Hi there, I'm having a little bit of a problem with making maps. When I import a heightmap (4096x4096), be it with the old or the new it doesn't collide with the car. I only have an ocean and a ground plane in my map, so idk why it doesn't work. I can texture the heightmap like always, but it also crashes when I use the auto texturing tool and applying it to more than 5 degrees, it always crashes. Also, when I save changes to my level it doesn't acutally save it. When I reload the map all my previous changes are gone and the terrain file seems to be empty or not at the right folder, and the terrain object is empty, but still in the map somehow. Is there anything I can do?
I have many problems with the editor including not being able to save the last state after making it but with your collision problem make sure to select collision type visible mesh and in top left corner of the ui select reload collisions I think it's in ''edit'' edit: I know using lowpoly colmesh is much better but sometimes you just want to be quick and test your map
Thanks I figured it out recently...after 2+ weeks of messing around a little after work lol What is a lowpoly colmesh? Is that instead of the heightmap? Also the saving mechanic is a little confusing for me, normally you should have your files and folder structure in ...\Documents\BeamNG.drive\mods\unpacked\MAPNAME\levels\MAPNAME Then when you open the editor, it creates a new folder structure in \Documents\BeamNG.drive\levels\MAPNAME and puts new files into it, that you create/change with the editor. Maybe you are supposed to copy those files over to your unpacked folder?