1. Game not starting lately?
    Fixed in 0.19.4.2
    More information available here

    Dismiss Notice
  2. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice

WIP Beta released Yellav Valley .8

A large map with a variety of roads

  1. Ouerbacker

    Ouerbacker
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    463
    pic of alpha 0.7
    BeamNG 2016-01-30 00-32-37-37.jpg

    General Info


    We are now on alpha0.7!

    Credits

    cgtextures- now textures.com
    LFJHutch
    Nadeox
    The makers of the PIke's Peak map.
    DoullPepper
    Gimp
    Photoshop
    Sketchup
    3td studios
    and People who say nice things
    and aliens...just because...if they exist, it is good to be on their good side...

    links

    Alpha0.6
    attached yellav.zip


    Ouerbacker submitted a new resource:

    Yellav Valley - A large map with a variety of roads

    Read more about this resource...
     

    Attached Files:

    #1 Ouerbacker, Jan 10, 2016
    Last edited: Jan 31, 2016
    • Like Like x 13
  2. Three O' Clubs

    Three O' Clubs
    Expand Collapse

    Joined:
    Sep 9, 2013
    Messages:
    70
    Gonna try it out, very creative name haha. Looks good as usual from you.
     
    • Like Like x 1
  3. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    290
    This is beautiful! You've outdone yourself again!
     
  4. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,805
    Road layout and camber are sweet here:cool:.
     
  5. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,622
    :confused::confused::confused::( Hyperbole or misunderstanding?
     
  6. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    290
    I know it's unbelievable, but I was so surprised. FPS was through the roof and into the stratosphere! I didn't even think 5 vehicles on 1 core with those kind of graphics settings was possible, much less on the toaster laptop I have. It was ridiculous!
     
  7. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,622
    "1 core"... I think we have a misunderstanding. Whatever CPU you successfully run BeamNG.drive on, it certainly has more than one core.
     
  8. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    290
    Maybe we do. I was told by my son that my laptop had only one core.

    EDIT: Yeah, we do. Sorry. I just called my son and he reminded me that he upgraded my laptop for my birthday last year. :oops: It now has this processor: Intel® Core™ i5-6200U Processor 2.30 GHz. He says it has 2 cores. Since he's a computer science major, I'm inclined to believe him. Still, isn't 5 vehicles on two cores at high graphics settings with that many frames a bit ridiculous?
     
    #8 airman426, Jan 13, 2016
    Last edited: Jan 13, 2016
  9. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,622
    :) You never mentioned how many frames!

    (That was a nice laptop for a birthday, the i5-6200U surely doesn't come cheap. :) )
     
  10. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    290
    I know it was at least 60 FPS. And my son got it from his friend who was selling his gaming laptop :)
     
  11. SuperWhale46

    SuperWhale46
    Expand Collapse

    Joined:
    Jan 13, 2016
    Messages:
    1
    One of my favorite Beam NG Youtubers posted a video just for this map !!! you should use it on this post :)

     
  12. Ouerbacker

    Ouerbacker
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    463
    These two things are actually the key focuses of this map. So, it's nice to know that they are good.


    airman426

    That's some impressive fps.

    It's a nice video. However, for the time being, this map is subject to a lot of change very quickly. Many of the colors have been shifted in the version that is awaiting moderation. So, I'm just going to opt for some artsy screenshot or something for each version.
     
    • Like Like x 2
  13. Ouerbacker

    Ouerbacker
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    463
    • Like Like x 3
  14. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    2,602
    Where do you get your bridge models, were they in BEAM game or did you make them yourself (or get them from an outside resource)? I am using them in my map, and want to know who to credit (or without permission, I'll swap them for something else). I am creating a map that models the USA interstate system.
     
  15. Ouerbacker

    Ouerbacker
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    463
    I tossed those together in sketchup. They are filler for better bridges that I hope to make in the future. You are free to use them.
     
  16. Ouerbacker

    Ouerbacker
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    463
    Ouerbacker updated Yellav Valley with a new update entry:

    one step closer to beta

    Read the rest of this update entry...
     
    • Like Like x 1
  17. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,179
    Under known issues "It takes a long to place complicated roads" you may want to revise that.
     
  18. Ouerbacker

    Ouerbacker
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    463
    fixed

    I make some really thoughtless errors with my wording late at night.
     
    • Like Like x 1
  19. synsol

    synsol
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,403
    #19 synsol, Jan 30, 2016
    Last edited: Jan 31, 2016
    • Like Like x 2
  20. j2305432

    j2305432
    Expand Collapse

    Joined:
    Jan 13, 2016
    Messages:
    271
    I actually really like that new flat asphalt place (parking?) with containers you add to this map... maybe there can be more of this. Anyway good job!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice