I've been installing new mods recently, and one of them broke the grass cover on my WIP map, BNG_grass_03. Presumably, one of the new map mods has messed with the material definitions, so I want to figure out how to make my map more conflict-resistant, internalizing enough elements that other mods won't break it, but not so much that my map gets bloated. Is there a guide to where BeamNG keeps each type of material, resource, and other elements, and how to customize thm without breaking other mods?