Where does the game keep material definitions?

Discussion in 'Content Creation' started by geobeck, Jan 28, 2021.

  1. geobeck

    geobeck
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    Joined:
    May 1, 2014
    Messages:
    218
    I've been installing new mods recently, and one of them broke the grass cover on my WIP map, BNG_grass_03. Presumably, one of the new map mods has messed with the material definitions, so I want to figure out how to make my map more conflict-resistant, internalizing enough elements that other mods won't break it, but not so much that my map gets bloated.

    Is there a guide to where BeamNG keeps each type of material, resource, and other elements, and how to customize thm without breaking other mods?
     
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