Something that would be really cool is if Beamng did a collaboration with Bugbear games (Bugbear is from Finland) And if you know what games they make you know what I'm about to say Bugbear made Wreckfest, a racing game focused on shitty cars that is stupid fun Beamng made the best physics engine in the hands of the public If they did a collab, Beamng could get better AI, track design, and maybe a car from Wreckfest itself Bugbear would get better car/environment physics because the cars in Wreckfest have weird landing physics, and also interact with environment objects in a weird way Maybe Wreckfest could get the derby config for the D-Series as part of the collab Who knows
-Add a Large newer SUV such as the 2017 Chevy Tahoe, with a lot of engine upgrades. -Add a newer Civilian Truck. -Add a new sedan. -Make a Large city map. -Make tire marks better. -Allow the number of traffic cars to go up to 32, so we don't need to spawn in 32 cars so we don't need to. -Improve water. -Add a newer van such as the 2019 Nissan NV. -Improve UI apps. -Finish career mode. -Better skyboxes. -Make a map based on the UK.
yeah but like it was said many times, other cars are very more in the need of adding stuff and or remastering. Burnside, Moonhawk, I-Series... They basically have nothing when compared to the D-Series
yeeeeeeessss, poggers, devs have read my message! Thank you to all of guys in BeamNG! --- Post updated --- A suggestion; What about a modern Converitble variant of ETK K or SBR or something
I would absolutely love to see a remaster of the 200BX, it's been supported by the community as the holy grail of tuning options. This is what I would want in it: Digital Cluster RHD models AWS Notchback and Silvia type coupe as well as a convertible Super Silhouette or IMSA race version More bodykits! There is never enough. Facelift model GTz model with AWD and A twin-turbo I6 maybe? (Yes, I know KLJP & Plum exist but this is the perfect vanilla car in my opinion)
a 2020-2024 vivace/tograc remaster the thing i want on the fcv platform car is -Analog speedometer and smaller Head Unit for the 110 trim -amateur rally vivace (sequential transmission or automatic transmission option) -right hand drive version with a hood latch on the passenger side -remodeled custom lightweight interior (added auto shifter) -E-rally vivace see the passenger side
Possibly not the ideal thread to make such a suggestion as it relates to the map editor, but I would love to see something added to improve terrain smoothing. Specifically for roads. A 'Steamroller' tool, perhaps. It would be like the flatten tool, but it would still follow the slope of the terrain, and would smooth between two points. Right now, the flatten tool just levels the terrain to be 'flat' but it only flattens to world axis X, which means it's not terribly useful a lot of the time. The smooth tool just averages the height within a selected region, which often results in bumpy roadsides. What I would like to see would be a tool a lot like the mesh road tool, but instead of laying roads down, it properly smooths the terrain underneath. I am aware that you use mesh roads and then shift the terrain up/down to match it to create roads, but doing this only gets you so far and a lot of manual, tedious smoothing is still required. Map editor wireframe view would also be a good addition to help solve this problem. I know many people make great maps with the existing tools, but I truly believe a steamroller tool would help streamline the process. Or perhaps I just suck at making roads and no new tool is necessary, lol. Does anyone else have similar problems? I swear, making smooth roads is harder than learning to mod the game in itself.
Personally, I'd like to see more muscle cars. Most likely something along the lines of old-school Mopar's and classic Chevy's. Also, a modern pick-up truck like a newer D-series, as well as rival versions.
quick BeamNG 0.28 or 0.29 wishlist : Mud/Dirt on body of vehicle Rain on body & Windows of vehicle Burglar alarms? (I know it's a mod, but hasn't been updated, also being for all vehicles)
-More audio modding through jbeam -No longer shiny gray tree peaks under the sun -Hirochi raceway Pit lane remaster -Real time skin editing (for some reason i have to re enter the game to apply the changes, mod is unpacked) -Etk Remaster with revised chassis/suspension -Revised skyboxes or clouds -Revised particle system -Revised Sunrays -Revised AA -Revised SSAO P.s. Also reshade not triggering on separate windows while browsing in World Editor
ETK 800 and Ibishu Pessima MK1 remaster dirt/mud/sand on cars stunt config of D15 VW Corrado based car, made by Cherrier: Cheerier Volari Engines: 1.8, 1.8 P90 (G60), 2.8/2.9 V6
I'm gonna say this now, since it's so simple yet goes such a long way: Colorable heavy duty 8 lug wheels, for stuff like school busses and generally coloring them however fits the vehicle. Also some new stuff for the Moonhawk like an 80s facelift
I think they should add like when you set your car on fire it gets burned and mabye melts a little bit --- Post updated --- --- Post updated --- Airbags and like when you set your car on fire it gets kinda burned and also when you contact a wall or ground the car gets scratched whould be cool.
Moonhawk remaster with a ute and wagon and a lowrider so i can finally make my beamng roadkill dreams come true