More of a feature request, but the ability to upload images from places other than your computer. URLs etc.
Well at the moment I'm pretty happy with the wiki. One of the main things I feel that could help a lot of people is to have example image(s) similar to those used in the Nodes, Beams, and Collision triangle sections for any other sections. I myself find visual explanations much easier to follow than reading. Also there should be some more detail in some sections like the Engine and Transmission sections which although a lot of it is self explanatory a short explanation of what each function does (particularly those like engine "friction", "torqueReactionNodes:","brakingCoefRPS") This would be really useful to people who are learning. I'll try to help out the best I can with image creation, descriptions and anything else thats needed really
Ok, of course I can only speak for myself: A tutorial of how to create a map would be great. Step by Step. Cool maps is what we need! For example, I have created a (crude) mountain shape in Blender. What do I need to do now? Very helpful would be advice on workflow. What needs to be done and when to do it to do it most efficiently. In fact, one of the new maps (the one that is modeled after the game "Stunts") got me thinking how cool that old game was. You had a certain set of elements and could put them together to build the track of your dreams. And then you could share it with friends. I know this can't be done *that* easy - but with a little bit of practice everyone should be able to put some prefabs together in, say, Blender. The more people get started on this the better. Some of them will do crappy layouts with prefabs, granted. But maybe a few of those dive into it and manage to crank out at some point the perfect map, with lots of detail and a creative layout. You can get this only if many people join in. Some people can build great layouts. Some people can make reallybeautiful maps. And some people bring both together - possibly by improving one of the former. It's like in Unreal Tournament. UT2k4 had a huge mapper community. Not every map was perfect, but there were so many maps that had at least a cool layout or gameplay idea, or at least a really artful and creative design. Sometimes they were redone and improved and turned out really great. And some mappers just kept on going until they were just mind-blowing. Some weird ideas were so far off that you can get these only when lots of people join in mapping, because experienced mappers would never do this, due to whatever reason. Compare this to UT3 - there were really few stunning maps by professionals, a few more boring maps - and that's it. There was almost nothing in between. The mapper community was way too small, this is what broke UT3's neck.