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When will beam.ng come to Xbox One?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Trevbud, Nov 30, 2018.

  1. loba04

    loba04
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    Jan 1, 2018
    Messages:
    373
    we all know that the only consolles that can "run" beamNG.drive are the gamecube:) and the steamn link
     
  2. RobertGracie

    RobertGracie
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    Oct 15, 2013
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    3,780
    Its hilarious some of the answers but its pretty easy the Xbox uses a 1.6Ghz 8 core AMD processor, while any good gaming computer uses either AMD or Intel, for this game to work right its I think down to the DirectX system it runs or something I think.....
     
  3. SHOme1289

    SHOme1289
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    Nov 6, 2013
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    1,286
    CPUs are not strong enough, is the best/short answer.
     
  4. SuperDuperViralThing

    SuperDuperViralThing
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    Nov 10, 2017
    Messages:
    152
    I know it will most lightly not happen. But say somebody did do the port to let's say, the Xbox one X, how would it fair?


    and no, it's not coming to the Sinclair Running system
     
  5. Aboroath

    Aboroath
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    Aug 25, 2013
    Messages:
    3,804
    Perhaps with continuous optimization of BeamNG along with ever increasing console power it might be possible in 10 years. That is to say
    with playable framerates and a 2Khz physics scheme.....and the decision by the devs to expend an incredible amount of time and resources
    to adapt the code to make it all work.
     
  6. BeamNG.Lover2002

    BeamNG.Lover2002
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    Joined:
    Nov 6, 2018
    Messages:
    188
    Maybe in 20000000 years when every game is 1000terabytes in size:rolleyes:
     
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