What are "cover points"?

Discussion in 'Mod Support' started by unyxium, Apr 19, 2019.

  1. unyxium

    unyxium
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    My question is quite simple: What are cover points?
    There are all these objects in the map editor, which are causing quite a bit of lag (about 5 seconds to select an object or do anything else, however closing the folder in the editor panel makes it disappear, so the lag is not my concern). I noticed they appear to be for AI navigation, but cannot figure out what for exactly.
     
  2. Nadeox1

    Nadeox1
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    Screenshots of these items in the editor please?
     
  3. unyxium

    unyxium
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    Sure:

    This is what they look like in the scene tree. (Note the scroll bar, there are quite a few, all the way to the bottom)


    Here are the points in my map. They appear to be around most objects, including plants.
     
  4. Nadeox1

    Nadeox1
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    I cannot view the pictures, as cubeupload is triggering my AV.
    Use a different site please.
     
  5. unyxium

    unyxium
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    How about now:
     

    Attached Files:

    • CoverPoints1.png
    • CoverPoints2.png
  6. Nadeox1

    Nadeox1
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    Did you add them manually?
    If not, where is the level from?

    These seems to be some left-over from T3D First-Person-Shooter stuff, which are useless for BeamNG.drive.
     
  7. unyxium

    unyxium
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    I just noticed they were there, I didn't place them, and this was my own map (based on the assets of East Coast USA, however it was almost entirely made by me)
     
  8. Nadeox1

    Nadeox1
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    Maybe they got generated from that 'World Navigation' object you have.
    That should also be a left-over 'FPS' thing.
    It's of no use in Beam.
     
  9. unyxium

    unyxium
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    I have deleted them from my map, and nothing seems to be an issue, AI is fine as well. At least I can reduce 10 MB of file size of my map.
     
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