Wreckfest texturing guide, useful info

Discussion in 'Content Creation' started by Brother_Dave, Mar 19, 2018.

  1. Brother_Dave

    Brother_Dave
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    Joined:
    Aug 16, 2012
    Messages:
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    Thought id post this here if anyone finds some of the texturing info useful for Beamng.

    http://community.bugbeargames.com/index.php?topic=9222.0

    Was looking at how they create the dents in WF, assuming normals maps but beside that i realized they baked shadowing of the body in there, which i got suprised by. Not that its unusual but i thought WF had solved that using the ingame lighting.
    Also.. i would love to see Fresnel in Beamng, been in the pipe for some time now so really looking forward to it.
     
    • Informative Informative x 1
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