Hey everyone, I’ve been working for a while on something that could open up a whole new way to play BeamNG together — a multiplayer roleplay framework built entirely on BeamMP. The Goal To turn BeamNG’s realistic sandbox into a living multiplayer world — with jobs, money, garages, and player persistence. Think of it as a foundation for RP communities, similar to what FIVEM ESX was for GTA RP — but fully adapted for BeamNG physics and systems. Current Progress The core server currently supports: Working zones (garage, job HQs, dealership) Job system (police, medic, mechanic, tow service) Player profile system with hourly pay Vehicle buying & dealer logic Anti-cheat & permissions (4 levels: Player → Owner) Everything is built to be command-based (/job, /garage, /buy etc.) so it’s easy to extend and perfect for community-built GUIs later on. Under Development Vehicle spawn synchronization Repair, tuning & inventory system Server-to-client data mapping Job item usage (like repair kits or tools) Vision The idea is to make this open and expandable — so any community can build their own RP server, add job packs, or integrate new systems easily. A free live test server is planned, and I’m documenting progress, problems & solutions along the way for those who want to learn or join. If you’re into scripting, zone mapping, or multiplayer systems — I’d love your feedback, and if you want to support development or receive information about the live server, you can find more info on my profile. Questions, feedback, and collab ideas are very welcome! #BeamNG #BeamMP #BeamRP #Roleplay #Lua #WIP #Mods #GameDev
BeamRP – From a WIP Project to a Playable Multiplayer RP Framework Hey everyone, almost a year ago I posted the first version of BeamRP here. Back then, it was mostly a small BeamMP server framework with zones, jobs, garages and a few basic systems. A lot has changed since then. I've spent the last months building BeamRP into a complete multiplayer roleplay framework for BeamNG.drive, heavily inspired by the gameplay loops I enjoyed in GTA RP and BeamNG's own Career mode. The idea is simple: Turn BeamNG's sandbox into a persistent multiplayer world where players actually have a life. You're not an admin spawning whatever car you want. You're a citizen. You start with a small vehicle and some money and decide what you want to do with it. Your vehicles Vehicles are persistent. Buy one, store it in a garage, keep its fuel and inventory, tune it and build it up over time. There are public garages, private houses with garages and vehicle storage, dealerships and a growing vehicle economy. Jobs You can work your way through different careers: Mechanics Police Delivery Drivers Vehicle Transport ⛏️ Mining & resource gathering Jobs have progression, service vehicles, rewards and different responsibilities. Player-owned businesses Players can eventually become business owners. Gas stations, workshops, dealerships, racing clubs and other businesses become part of the player-driven economy. Businesses depend on other players. A gas station needs fuel deliveries. A workshop needs materials. A mechanic needs customers. A racing club needs drivers. The systems are designed to interact with each other rather than existing as isolated minigames. Racing BeamRP isn't only about jobs. Players can create their own races with custom routes, checkpoints and finish lines. Legal racing clubs can organize competitions, while illegal street races can happen anywhere. And when the police get involved, they're real players. BeamOS The newest major addition is BeamOS, an in-game smartphone that acts as the interface for almost the entire framework. Navigation, garages, inventory, vehicle trunks, jobs, businesses, banking, contacts, messages, tutorials, wiki, admin tools and more are accessible directly through the phone. The goal is to make BeamRP feel less like a collection of commands and more like an actual game. Proximity Voice BeamRP also currently uses a dedicated Mumble-based proximity voice system. A small launcher connects the player to the correct voice server alongside BeamMP. The first multiplayer Alpha And now comes the important part. BeamRP is finally ready for its first real multiplayer Alpha test. August 14th – August 16th Starting Friday at 18:00 CEST The Alpha isn't supposed to be a polished release. I want actual players to break things. Find exploits. Find bugs. Test the economy. Test multiplayer performance. And most importantly, tell me what actually feels fun — and what doesn't. I've been developing most of this with very small-scale testing so far. Now I need more players. If you're interested in trying BeamRP, I'll post the launcher and Alpha information shortly before the test. The project is still heavily WIP, but this is the first time it has reached the point where I can finally say: It's no longer just a coding project. It's becoming a game. I'd love to hear what you think — especially from people who have played BeamMP RP servers before. What would you expect from a serious BeamNG roleplay experience? And what would make you actually come back to a server after the first few hours? Follow development / Alpha information: Patreon / Discord
If you're curious, it's now publicly available in the BeamMP server list: BeamRP | Open Alpha No whitelist, no Patreon, no special access required. Just give it a try and see what you think.