You must have been living under a rock since 2016..look https://www.beamng.com/threads/bkl-car-crushing-facility.21187/page-4#post-400063
You must be retarded. Beamng doesn't allow car bodies to be ripped apart, and that's exactly what real life shredders do. Hence a realistic shredder is impossible.
I'd like to see a much better variety of countries represented in BeamNG, or more fun official maps (maybe a official car stunts map?).
Ok here we go, remember these are wishes and not expectations, don't read it the other way around! 1. Design Editor: something similar to the design Editor in Forza. It would be more convenient for people trying to make their own skins (though that could lead to an overload in the repo) 2. Euro Winter Map: A map with varying types of snow and ice. It could be a European location (Scandanavia, Russia?) which would kill two birds with one stone. There could be some town(s) a hill/mountain and a frozen river/lake bed 3. Transit Zones: I remember someone make a thread on this and it looks like a cool idea. Basically you drive up to, let's say the port in WCUSA and you can select a destination like JRI. You hit a loading screen and boom you're in JRI (like the port area that is). Would most likely be in career mode, but in free-roam it would be cool 4. Planes, Boats, Trains?: We still haven't seen these yet and we have some decent mods that preform well, but we could still have some lore-friendly stuff from the devs. 5. Improved UI speeds: For more obvious reasons. Would help me quite a lot 6. New Vehicles: Obvious again And that's about it for now.
How about this: https://en.wikipedia.org/wiki/Fiat-Abarth_750#1000_Zagato Could be AB mod and I think it looks cute, would just need little bit of pink
Variable texture animation speed which can actually communicate directly with engine RPM or other electrical variables. Making fanbelts, chains and a lot of other things a lot less crappy looking, and easier for modders to implement. In theory. Though it will have limitations, as with many things.
I don't know if this was mentioned already and at the risk of of sounding like a broken record.. Support for FBX import (for animation/morph/texture handling) Allow imported DAE or FBX animated meshes to be parented to the vehicle (i.e. animated driver/passengers, rotating lights for emergency lights, tow truck attachments etc...) - they don't even need to have collisions. It would be a boon for those that are into Machinima or cinematography (like myself) I'll gladly pay extra for the above features
That should be possible now... just no mechanism to "attach" to the vehicle today. Being able to import custom animated meshes into the game and parented to the vehicle would be a huge boon.
Probably a Japanese island map with a baseball diamond,windy mountain roads,vending machines... you know... THE WORKS --- Post updated --- maybe a european Gavril coupe, like the sierra cosworth rs5000
an editor (not BNEditor) to modify and make j beam, but no auto j beam like automation, something manual with an mirror function, (because most cars are symmetrical), snap to grid function, the basic for any editor, friendly UI (BNE sucks at that), being able to see the model when editing the j beam, and a freaking tutorial because the wiki is the most useless way to learn j beam.