If this new car is modern I really hope factory configs have all of these saftey features, inordinate repair costs, necessity to take to a dealership for mundane repairs, and difficulty in upgrading. I can just imagine a career mode ETK mechanic going "not again... Stop racing against Roamers in the Utah desert!" Okay, maybe for gameplay reasons skip most of those. But it definetly would need modern saftey features.
It could not. They just want you to believe it could, to take more money out of your wallet. In fact, the fire probably of modern vehicles after crash is way less than 10% even with no circuit-breaking "safety" feature. and the difference between using relay and explosives are negligible. Also these vehicles are easy prey for robbers. All the robbers have to do is to ram the BMW to make the BMW brick itself. Or simply block the road by parking in front of the victim. The the chance of being injured or killed (by the robber) is very high. If the victim is driving a vehicle without "self-bricking" anti-feature, they could escape the robbery by simply driving away (probably with a leaking radiator or bent alignment but still drivable) after ramming the robbers' vehicle to get through. --- Post updated --- Diasble the fuel pump does not reqire any explosive, unless you want to blow up your fuel pipe. Just turn off ignition and fuel flow by computer. Modern vehicles do this every day (DFCO)
Maybe don't make it unbearable and almost impossible but it would be neat to have a little more annoyance and difficulty while owning those cars for a little realism, while not being too realistic to the point where no one picks those cars because of it. As for the actual car safety features and whatnot, those should aim to be as realistic as possible, even if it means that cars like the new ETKs would be unusable after one hit.
Another interesting idea, it would be nice if the start stop ui button changed between cars, with the button on ETKs and keys on older cars, also showing different keys for different cars.
It would be better if the ignition switch and the starter switch are separate, like in RoR, then we would be able to push start most of the vehicles.
Honestly, I'm of the opinion that the unbearability should be exactly realistic, whatever that means. If that results in no one picking the modern cars, well, maybe that will get people to think a little bit about the car-culture implications and results of the technology they so enthusiastically defend. (Of course that assumes any of them actually want to protect and grow car culture, which I honestly kind of doubt given some of the comments I've seen people make on this forum).
Player: Tries to street race in a 2020 ETK 2020 ETK: "Wait, that's illegal. Limiting vehicle to safe speed and reporting to your insurance company."
That could also be interesting. Depends on how realistic the career mode itself if going to be. If it’s going directly for realism then yeah having the expensive prices and setbacks would be good to have. Maybe a difficulty setting would work (easy, medium, hard) but probably unlikely to happen.
and at the same time, if ambient temperature becomes a thing, make carbureted cars hard to start when the engine is cold.
Maybe there is a middle ground? Remember what I said about 90's cars: just enough technology to be reliable, streetable, and fast all at the same time, but not so much that they become expensive, dealer-dependent rolling headaches. A car can reap the benefits of computerization in terms of things like cold starting without having to be a boring, untuneable 500cc-per-cylinder eco-turbo with fake sound and an artificialized torque curve. I'm not against simulating stubborn carburetors, but there is a sweet spot between "why won't this carburetor cooperate" and "why does a car need wireless firmware updates". Player: "But I thought you were a ttSport!" 2020 ETK: "I'm a ttSport just like the people on internet car forums are car enthusiasts."
This 100%. If there's a hard mode that makes you actually deal with all of these annoying things that would be perfect. And because I know there's a group that's gonna be like "that's unfair because that doesn't show how safe modern cars are", make a hard+ mode with permadeath... MSC can do it, so why not Beam?..
