1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

What would be your dream thing to have in BeamNG?

Discussion in 'General Discussion' started by Chernobyl, Feb 22, 2014.

  1. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    You need to change your username to "GiveSlidenodes"
     
  2. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
    Truest statement in this thread. All other updates be damned, I want slidenodes.
     
  3. blackcobra122

    blackcobra122
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    47
    Destruction Physics

    And more life the game feels empty

    and MULTIPLAYER
     
  4. Hati

    Hati
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,389
    This is honestly the first time in a gaming community I've seen a well defined technical behind the scenes component that's to do with the physics engine in high demand and not more game content. Even if the consequence is more game content I'm willing to let that slide. Community, for all your flaws and foibles I'm proud of you.
     
  5. moosedks

    moosedks
    Expand Collapse

    Joined:
    Nov 4, 2012
    Messages:
    1,113
    this game needs 1000 cars with no under body modeled or it will never be on the level of forza.
     
  6. Shadowdragon94

    Shadowdragon94
    Expand Collapse

    Joined:
    Jul 9, 2013
    Messages:
    348
    slidenodes,slidenodes,slidenodes,and slidenodes,oh and slidenodes
     
  7. CloseShave

    CloseShave
    Expand Collapse

    Joined:
    Mar 23, 2014
    Messages:
    1
    In game scripting with live updating, along with a nice vehicle customization GUI.
     
  8. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Full contact multiplayer. Cop chases through the back roads of east coast with 4 mates > everything.
     
  9. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084

    THIS, especially the multiplayer part
     
  10. Olrosse

    Olrosse
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    112
    LAN or splitscreen :) would lan be possible? our router have 300mbs wifi
     
  11. Autofan

    Autofan
    Expand Collapse

    Joined:
    Jun 26, 2013
    Messages:
    470
    I would love to see online multiplayer, and also would like a split screen multiplayer. Both would be epic :D
     
  12. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084
    don't forget lan multiplayer @above (although, technically that falls in with online multiplayer, since it would be the same code wise)

    lfjhutch is a dev, i wonder if he's trying to hint at something

    @below, i also hope he's hinting at something, especially if it's with the race update, as that would really make the waiting times worth it
     
    #52 logoster, Apr 25, 2014
    Last edited: Apr 25, 2014
  13. WrongBrothers

    WrongBrothers
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    311
    He's the terrain person, so it's likely just hopes like the rest of ours. Though I hope he is.
     
  14. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    404
    Imagine seeing if those 4 friends could stop the T-75 with a heavily loaded deck in tow. Hell even without contact would be nice for screwing around.
     
  15. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Yep, definitely not a hint :)
     
  16. destroyer8769

    destroyer8769
    Expand Collapse

    Joined:
    Dec 9, 2013
    Messages:
    550
    Awwwwwwwwwwww, anyway, i cant wait for multiplayer, and the race update (so exited!!!)
     
  17. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    muahahaha
     
  18. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,332
    multiplayah
     
  19. pf12351

    pf12351
    Expand Collapse

    Joined:
    Feb 24, 2013
    Messages:
    396
    A proper AI that follows the road and randomises speed!

    And replay mode.
     
    #59 pf12351, Apr 25, 2014
    Last edited: Apr 25, 2014
  20. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    More camera related option.
    Something like a Follow-Camera, FOV Button (so you could zoom in and out without entering commands, but not something with "steps" like it happened in RoR, but something smoother).

    Oh, and better reflections.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice