[WiP] BeamNG Tools Website :D

Discussion in 'Utilities and programming' started by Dummiesman, Aug 5, 2013.

  1. Timmer

    Timmer
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    Re: [WiP] BeamNG Tools Website

    should be made as a sticky ;)

    great work.
     
  2. derbymutt

    derbymutt
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    Re: [WiP] BeamNG Tools Website

    Thanks a lot! Its quite useful (I might work on porting over one of my better vehicles).
     
  3. Dummiesman

    Dummiesman
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    Re: [WiP] BeamNG Tools Website

    Soon enough I will make a total converter,
    e.g. will take a whole truck file and convert it to .jbeam ;)
     
  4. pulley999

    pulley999
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    Re: [WiP] BeamNG Tools Website

    That'd be awesome, .jbeam makes me run and hide in fear, .truck seems to be better for the not-so-technically-inclined.
     
  5. Stormdrain

    Stormdrain
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    Re: [WiP] BeamNG Tools Website

    Aaaaaaaand the sites are down.
     
  6. logoster

    logoster
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    Re: [WiP] BeamNG Tools Website

    ooo, cant wait for that, do you also have plans to make a mesh converter as well? would love to have some old vehicles from ror in beamng, such as my fave, the classic ford club by gabester
     
  7. Dummiesman

    Dummiesman
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    Re: [WiP] BeamNG Tools Website

    Just convert the mesh to .mesh.xml and import it into 3DSMax or a supported tool export as DAE for mesh conversion.

    Sorry about the site guys I am trying to retreive the files that were on the server, I don't have such a recent copy but I have working ones, I'll contact the hoster ASAP
     
  8. logoster

    logoster
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    Re: [WiP] BeamNG Tools Website


    well blender support that .mesh.xml thing? or is there a plugin i'd need, if so, link?

    and also, that sucks about the website failing, did the host have an hdd crash, or did you forget to pay it or something like that?
     
  9. youdidwhat!!

    youdidwhat!!
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    Re: [WiP] BeamNG Tools Website

    the links do not work it says crome cant find this website
     
  10. logoster

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    Re: [WiP] BeamNG Tools Website

    how do i convert to .mesh.xml, or is it just as simple as renaming it? as i just downloaded a trial of 3ds max, and renamed a mesh to make it a .mesh.xml file, it didnt import anything (why must this be so complicated) and if it just rename it, is there something i have to do to import it?
     
  11. Dummiesman

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    Re: [WiP] BeamNG Tools Website

    You have to use the OgreXMLConverter
     
  12. logoster

    logoster
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    Re: [WiP] BeamNG Tools Website


    any specific options i should use? (and what do i do if its a multi-mesh vehicle? like there's a mesh for each every little thing)
     
  13. Dummiesman

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    Re: [WiP] BeamNG Tools Website

    Don't tihnk so just drag the MESH fiile on to the converter and you'll get the .MESH.XML from it
     
  14. logoster

    logoster
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    Re: [WiP] BeamNG Tools Website


    just tried that, nothing shows up in 3ds, anything specific i have to do in 3ds? or should i jsut be able to select the file, and click import (also, what should i do if its a multi-mesh vehicle?)
     
  15. Dummiesman

    Dummiesman
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    Re: [WiP] BeamNG Tools Website

    UPDATE 1/6/2014

    After around a month of downtime I will slowly update the links

    NEW : Nodes Converter up! Here
    NEW : Beams Converter up! Here

     
    #35 Dummiesman, Jan 6, 2014
    Last edited by a moderator: Jan 6, 2014
  16. Dummiesman

    Dummiesman
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    Added Portal : here
     
  17. Dummiesman

    Dummiesman
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    May just as well work on the RoR>BeamNG converter soon!
     
  18. chevy65

    chevy65
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    do you have a new hydros link?
     
  19. V1P3Rs

    V1P3Rs
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    link is still broken
     
  20. mike22

    mike22
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    Is the website around anymore ?
     
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