Just thought that I would point it out, but the engine, along with the body, both have radiators equipped, resulting in the car having two radiators.
JorgePinto updated Hirochi Start with a new update entry: Hotfix Read the rest of this update entry... --- Post updated --- Also replaced all old imaged in the mod homepage As always, if you find any problems/bugs and/or you want to contribute with new ideas or even some improvements, please go ahead!
Will check, thank you! Weird, It looks like that when first loaded, or after doing something specific? --- Post updated --- In the meantime, I found out all turbos were obsolete and were not even working...a hotfix is under approval, expect them to work really soon
JorgePinto updated Hirochi Start with a new update entry: Super Update! Read the rest of this update entry...
Hey can I ask for another graphical update to the cars Speedometer? it shouldnt go up to 260kph, it should max out at 180kph
I don't know much about jbeam things and all but shouldn't Start Super be much lighter than standard Sunburst? Here's the comparison: Start Super Start 1.3 Sunburst 1.8 manual Also I think Start Super needs an engine that won't go over 75 HP since that is a basic of basic car.
Thought about that, but since many cars have speedos that go well beyond their actual max speed I kind of parked the idea, I already did a custom gauge cluster for the Super Cheap with the clock, but the idea was to recycle the same speedo as the normal Sunburst, I think that instead of a purpose built one feels cheaper. You're completely right, I focused too much on the visuals and forgot to take on the technical part...yes, it should be lighter because of all removed stuff (substantial things like the HVAC should make a difference alone) and the engine is straight from the 1.0, will fix this.
Just a thing I have discovered: both the 5-Speed transmissions doens´t have the flywheel slot, so the engines have a very small and unrealistic inertia. Just adding this line in the transmission slot (Where the transfercase and the differential are) will fix it ["sunburst_flywheel","sunburst_flywheel","Flywheel", {"coreSlot":true}], I also have found a problem with the ABS. When the Rear Drum Brakes from your mod are equipped, ABS doesnt work. If you equip vanilla brakes, ABS works again.
Thank you! I think I found the issue with the ABS...this line: {"enableABS":false} That's so out of the code Super Start will remain without ABS of course.
The Super Start adds a whole new meaning to base model! Where can I get a clock that just tells the hours in real life?
Just remove the clock hands you don't want Thank you BTW! I already posted this on dev pictures, but I wanted to quote this old message...more than 2 years ago, this was a big failure, and I really wanted to turn that into a big feature...well, that's now happening This pic is a "final" release, coming for the next version. Nothing does weird things like before, and everything works (steering, gauges, needles, handbrake, pedals...textures themselves) so it should look really nice. By stock it will be part of a config for an Indian version, but of course the plates can be changes to be what you want, so feel free to combine features!