1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Where are we going?

Discussion in 'General Discussion' started by EruptionTyphlosion, Nov 17, 2018.

  1. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    I feel like if you would put thoughts into my mouth which are not my thoughts.

    If you could point out where I am against as my understanding is that I was not against or supporting, just sharing information which should help to get best of current system.
     
    • Informative Informative x 1
  2. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    405
    This is getting off topic, so:
    Automation mods are an export, even if you modify the export, it is still an export since it does not have support for future modability. Although technically they modify the game, it's really an export since nobody c̶a̶n̶ did make any mod that modify the export nor make the export be compatible with standard beamng mods or content since it was not meant to be for that, thus it is an export unless you modify the export to an absurd degree to have support for beamng content and its mods.

    On Topic: since I may created an controversial topic, anything before this post in this thread, i officially do not support and denounce anything i said before this post, except on pg ... i forgot what page but its that one post where i explained where we're going
     
    #602 iplaybeam, Dec 15, 2018
    Last edited: Dec 15, 2018
    • Like Like x 2
  3. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    Have you attempted?

    I'm quite sure you are incorrect with those claims.
     
    • Agree Agree x 1
  4. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    405
    You can create a mod for an automation car but the fact that nobody done so ... nobody did
     
  5. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,286
    People have tried to take exported automation cars and put real interiors in them. I saw a post but dunno where it went.
     
    • Agree Agree x 1
  6. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    405
    true, but im talking about creating a mod for an automation car. Its possible with beam cars, but nobody attempted in an automation car
     
  7. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,332
    • Agree Agree x 3
  8. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    I have other one too that is not released, but yeah it is quite simple to make, that I made for example, it is possible to polish such much more, but that should help to start.

    I'm not sure what you mean by this mod, slap few configs in?
     
  9. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    405
    maybe, but more like swapping the spoiler, drivetrain, engine, or make the turbo and engine separate.
     
  10. Cheekqo

    Cheekqo
    Expand Collapse
    Banned

    Joined:
    Feb 6, 2016
    Messages:
    1,456
    All of above is possible with a 3D editing software like Blender, some skill, and a bit of Lua and Jbeam work.
     
    • Agree Agree x 1
  11. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    Yeah, one don't even need lua for those, not even a Blender necessarily as assets can be moved within jbeam files.
     
    • Agree Agree x 1
  12. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    405
    that still doesn't change whether or not an automation "mod" is really a mod.
     
  13. Cheekqo

    Cheekqo
    Expand Collapse
    Banned

    Joined:
    Feb 6, 2016
    Messages:
    1,456
    I never said anything about it being a mod. I'm just correcting your incorrect statement.
     
  14. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    405
    oh. thanks.
     
  15. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,966
    Let's make this clear: exported cars from automation are mods.
    They use exactly the same framework as any handmade or hybrid mod and are not treated any differently. :)
     
    • Agree Agree x 13
  16. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    Interesting graph, BeamNG vs Wreckfest:
    upload_2018-12-16_17-6-39.png

    Compared from times of 2016 I think game is enjoyed more:
    upload_2018-12-16_17-7-54.png

    Follow what happens after next update, as with earlier updates, next one probably gives another boost up:
    https://steamdb.info/app/284160/graphs/
     
    • Informative Informative x 3
    • Like Like x 2
    • Staff Pick Staff Pick x 1
  17. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,268
    They are primitive jbeams constructed by a program and unsuitable-for-beamng meshes slapped on. Also they require zero human effort.
     
  18. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    Are you actually serious?
    slow-clapjpg980x700_q85_crop-scale.jpg
     
    • Like Like x 1
  19. Inn0centJok3r

    Inn0centJok3r
    Expand Collapse

    Joined:
    Jul 16, 2018
    Messages:
    1,622
    Well you also have to make the car in Automation... Also for a actualy good one you have to put some efford in it. I work for ~6 Hours on one car
     
    • Agree Agree x 5
  20. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    Even if that was the case - go tell that to people spending days to perfect their vehicles in Automation before exporting - where is "human effort" even contemplated in the definition of "mod"?

    Not included in the vanilla installation of the game and not official game content = mod. No two ways about it.

    Anyway... Repository was littered with "mods" that required zero effort even before the Automation integration. In a way, I see Automation vehicles as an improvement.
     
    • Agree Agree x 10
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice