17. tdev

    tdev
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    Developer
    BeamNG Team

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  18. wearyNATE15

    wearyNATE15
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    Step 1. (If using Logitech) Open Logitech Profiler
    Step 2. Go to FFB
    Step 3. Go to a percentage you like (i use 10)
     
  19. tdev

    tdev
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    Developer
    BeamNG Team

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    Not easy, but on our TODO list :)
     
    • Like Like x 2
  20. TheAdmiester

    TheAdmiester
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    Aug 7, 2012
    Messages:
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    Good to hear again.

    One last question since I haven't looked into it much. Is it possible to adjust the position of the new chase camera with console commands with it being LUA? I like how it's more rigid but the car is a bit too low for my liking.
     
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