Wishlist for 2019

Discussion in 'Ideas and Suggestions' started by Nathan24™, Nov 17, 2018.

  1. SubaruSTI07™

    SubaruSTI07™
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  2. the offroad man

    the offroad man
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    i want something like this instead of a rollback but i want it to b european
     

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    • ok.jpg
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  3. Ytrewq

    Ytrewq
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    • Agree Agree x 9
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  4. Docroswagge

    Docroswagge
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    I Want Dry Rock Island official Remake Ver
     
    • Agree Agree x 2
  5. Martin.S

    Martin.S
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    Original car in BeamNG .drive with original interior
    Name: Aulid S6
     
  6. General S'mores

    General S'mores
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    I'd like to see a much better variety of countries represented in BeamNG, or more fun official maps (maybe a official car stunts map?).
     
  7. marijn123@lol

    marijn123@lol
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    upload_2018-12-2_18-30-16.jpeg upload_2018-12-2_18-30-28.jpeg upload_2018-12-2_18-30-39.jpeg upload_2018-12-2_18-30-55.jpeg
    a american hatchback with rear wheel drive from 1970 to 1980 like the pacer
     
    • Agree Agree x 1
  8. veyasan.ragulan

    veyasan.ragulan
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    Ok here we go, remember these are wishes and not expectations, don't read it the other way around!
    1. Design Editor: something similar to the design Editor in Forza. It would be more convenient for people trying to make their own skins (though that could lead to an overload in the repo)
    2. Euro Winter Map: A map with varying types of snow and ice. It could be a European location (Scandanavia, Russia?) which would kill two birds with one stone. There could be some town(s) a hill/mountain and a frozen river/lake bed
    3. Transit Zones: I remember someone make a thread on this and it looks like a cool idea. Basically you drive up to, let's say the port in WCUSA and you can select a destination like JRI. You hit a loading screen and boom you're in JRI (like the port area that is). Would most likely be in career mode, but in free-roam it would be cool
    4. Planes, Boats, Trains?: We still haven't seen these yet and we have some decent mods that preform well, but we could still have some lore-friendly stuff from the devs.
    5. Improved UI speeds: For more obvious reasons. Would help me quite a lot
    6. New Vehicles: Obvious again

    And that's about it for now.
     
    • Agree Agree x 3
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  9. Ragin_Caucasian

    Ragin_Caucasian
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  10. fufsgfen

    fufsgfen
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    • Agree Agree x 1
  11. Flippi 284

    Flippi 284
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    this
    JRI looks nothing like DRI
     
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  12. Dayz Me Rollin'

    Dayz Me Rollin'
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    Variable texture animation speed which can actually communicate directly with engine RPM or other electrical variables. Making fanbelts, chains and a lot of other things a lot less crappy looking, and easier for modders to implement.

    In theory. Though it will have limitations, as with many things.
     
    • Agree Agree x 1
  13. ffzero58

    ffzero58
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    I don't know if this was mentioned already and at the risk of of sounding like a broken record..

    Support for FBX import (for animation/morph/texture handling)
    Allow imported DAE or FBX animated meshes to be parented to the vehicle (i.e. animated driver/passengers, rotating lights for emergency lights, tow truck attachments etc...) - they don't even need to have collisions.

    It would be a boon for those that are into Machinima or cinematography (like myself)

    I'll gladly pay extra for the above features :)
     
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  14. Dayz Me Rollin'

    Dayz Me Rollin'
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    Yes! This would be perfect, and make proper animations feasible :D

    Stuff like this for instance
    engine.gif
     
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  15. rottenfitzy

    rottenfitzy
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    Can I don’t steal this?
     
    • Informative Informative x 1
  16. ffzero58

    ffzero58
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    That should be possible now... just no mechanism to "attach" to the vehicle today. Being able to import custom animated meshes into the game and parented to the vehicle would be a huge boon.
     
    #236 ffzero58, Dec 5, 2018
    Last edited: Dec 5, 2018
  17. fivedollarlamp

    fivedollarlamp
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    Probably a Japanese island map with a baseball diamond,windy mountain roads,vending machines...
    you know...

    THE WORKS
    --- Post updated ---
    maybe a european Gavril coupe, like the sierra cosworth rs5000
     
  18. iplaybeam

    iplaybeam
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    Dec 16, 2017
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    an editor (not BNEditor) to modify and make j beam, but no auto j beam like automation, something manual with an mirror function, (because most cars are symmetrical), snap to grid function, the basic for any editor, friendly UI (BNE sucks at that), being able to see the model when editing the j beam, and a freaking tutorial because the wiki is the most useless way to learn j beam.
     
  19. fufsgfen

    fufsgfen
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    Like this one?
    https://www.beamng.com/threads/blender-addon.56981/
     
  20. iplaybeam

    iplaybeam
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    Dec 16, 2017
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