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What do you think the hardest car to drive in beamng is?

Discussion in 'General Discussion' started by Ernest1, Jul 14, 2017.

  1. EcoNadder77

    EcoNadder77
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    I don't know what you're talking about. It handles like a champ!
    screenshot_00548.png screenshot_00549.png
     
  2. Dyghaun

    Dyghaun
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    The Drag T-Series with the OP blower...
    Can you stay on the ground? :p
     
  3. Ernest1

    Ernest1
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    Gavril Grand Marshal with no sway bars:)
    --- Post updated ---
    No wait Gavril Grand Marshal with No sway bars and no shocks:D
     
  4. Peter Beamo

    Peter Beamo
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    A pigeon with no stabilizer
     
  5. Modem

    Modem
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    orange traffic cone
    --- Post updated ---
    not red traffic cone, orange.
     
  6. CaptainZoll

    CaptainZoll
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    this. stock i6 moonhawk with removed shocks, and a stage 4 supercharged engine. (also 'murica themed paint)
    the wheelie posture of the car in the picture was achieved by repeatedly accelarating and braking. Screenshot238.png Screenshot237.png
     
  7. Ernest1

    Ernest1
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    Planes
     
  8. mms

    mms
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    now I agree with that, Mr.
     
  9. lukerules117

    lukerules117
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    The hopper, I feel like if you loose grip in the rear a little bit there is no recovering.
     
  10. Youngtimer

    Youngtimer
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    Overpowered Moonhawk, Barstow or Grand Marshal.
     
    • Agree Agree x 2
  11. carnox7

    carnox7
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    The retaining wall. Everytime i turn the block flips over
     
  12. DriftinCovet1987

    DriftinCovet1987
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    I think the problem with the 200BX is that its turbochargers, even the least-powerful version, give out their power far too inconsistently to make them easy to drive. I know for a fact that the turbo 200BXs, around the Industrial circuits or on pretty much any dirt road, will have difficulties keeping up with even the non-turbocharged Covets, simply because the Covet is so much more predictable and much better-handling.

    As for the topic in question, well...I have several candidates:
    -Any Bolide. Even the base models can be difficult to drive with a keyboard, and all of them prove that the most expensive car in the game is the sassy, temperamental mid-30s Italian supermodel that it is. If treated with respect, the Bolide can be a monstrously-quick car, capable of coming close to an equivalent SBR4 on high-speed courses. However, treated like a Grand Marshal or a Sunburst, the Bolide will snap back on you in a way that pretty much says, "No, sir, I will not be accepting any of this mistreatment! You do not drive me like a Covet or a Pessima!" Still, a wonderful car to drive well, and definitely rewarding. It's almost like you have to build up a relationship with it to be able to drive fast.
    -Any Pigeon. This little truck is almost the exact opposite of the Bolide: ultra-predictable....in that it will try to kill you if you turn at over 35 miles per hour. Believe me, I've tried my very hardest to race a base Pigeon, but the fact is that it just isn't stable enough (despite having a low center of gravity from its steel frame and fiberglass body) to be a capable race machine. Not without stabilizers, that is, but I don't like having stabilizers on my Pigeons.
    -Any stock Moonhawk, Barstow, or Burnside with the drag V8 dropped into it. I've built myself a couple of these monsters, and I can tell you that they are harder than anything to drive fast. Especially the Burnside, as that lacks the grip, the braking, and the turning to keep up with all of that power, and has far too much weight to haul around.
    -Barstow Kingsnake/Nightsnake. No matter how hard I try to get a decent lap out of these two on short circuits, they just don't work well enough to be able to beat things like a base Covet or a Miramar GTZ. That's hilarious that two 400-to-500-horsepower muscle cars get beaten by two under-100-horsepower compact cars whenever I'm driving them. Maybe I'm just a scrub, but it really is quite difficult to try and get the supercharged non-drag Barstows around turns.
    -T-Series Cement Mixer: This thing is scary to drive fast, as its high center of gravity, poor braking power, and relative lack of power compared to its immense weight means that trying to get a quick laptime out of it is almost impossible, what with the need to be at the absolute limits of this vehicle 24/7.
    -D-Series Custom/Moonhawk Custom/Burnside Custom. All of these are over-powered, under-tired, over-weight cars that have far too little grip to actually use their power. Therefore, I'm constantly having to try and get a fine line between too little and too much power out of turns to make a fast lap with any one of these. If I'm going to drive a D-Series with almost 500 horsepower, I think I'd want that to be all-wheel-drive, or four-wheel-drive, or with some grippier rear tires at the very least.
    -'88 Pessima All-Wheel-Steer. Despite it being one of the best-handling cars in the game, I just can't seem to get any sort of speed out of this variant of the first-gen Pessima. It's quite difficult for me to get used to, and it also suffers from some reliability issues with the rear wheel axles breaking.

