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why is it taking so long to develop this game?

Discussion in 'General Discussion' started by tyl3r99, Oct 18, 2014.

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  1. theshark

    theshark
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    i guess i'm an idiot then, because i think that the physicscore is quite well optimized.
    torque has just some head for optimizations left, which is why we have one dev spending most of his time optimizing it.
     
  2. logoster

    logoster
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    Ha, knew it, physics are optimized, straight from a dev

    Sent from the 3rd galaxy via the talks of tapping
     
  3. raiderfan

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    Well right now they think it is but with the small dev team it takes months for an update so i still think they will find more ways to optimize things. It might take 3 years but it just might happen.
     
  4. theshark

    theshark
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    you obviously have great competence in gamedeveloping and optimization, please send us a mail with some of your previous projects and other references :)
     
  5. Cira

    Cira
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    You can always optimize the hell out of something. The thing is how much effort does it take to do so. https://en.wikipedia.org/wiki/Ninety-ninety_rule

    At some point you have to stop optimizing because it wouldn't be worth the efforts and any further progress costs more than you safe.
     
  6. theshark

    theshark
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    exactly :) if i remember right, the last performanceimprovement was about 2%. we're thinking about how to improve the multithreadperformance through.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    There was already an optimisation release.
     
  8. bonami2

    bonami2
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    shut up band of retard....


    Direct x 12 and mantle are the truth


    Beam ng all work on the first core or almost and after it split to the other... amd fx singlethread is crap compared to a intel i5.... my 4.4 ghz fx 6300 do 100 in cinebench.... i5 stock 153... i5 overclock 170+


    double the singlethread power......



    Most game have the same problem... just they dont have that kind of physic..... so you wont see it...... Arma 3 show the same problem fx cpu suck with arma 3... the game is multithreaded up to 31 core of what i know..


    Damn Calling that unoptimised is like saying battlefield is optimised..... battlefield 4 still crash on 30% of hardware.... for no reason... The origin in game crash the game... lol they are one of the biggest company and they cant fix their own shit..


    at least beamng Dev and all do their job perfectly with a low number of people...


    Beam Ng even work on a gma 4500 that thing is like a potateos of gpu...
     
  9. BlueScreen

    BlueScreen
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    Surprise, BeamNG doesn't even use DirectX 11. And 12 isn't all that different either.
    Mantle is an AMD graphics technology and has nothing to do with CPU requirements or physics processing, at all.
    Of course an i5 is better than a 6300, the only AMD CPUS able to match the performance of a 4690K are overclocked 8320/50/70's and the 9590. And none of those get even close in single core performance.
    Battlefield crashes on 30% of hardware because it's EA and 30% of hardware is shitty igpu laptops.
    The rest of your post is so broken I couldn't understand it.
     
  10. bonami2

    bonami2
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    Im french


    And not igpu battlefield 4 and the 40+ member clan died because of this shitty game that caused problem to everyone with all kind of hardware... Wont work on opera switch to iexplorer another update it work opera.... 1 month ago the game worked perfectly 1 week ago i was not able to start it because of the origin in game.... dafuq is that



    The 6300 can beat a stock i5 4690k.. i can prove it if you need to.. 4.8ghz even less in some task.. but yea it a 260$ chip and it beat the 6300 in 90% of scenario but that a 125 $ chip


    Im not here to start a fanboy war again....



    Mantle is an api... that reduce the cpu load...

    Direct x 12 is supposate to be a big improvement over direct x 11 http://www.anandtech.com/show/7889/...level-graphics-programming-comes-to-directx/2


    And im not saying beam ng use direct x im just saying that all game have cpu usage problem currently because for about 5 years ipc is at the same spot
     
  11. Deadpool

    Deadpool
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    Whats your point..

    Sent from my Galaxy S4 using Tapatalk
     
  12. bonami2

    bonami2
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    My point is stop crying and get a better cpu...... ;) that what i will do For beam NG and Arma 3 the only game that need more from my cpu currently

    And after maybe an r9 290 or crossfire 7950 or something else
     
  13. SixSixSevenSeven

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    Mantle is not an API to reduce CPU load. Its a graphics API. The reduced CPU load is negligible (sub 1%).
    Direct X 12 is not out.
    IPC has increased within the last 5 years.
     
  14. bonami2

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    As increased for sure but looking at that pentium 4 to core 2 duo ipc is like look at 400% upgrade ( e8400 )

    Looking at a 2500k to 4690k..... 20% at best



    I know direct x 12 is not out what you want? damn

    The reduced cpu load is negligible explain me why i jump for 70 fps to 110-120 fps ? gpu load stay the same but the cpu heat load is lower and scale better on multiple core...... Direct x 11 im bottleneck by my fx 6300 at 4.4 in battlefield 4 in some scenario ( drop to 60% gpu usage and fps drop to 40.. on an overclock 7950 that is capable of 50 fps minimum and even 60 +



    Even Unigine even is bottleneck in one part you see the cpu usage jump and gpu usage drop to 70-80% for like 20 sec and fps drop
     
    #114 bonami2, Oct 25, 2014
    Last edited: Oct 25, 2014
  15. Cira

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    In a sense Mantle does reduce the requirements for a powerful CPU, meaning slower CPUs benefit more than powerful CPUs. That is due to reduced overhead in a) programming efforts and b) communication between CPU and GPU and c) APU stuff.

    Read it up at the source http://www.amd.com/en-us/innovations/software-technologies/mantle#overview :)

    A GPU that is already running at 99% workload with an i7 4790K won't produce much more FPS because the GPU is obviously the limiting factor. When a GPUs runs at ~80% workload than that is due "waiting" for the CPU to deliver resources / data. That is the point where Mantle speeds this up on lower end systems resulting in a way better workload on the GPU.
     
  16. BlueScreen

    BlueScreen
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    That's Origin being Origin.

    Only by overclocking.

    Not all games have CPU usage problems, CPUs aren't getting any more powerful because they simply don't need to. Most games are just fine with today's CPUs, but they require much more powerful GPUs.
     
  17. bonami2

    bonami2
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    they dont need to?????? Server need more and more power and your saying cpu are enough....


    Let go play arma 3 will understand cpu problem...
     
  18. Deadpool

    Deadpool
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    You. Are. Stupid.

    Sent from my Galaxy S4 using Tapatalk
     
  19. tdev

    tdev
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    BeamNG Team

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    ok, this thread went downhill fast.The lack of respect for each other and lack of knowledge how things work reached a new high.
     
    #119 tdev, Oct 26, 2014
    Last edited: Oct 26, 2014
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