Released [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

Discussion in 'Content Creation' started by DrowsySam, Nov 14, 2013.

  1. ASilverFalcon

    ASilverFalcon
    Expand Collapse

    Joined:
    Oct 26, 2013
    Messages:
    9
    Amazing! Great job with the video, not overcomplicated, yet explains thoroughly.
     
  2. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    680
    Re: [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

    Figured it out, thanks!:D Looks awesome

    Edit: Damn, got a problem again. Only SOME of the object have collision, but the other part of it (actually the importent part) I just drive straight through it. The other part that doesn't got collison I added on after I made the first box, that got collision. Maybe that's the problem? How can I solve it?
    Screenshots if that would help you to understand my problem:
    screenshot_00004.png screenshot_00000.png
     
    #62 Zero, Dec 28, 2013
    Last edited: Dec 28, 2013
  3. Jimmy_The_Alpaca

    Jimmy_The_Alpaca
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    14
    is this what you use for your stuff? if not can you tell me what you use i would like to get into this kinda thing.
     
  4. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    680
    Re: [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

    I found a temp solution by making it all in one object, but I still would like a solution for other stuff.
     
  5. Jon

    Jon
    Expand Collapse

    Joined:
    Aug 9, 2012
    Messages:
    116
    Is there any downsides off making a complete map in sketchup (whole thing as 1 object)?

    Thinking about making a simple testing map (like the grid map in the demo) and don't need terrain or anything like that.
     
  6. TheGamingBear

    TheGamingBear
    Expand Collapse

    Joined:
    Jan 9, 2014
    Messages:
    25
    Thanks! Now I can Create something :) ;)
     
  7. Travarmojsije

    Travarmojsije
    Expand Collapse

    Joined:
    Sep 10, 2013
    Messages:
    2
    Thank you for this amazing tutorial !!! :D
    Capture.PNG
     
  8. Callisto89

    Callisto89
    Expand Collapse

    Joined:
    Jan 30, 2013
    Messages:
    85
    willit also work the same way if I use Autodesk 3ds max ?
     
  9. starki

    starki
    Expand Collapse

    Joined:
    Nov 16, 2013
    Messages:
    3
    how do you turn on visibility of collision triangles?
    and is it possible to import model to this game(from autocad, sketchup, 3d max, whatever??) so it can be recognized as terrain so grass, trees, and minor modifications can be added to it in game level editor?
    I ask this because I have some survey points of roads and surrounding terrain in my town in autocad format, I could build road models and surounding terrain, then if it could be imported somehow, it would be cool to drive through your own town..or any real town.
     
  10. pivotman

    pivotman
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    19
    Thanks it works great but if I make something too big, for example I made a giant ramp, it had no collision. After making something different but decently sized, collision worked fine and I did the same exact thing as before, which is what your video told me. I checked and the ramp has no triangles but the shed I made does. Any clue?
     
  11. -tatsu-

    -tatsu-
    Expand Collapse

    Joined:
    Jan 26, 2014
    Messages:
    14
    is it best to use sketchup or does rinoceros and maya and 3Ds MAX work too?
     
  12. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    7,033
    Sketchup is considered the worst tool. I haven't seen anyone use rhino. 3ds max is used by some.
     
  13. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,344
    I've played with a ketchup for years. I can tell you though, blender is a very simple to use and useful tool especially for this game. Took me 2 days playing with it to learn blender. Had the help of some people but it's not as hard as it looks.
     
  14. jammin2222

    jammin2222
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    294
    Thanks for the tutorial! I have got a lot of my sketchup objects working!

    The only thing i really need to understand is how to make a proper collision mesh. what program to use? Is there an editor in T3D to make the collision mesh? I guess blender could get the job done if i knew how to use it?

    I say this because i made a multistory car park and it really lags the crap out of the physics. It really needs a more simplistic collision model. Using the visible mesh is way to complex for the physics engine. Its not to bad until the wheels start to slip over the surface or you go down a ramp. Then you can really feel the physics slowing down.

    msc1.jpg msc2.png


    I might try and cut all the detail out of the car park in sketchup so its just the bare essential shape and make it transparent. Then place it over the higher detail car park. Though i wonder if enabling collisions using the visible mesh option on a transparent object would work. I'm off to find out.

    But yes, what are the basic things needed to make a collision mesh?
     
  15. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,344
    Nice mesh bud! And it laggs when you just go down the ramp? or when you meet that flat surface? Looks like the parking lot isnt perfectly flat. Realistically they arent but for the sake of beamng physics try to make sure the parking areas are perfectly flat. That would help
     
  16. jammin2222

    jammin2222
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    294
    yes mostly just up or down the ramps, but if you start skidding around on any of it, it also lags. The flat bit with the parking spaces between the ramps isn't laggy unless you skid or lose traction on it.

    But i have good news!

    I spent an hour removing all the detail. Its just the basic physical shape with no unnecessary geometry now. I squared up any round edges too. I left it the exact same size as the original and gave it a unique blank texture covering all of it. I disabled the collisions for the high detail car park and plonked the low detail version exactly over the top (copy and paste the position and rotation from the high detail version). I made sure to enable visible mesh collisions on the low detail car park. Then all i had to do was to use the material editor to make the low detail car park transparent.

    in short, Make a low detail copy that represents the physical shape and place it over the original object and make transparent. Just disable collisions on the high detail version and enable them on the low detail one instead.

    It works and i can't really notice any lag now. Its a bit of a hack but hey, If you suck at blender and you have a very complex object that lags when you drive on it then this might be a solution for you.

    Hope somebody finds this helpful.
     
  17. FunkyHunk

    FunkyHunk
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    107
    Hi, I tried to import a model I've been working on, and I can't get the collision to work properly.
    It is way out of alignment. I followed the tutorial to the letter on the grouping, visible mesh and so on, but it still wont work.
    Any suggestions?

    BeamNG 2014-02-26 23-18-54-52.jpg
     
  18. jammin2222

    jammin2222
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    294
    Is it positioned on the correct side of the origin point? 1253213415315136513341534153.jpg
     
  19. FunkyHunk

    FunkyHunk
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    107
    Re: [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

    Yep. Sure is. Any way of viewing the collision box in sketchup or in beamng editor?
     
  20. Garebear

    Garebear
    Expand Collapse

    Joined:
    Apr 25, 2013
    Messages:
    176
    Nothing but success with this! If you follow the tutorial precisely, there should be no problems.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice