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Version 0.5.6 released

Discussion in 'General Discussion' started by r00t, Jun 4, 2016.

  1. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    • Like Like x 11
  2. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
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    1,698
    still protected. I know it must be late for you guys. so thank you for the update!
     
  3. TheAdmiester

    TheAdmiester
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    Aug 7, 2012
    Messages:
    577
    Yup, still protected after cache refreshing the page.

    EDIT: Now it's live. Yay for some actual AA options.
     
  4. ktheminecraftfan

    ktheminecraftfan
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    Joined:
    Mar 14, 2014
    Messages:
    2,103
    I didn't expect the K series. its too bad that my computer can't currently update the game.
     
  5. crazikyle

    crazikyle
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    Sep 3, 2013
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    • Like Like x 1
  6. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    Nice, fat, juicy devlog on this.:cool:
     
    • Like Like x 1
  7. JbatesPoint0

    JbatesPoint0
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    Joined:
    Dec 30, 2015
    Messages:
    25
    love the car, but I'm having issues with really long loading times when changing cars and when the car updates after modifying something on the car (thanks for fixing the menu collapse bug in the car mod menu!)
     
  8. crazikyle

    crazikyle
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    Sep 3, 2013
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    869
  9. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Awesome!
     
  10. Funkidyo

    Funkidyo
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    Joined:
    Oct 25, 2013
    Messages:
    8
    When I grab a node while driving, it stops the camera from following disabling me to flip the car over and such.. it now just stops the vehicle immediately... is this a bug or what? If it's a feature I don't like it and needs it to be optional.
     
    #10 Funkidyo, Jun 4, 2016
    Last edited by a moderator: Jun 4, 2016
  11. ktheminecraftfan

    ktheminecraftfan
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    Joined:
    Mar 14, 2014
    Messages:
    2,103
    Awesome update guys it would be nice if there was a 4 lug version of the aftermarket hubcaps so I could install a set on the covet.
     
  12. bddreger

    bddreger
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    Joined:
    Jul 25, 2014
    Messages:
    6
    great job guys.keep up the good work
     
  13. coolusername

    coolusername
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    Joined:
    Dec 22, 2014
    Messages:
    3,689
    Special thanks to fixing the part selector bug and for new universal hubcaps (want to see more in 14''):cool::oops:
     
  14. alex_2602

    alex_2602
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    Jun 1, 2015
    Messages:
    8
    I love you guys so much :D
     
  15. cbimmerm

    cbimmerm
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    Joined:
    Feb 25, 2014
    Messages:
    18
    The new Car load without wheels and when you grad a node the camera goes into free camera
     
  16. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    Love the dust tweak.:cool:
     
  17. AdR

    AdR
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    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    306
    Well, finally an update that made me get back to play some BeamNG! until this update frame rate was really BAD, stuttering and sudden drops on any maps, not to mention some cars literally dropped like 20 fps just because. This made me loose interest in the game completely, I was only keeping track of the updates hoping that at some point was going to be finally fixed.

    Now the game performs as it should, steady 60 fps, looks beautiful with max AA and loading times are just about right.
    I can even play again with my favourite mods (my Prelude and the Del Sol), both used to kill my frame rate for no apparent reason, now all of the sudden they work perfectly.

    Thanks for finally fixing all those issues, now I can enjoy the game again!
     
  18. Maximus;)

    Maximus;)
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    Joined:
    Jun 7, 2016
    Messages:
    3
    How to turn off ABS?
     
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,686
    CTRL+W, it's an part you can take off from the vehicle.
     
  20. VincentMartens

    VincentMartens
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    Joined:
    May 28, 2015
    Messages:
    14
    Awesome!! Also my random FPS drops went away, and the new ETK K series is just bloody awesome!
     
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