Hi, I'm trying to put wheels on a vehicle with PressureWheels. After reading the page on PressureWheels it is not totally clear yet. I am trying to reverse engineer some built-in vehicles but the game doesn't recognise the copy which I unzipped and placed in the mods\unpacked\copy\vehicle\copy folder. 1) Does anyone know how to copy a vehicle so that it is editable as a new vehicle? 2) Does anyone have a workflow for creating wheels? I've provided an image of the front axle and the jbeam file below. The wheels should be attached to fa0 and fa6 3) Is this an appropriate way to start? 4) Is it better to do the wheels in Blender 2.8 or BeamNG Any help greatly appreciated. Code: { "front_axle":{ "information":{ "authors":"Blender JBeam Exporter v0.3.0", "name":"", }, "slotType":"main", //--Nodes-- "nodes":[ ["id", "posX", "posY", "posZ"], {"group":"front_axle"}, ["fa0",0.9,-2.1,1.219], ["fa1",0.54,-2.1,1.219], ["fa2",0.54,-2.1,1.619], ["fa3",0.0,-2.1,1.419], ["fa4",-0.54,-2.1,1.219], ["fa5",-0.54,-2.1,1.619], ["fa6",-0.9,-2.1,1.219], {"group":""}, ], //--Beams-- "beams":[ ["id1:", "id2:"], ["fa1","fa0"], ["fa6","fa4"], ["fa4","fa3"], ["fa2","fa3"], ["fa4","fa1"], ["fa5","fa3"], ["fa3","fa1"], ["fa2","fa5"], ["fa4","fa5"], ["fa1","fa2"], ["fa6","fa5"], ["fa0","fa2"], ["fa4","fa1"], ["fa1","fa3"], ["fa3","fa4"], ["fa6","fa4"], ["fa4","fa5"], ["fa5","fa6"], ["fa1","fa2"], ["fa2","fa3"], ["fa3","fa1"], ["fa2","fa5"], ["fa5","fa3"], ["fa3","fa2"], ["fa5","fa4"], ["fa4","fa3"], ["fa3","fa5"], ["fa1","fa0"], ["fa0","fa2"], ["fa2","fa1"], ], }, } --- Post updated --- During some research on flexbodies, I found a bare-bones example car with notes within the files which will probably answer my questions able creating wheels but no mention of PressureWheels. The link is here: https://wiki.beamng.com/Flexbodies#Example_Car_split_into_3_models