Oh.. ok. But it will be great variety.. --- Post updated --- Although, the pics I posted are tronkovs, not that it makes a difference..?
You don't need to texture it inside Blender, the game will take care of that later with the materials.cs file As long as the model has a material with UV mapping, then it should work. I think...
So what happens if some parts of the car are already textured in blender? should i still UV map them?
If they already have a texture, then that means they have a UV map mapped to that texture. If you are happy with how it looks, no need to change anything
Wait doesn't this car have a hole in the floorbords so you could do ice fishing? yeah I learned about it from Top Gear.
todays update, redoing UV mapping for chassis(including body panels), reason: pre exisiting UV maps are broken(probably from the time i started splitting the chassis into body panels and other misc stuff), they are maybe usable only for one texture cars, but anything more complex, eg racing livery would equal the car body skin to be literally a unreadable abstract* mess. After this is done, i will probably start doing preparations for importing it to beamng(mostly renaming parts, 99% of the parts currently are chassisXX numbers.
Shame, that looks like one of the earlier versons, they are getting really rare. The ugly plastic trim ones are plenty.
Well, it was extremely rare actually for 2 reasons. 1. It's in the UK! 2. Just look how much rust is on the thing, this is a couple of the photos of it! EX FLINSTONES CAR!
Eastern Europeans have their own way of doing things, its called doing work Eastern European style. It translates to English as half-assing and trying to do minimal work! Its true that my mod might look half assed eventually(and could be), but its my first mod and ill try to give my best! Thing whit 99% of russian mods is that if they have decent quality(eg jbeam wise), they dont have any alternative parts! And unlike them, ill be like (Insert COD creators) and pump out reskinned content like no day tomorrow /s
Torsion bar as main pothole shock reducer, while coil springs are secondary, eg car drives a pothole, torsion bars take most of the shock and coil springs finish the shock reduction
I have decided to retexture whole dashboard area of the car. What kind of resolution should i save UV Maps(especially bigger things like Chassis)? 2048×1080? 1920x1080 for more components in single UV map than bodypart or two)? 1000x1000 for every bigger part(eg more UV maps, one for every single bigger thing(eg car roof and bodypanels?) Also is there like discord for beamng modders?
No, I was kidding. As a fan of Russian cars, but not Russian mods, I seriously appreciate you doing this.