WIP Wentward Semi Pack (Help/Criticism Appreciated)

Discussion in 'Land' started by MrJavelin, Dec 1, 2019.

?

Cabover or No?

Poll closed Dec 10, 2019.
  1. Make this as a cabover!

    53 vote(s)
    84.1%
  2. You should not make this as a cabover.

    10 vote(s)
    15.9%
  1. MrJavelin

    MrJavelin
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    I feel that American trucks are heavily underrepresented in this game. With this new creation, I hope to make them... well, less underrepresented. Today, I present to you the (very) WIP Wentward truck!

    Red - Not Started
    Yellow - In progress
    Green - Done

    Model
    Jbeam
    Getting the model in-game
    Little details
    Configs

    Things I need help with:
    -Nothing Currently


    If there's anything you think I need help with, please let me know. As stated in the title, help and criticism is appreciated.

    Credits:
    Me - Modeling
    Blender Guru (https://www.youtube.com/channel/UCOKHwx1VCdgnxwbjyb9Iu1g) - Has some good advice
    BeamNG devs - Providing the guide for content creation and the T-Series frame
    Sithhy - Catching me in the nick of time
    You - Being patient

    Attached is the current state of the model and some concept art.
     

    Attached Files:

    • WentwardV1.png
    • WentwardConcept.jpg
    #1 MrJavelin, Dec 1, 2019
    Last edited: Dec 27, 2019
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  2. Alex_Farmer557

    Alex_Farmer557
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    how about a cabover to differentiate it from the t-series?
     
    • Agree Agree x 6
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  3. MrJavelin

    MrJavelin
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    I shall consider it.
    --- Post updated ---
    Progress report:
    -Added back window
    -Beveled some vertices
    -Added a front bumper
    -Elongated the cab
    -Fixed some object positions (Turns out the model wasn't off-center but rather a fender was placed incorrectly)
     

    Attached Files:

    • WentwardV2.png
    #3 MrJavelin, Dec 1, 2019
    Last edited: Dec 1, 2019
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  4. Sithhy™

    Sithhy™
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    You should do such stuff after you're done creating the mesh, as otherwise it might be a pain in the ass later to attach another mesh to it etc.
     
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    • Agree Agree x 1
  5. MrJavelin

    MrJavelin
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    Oh. Thanks, man.
    --- Post updated ---
    Aight, this model needs a complete do-over.
    I should have read the wiki before I started modeling. I was so excited to do this model that I had foregone checking the official guide to ensure that I was doing everything correctly.
    I also have too many nodes, making connecting them a very long and slow progress.
    As Sithhy said, I should bevel the edges after completing the mesh, or else attaching things to it will be very difficult.
    This mod isn't dead, though. It just needs a make-over.
     
    • Like Like x 4
  6. MrJavelin

    MrJavelin
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    Do you guys have any idea for a name?
    --- Post updated ---
    Edit: Now back to WIP. I found the T-Series's mesh, and I'll be able to bring that up as a reference when modeling.
     
  7. SebastianJDM

    SebastianJDM
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    iirc, the wentward bus uses a gavril engine. maybe using the same frame/platform from the t-series, but with a cabover design (and different engine) would make some sense as well? idk. i do like the cabover idea though.
     
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    • Agree Agree x 1
  8. MrJavelin

    MrJavelin
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    Using the T-Series frame is certainly an idea. I just so happened to be considering that.
     
  9. AnOrangeHellcat

    AnOrangeHellcat
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    personally i'd go with a choice of detroit-diesel inspired 2-stroke v8s and v12s to make it more unique. also, maybe take a little inspiration from driver: san francisco's dykemann boldius truck, as i personally think it's a very good looking cab over frame truck
     
    • Like Like x 1
  10. missionsystem

    missionsystem
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    you could probably use edited t series parts for much of this, as it has a different cab deisgn but chances are both would be similar as wentward seems to be a part of gavril.
     
    • Like Like x 1
  11. fufsgfen

    fufsgfen
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    I think that easiest way to go on is to import semi.dae to Blender, use materials of semi and Build new parts on top of existing semi.
    upload_2019-12-2_21-11-59.png
    No interior, just made very quick mesh, used semi materials and imported to game.

    Copied semi_daycab.jbeam to documents/beamng.drive/vehicles/semi and renamed to semi_new_cab.jbeam, then edited:
    In flexbodies renamed "semi_daycab" to "semi_new_cab" which is name of mesh in Blender.

    Line 2 "semi_daycab" I renamed to "semi_newcab"

    Also line 5 Name, I edited to be "New Cab"

    With that I could get new part to show up in game and had easy to way to start building model, make UV map.

    So building parts to semi could be way to start easy way, if wheelbase etc. would be same with semi, making new hood, cabin, engine specs etc. would be easy.

    Then later I would make it as a standalone truck with all the new parts if needed.

    What I think is that only if frame needs to be changed, then truck needs to be it's own standalone truck, that is because if game updates, then it brings burden to update whole mod, with parts and truck as a config it might be easier with game updates.
     
    #11 fufsgfen, Dec 2, 2019
    Last edited: Dec 2, 2019
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    • Agree Agree x 1
  12. GotNoLimbs!

    GotNoLimbs!
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    pardon
     
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  13. fufsgfen

    fufsgfen
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    You don't daybab?

    Poor times, normally you could afford a C, but B is one number lower in alphabets and have to do.
     
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  14. MrJavelin

    MrJavelin
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    I had been considering this. Thank you all for the support.
     
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  15. L7kee

    L7kee
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    Awesome idea! Appreciate how accepting to criticism you are =)
     
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  16. SebastianJDM

    SebastianJDM
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    he is very open to our suggestions, but i wouldn't call it criticism. just ideas to make his life easier, and to get the ball rolling a bit.
     
    • Agree Agree x 1
  17. MrJavelin

    MrJavelin
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    Just got back on this project. Just cleared off the frame. What should I do now, or am I doing it completely wrong?
     

    Attached Files:

    • WentwardV3.png
    • Like Like x 4
  18. L7kee

    L7kee
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    I was responding to his title.
     
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  19. fufsgfen

    fufsgfen
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    I write some things here that may or may not be use for you.

    What I would do is to have hood and cab of semi there to give idea of proper proportions. So when you model fender or cab it does not end up being too small, narrow etc. Or use your drawing as a rough blueprint and just scale it to proper dimensions using semi hood and cab as a guide.

    You don't need to follow blueprints exactly, but use blocks, blueprints or whatever to give you idea where you need 0.5 meters or 2 meters as without any guide you can end up roughtly 32.4% off :D

    MeasureIT plugin for Blender is also nice, you can enable it from preferences I think, that will add few checkboxes to N panel where you can then see edge lengths while you move vertices.
    upload_2019-12-5_20-0-59.png
    I can't really use blueprints too well, but I use measurements and I can somewhat model from photograph that is on 2nd monitor. I lack any talent so mostly I can do only simple shapes and stuff like that, details are difficult, but with MeasureIT life just is so much easier.

    Also you can put just simple planes of desired size to where ever you want, those can help a lot with keeping things in proper size.

    One of the best things I have learned is key J
    upload_2019-12-5_20-6-57.png
    So I have two vertices like so and I want to split face between them and add edge between them, selecting two vertices and hitting J does that which really makes it easier for me to get shapes out of cubes or whatever I happen to have.

    upload_2019-12-5_20-8-31.png upload_2019-12-5_20-12-42.png

    Together with this https://www.beamng.com/threads/volvo-240.63254/page-5#post-1093301 you should have no trouble slapping a cube on top of that frame and just carve it to whatever form of cab you want it to be.

    So, um, just start making shapes, I might of got carried away a tad at this point...
    upload_2019-12-5_20-47-47.png
     
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  20. SebastianJDM

    SebastianJDM
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    tesla cybertruck rival?
     
    • Agree Agree x 1
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