    These are cars which I have found especially difficult to control in BeamNG.
     
  13. BannedByAndroid

    BannedByAndroid
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    The DSC Bora with the V8 is hella hard to control.
     
  14. YellowRusty

    YellowRusty
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    Mind if I jump in here?

    Hey, at least it tries to warn you - right there on its dashboard in charmingly broken English. The Pigeon does have a very distinct personality in that it tries hard to go quickly when you tell it to, and will continue to go fast right up until the moment that things start to go wrong. The ideal lap in a Pigeon without stabilizers involves bringing it to the brink of tipping over on each and every corner.

    This one's on you. What do you expect from putting an extremely powerful engine into an archaic vehicle with no consideration for the rest of the drivetrain, the suspension, or your own safety? There is a reason that there are no official configurations that drop the drag V8 into a normal car.

    Define "short circuits". Do corners frequently exceed 135 degrees, and is the road narrow? The trouble with driving the Barstow in areas like that is it's easy to get a machine like that up to speed on the straight, but you have to know its limitations in the corners. Extra attention must be paid to your positioning entering and exiting tight corners - its relatively large size compared to the Covet or Miramar will dictate a different optimal racing line.

    There's also a reason that there is no such thing as "spec cement mixer". The trouble is that so much of the weight is concentrated towards the upper rear center of the vehicle, probably a good ten feet above the rearmost drive axle. Good for traction when ascending hills, but there is so little weight above the steering that sudden turns require sharp braking immediately beforehand, and a willingness to lift the rear wheels on one side a bit for every turn. This makes driving the cement mixer fast paradoxically a lot like driving the Pigeon.

    As for power, fitting the T600 turbocharger works wonders for acceleration on the cement mixer. It begins to feel more like the stock Long Haul at that point.

    All three cars reward straight-line driving and depend heavily on the driver to know when to shift. This is especially problematic in the Moonhawk, as drivers have to get into and out of second gear very quickly.

    You are right in saying that these things are maddeningly difficult to control in corners. Gentle inputs (the exact thing that I can't provide with my keyboard) are absolutely necessary to make all but the most gentle turns.

    As for the Custom D-series, fitting the rear toolboxes does seem to improve its road handling and predictability. It's planted for a little longer in turns before things start to become uncontrollable. I wonder what would happen if spoilers could be fitted to the bed cover. I'll have to do some testing to see what effect all-wheel drive would have, but it sounds like a good idea in theory.
     
    #34 YellowRusty, Jul 15, 2017
    Last edited: Jul 15, 2017
    • Agree Agree x 2
  15. Slammington

    Slammington
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    Anything with a big turbo.

    "okay just a little more power, okay nice we're at a decent pressure, you can stop spooling now, turbo.

    uh i said stop spooling...

    stoP SPOOLING YOU MANIAC WE'RE AT 40PSI FOR F*@#S SAKES"
     
  16. DriftinCovet1987

    DriftinCovet1987
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    True, the Pigeon tends to warn of its tippy nature VERY early, so that even the most inept drivers have at least a bit of a chance of regaining its control.

    Yes, that is on me that I would even consider dropping a drag V8 into a stock car. Believe me, I've even done it on Brick Rigs with the MAZ, and I eventually had to re-work the suspension, change the tires, AND add two external fuel tanks just to deal with all of that power.

    What I define as "short circuits" are those at the Industrial Site, particularly the Racetrack and its crazy-tight Turn 1/2 complex. ANd the Kingsnake/Nightsnake do require a completely different driving style to the Miramar and Covet to drive quickly.

    True, what did I expect from a cement mixer? And that's actually quite interesting that the T600 turbocharger massively improves acceleration in the cement mixer.

    And yes, all three of the Customs that I mentioned can be stupendously difficult to drive around corners, especially with all of that power being instantly available, but that sort of goes back to the drag-V8-swapped stock cars: it's what's expected from these cars. And believe me, all-wheel-drive in a D15 Custom can hugely improve performance everywhere.
     
  17. gigawert

    gigawert
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    Probably a Gavril with stage 3 supercharger, even with 50% throttle and <60 mph it has massive wheelspin.
     
  18. Ezo

    Ezo
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    Everything that is not FWD or AWD with esc, the RWD without ESC and Stage 3 super/turbo charger, will spin
     
  19. Srockzz

    Srockzz
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    Probably the Bolide. But it was even worse before.
     
    • Agree Agree x 1
  20. icytower387

    icytower387
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    May 8, 2015
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    nothing, just put alder draggers on it, the slicks are so OP atm
     
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