We have nodeMove but now...

Discussion in 'Ideas and Suggestions' started by ThreeDTech21, Jun 26, 2018.

  1. ThreeDTech21

    ThreeDTech21
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    We need nodeScale and nodeRotate
     
  2. VeyronEB

    VeyronEB
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    Um.. nodes aren't three dimensional, they can't be scaled or rotated. They work exactly like vertices do in a 3d modelling program.
     
    • Agree Agree x 4
  3. Dummiesman

    Dummiesman
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    nodeMove applies per part on a jbeam. nodeScale and nodeRotate are entirely possible with some math, and would help for positioning parts.

    Although we would still need something like nodePrefix/nodeSuffix to fully use such a thing, because having 2 of the same part would then be possible
     
  4. ThreeDTech21

    ThreeDTech21
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  5. VeyronEB

    VeyronEB
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    Ooh I got it totally wrong, I thought per node rather than as a set, get what you mean now.
     
  6. ThreeDTech21

    ThreeDTech21
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    Tracing how BeamNG added nodeMove to the lua I may be able to add scale and rotate using some code from that NodeMove Tool program
     
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