WIP [WIP] BeamRP – Building a Full Multiplayer Roleplay Framework for BeamNG (BeamMP Based)

Discussion in 'Content Creation' started by NSLM87, Oct 13, 2025 at 11:12 PM.

  1. NSLM87

    NSLM87
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    Joined:
    Sunday
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    Hey everyone,

    I’ve been working for a while on something that could open up a whole new way to play BeamNG together —
    a multiplayer roleplay framework built entirely on BeamMP.

    The Goal
    To turn BeamNG’s realistic sandbox into a living multiplayer world — with jobs, money, garages, and player persistence.
    Think of it as a foundation for RP communities, similar to what FIVEM ESX was for GTA RP — but fully adapted for BeamNG physics and systems.

    Current Progress
    The core server currently supports:

    • Working zones (garage, job HQs, dealership)

    • Job system (police, medic, mechanic, tow service)

    • Player profile system with hourly pay

    • Vehicle buying & dealer logic

    • Anti-cheat & permissions (4 levels: Player → Owner)
    Everything is built to be command-based (/job, /garage, /buy etc.)
    so it’s easy to extend and perfect for community-built GUIs later on.

    Under Development
    • Vehicle spawn synchronization

    • Repair, tuning & inventory system

    • Server-to-client data mapping

    • Job item usage (like repair kits or tools)
    Vision
    The idea is to make this open and expandable —
    so any community can build their own RP server, add job packs, or integrate new systems easily.

    A free live test server is planned,
    and I’m documenting progress, problems & solutions along the way for those who want to learn or join.

    chat_command.jpg zone.jpg


    If you’re into scripting, zone mapping, or multiplayer systems — I’d love your feedback,
    and if you want to support development or receive information about the live server, you can find more info on my profile.

    Questions, feedback, and collab ideas are very welcome!

    #BeamNG #BeamMP #BeamRP #Roleplay #Lua #WIP #Mods #GameDev
     
    • Like Like x 1
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