1.2 Version Available (July 12th) ___ By JorgePinto & swift502 (WARNING: This trailer was made in an alpha stage on a potato computer, quality doesn't reflect the final product!) -Download- (INSTRUCTIONS: Put the downloaded zip file in "C:\Users\username\Documents\BeamNG.drive\mods") -Changelog- Welcome to Vice City Inspired by @swift502 's port of GTA 3's Liberty City, I decided to team up with him to literally create the next step in the series, the 80tastic experience of Vice City! Features Complete port of the whole Vice City map, with several spawn points included, including the following interiors built into the map itself (I suggest a Pigeon for entering these!): Malibu Club Diaz's Mansion North Point Mall Hyman Stadium Stunt Arena (Not directly accesible, only via spawn point and/or world editor) Pole Position Club Added ambient sounds (beach, mall music...) ground types (grass, sand, mud...), BeamNG Water (ocean, pools, particles...) and some interior lights (No night lighting...I know ) and vertex lighting. +200 bug fixes and improvements on the original map, polishing the map for the modern and detailed times. AI Support and GPS Navigation Support. Updated a few critical textures bastly used across the map. Optimised rendering using GTA VC's LOD models. Several key points made BeamNG friendly, like access to Pay 'N' Spray shops (curb cuts added to the sidewalks) or certain iconic stunt stunts across the map. (to avoid wrecking your car on the first try...) Mostly NSFW Friendly. Added/changed a few Easter Eggs to suit BeamNG a bit more (Can you find them all?). Animated blimp on Downtown area too! 1 (so far) scenario involving the Pigeon. Includes a VCPD Skin-Config for the Police Grand Marshal and Vice City custom plates as well, which loads automatically with the map. Coming soon More ambient sounds Known Bugs Due to how water works in BeamNG, three specific areas of the map are flooded, the underground mini-mall at Washington Beach, the underground parking garage at the marina, and the canal in Little Haiti (The option to avoid this is using water blocks, which along with the map itself, brings down the performance levels to unplayable levels...also, the underground garages in Sunshine Autos get a few cm out of waves in, but nothing critical) Certain spots in areas with a lot of grass, like the golf club, can behave like asphalt. Feedback, help, and suggestions are welcome!