Not saying that car makers are not happy if you see the inside of a workshop. Still think that you misjudge in this case. The problem with relays - or anything complex actually - is that depending on the direction and severity of the impact it may fail due to damage. And crushing of the car may cause "compression" of parts which might end with electricity not being that disconnected after all. The advantage of a detonation is that it can deal damage over a comparable wide area... making it far less likely that any connection survives. You also have to understand that in modern cars, an impact that is hard enough to trigger this system will most likely be a total anyway. It will also be almost certainly brutal enough to incapacity all people on board at least temporarly. Which means that any major fire will most likely cause the horrible death of several people. Car fires arent that rare. It is an operational risk after all: - No matter iif chemical or battery based.... the amount of energy to propell a car hundreds of kilometers is a very significant one. Releasing this energy without control - as it would happen in any fire - is going to be most unhealthy to anything nearby. - ICEs by principal operation and low energetic efficieny become very hot when operating.... more than hot enough to be a fire risk all by themselves... yet they require the pumping of highly volatile energetic fuel towards them at all times. As for the robber argument... that imho is quite unrealistic: For starters... a major enough ram will almost certainly deal very significant damage to both vehicles involved... how exactly do you intend to run away? Bricking the victim also means that you need a car transport to remove it from the scene.... except a truck doesnt strike me as a good escape vehicle. Then there is the fact you might get injured yourself.... especially since you will most likely not use a shiny modern car for this purpose either. Generously assuming you somewho manage to escape the scene... good luck selling that wreck for any major amount of money. You will need much more people to help you... more wittnesses and risk factors... not to mention the need to share "profits". It just doesnt pay up... and that is why car robbery is usually car theft where the thief tries to cause minimum damage... after all he wants to sell it afterwards. Even relative "mild" impacts can already cause a clinch.... sale value just went down a lot and makes you much more traceable, too. Ohh... and there is the issue that most places will show you far less leniency if you injure or kill people compared to propery damage and theft. A road blockade? For any change of success it has to be surprising.... and almost all people in countries that are not in civil war right now in that case will hit the brakes to avoid collision. Assuming collision happens.... you will face at least 1, probably 2 undamaged cars that can pursuit your damaged one.... this most likely wont end well for you. But then if your risks factors include basically terrorism..... the well being of your car is the least of your concerns because you may end up getting a bullet to the face long before you realize you are in trouble. Removing your remains and the seat is probably still cheaper and easier than black market repairing major damage to the car. Outside of your robber scenario however.... it is much much more secure for all people involved when a major collision causes the vehicle involved to try to mitigate the risks... in english shutting down fuel and electricity. Nobody wants an driverless car even moving... let alone accelerating under full power. Not to mention that in reality any major impact will most likely rupture the fuel lines anyway..... so why risk fueling a fire - literally - when you are quite unlikely to leave the scene anytime soon under your own power anway? I dont get what issues people have. You act like your car safety systems ruin your life everyday and I am not buying it. As for the ETK being unusable after one hit: For starters again.. most people vastly underestimate the real impact forces. A hit strong enough to push the track significantly out of alignment will almost certainly make you unfit for further driving. ESC going crazy because of it is the least of your worries most likely.
Both of my speedboats have engines built in the 1980's. Half a can of starting fluid goes a long way.
Thanks for your clarification, it seems like the ETK post-crash stop threshold is pretty accurate. The blinker lights do have a problem, after an emergency braking the blinker will turn on, but wont turn of if you accelerate at less than 20% of throttle even at 35mph. Does hitting a pothole or a curb at 10mph incapacitate the driver? Just curious, with no intention of arguing. --- Post updated --- Because of the very same reason that BeamNG doesn't include crash dummy in the official content.
I thought that maps had an ambient temperature, though it only affects engine/brake temps. Correct me if I'm wrong
Ambient temperature and ambient pressure are simulated, check out these mods and feel the difference of engine power. Carburetors are (currently) not simulated, every ICE vehicles have zero fuel flow when engine braking.
Permadeath results in an age rating? So Minecraft is 18+ now? While I'm at it, I never understood the crash test dummy thing. It would be a great educational tool. Games like Skate It III got a "teen" rating while having a fairly graphic representation of bodily harm, so a simply g-force/dummy thing shouldn't be a problem.
Honestly I didn't read all the commens before this one, I saw that you are mentioning cold starts and that stuff... People like me love to watch how the engine performs (temperatures) but it is boring to see that it stays at 90C all the time and how frkn long it takes for it to heat. Real thermostats have a operating range such as 90C-100C (starts opening - fully open) I don't think it would be too difficult to change? To archieve a high mileage diesel in beam you have to adjust burn efficiency so it uses less fuel, but it also reduces the heat of the engine, so it takes a lot of time for it to heat up, specially when driving slow, it barely heats up... IRL the engines need to heat up as fast as they can so they consume less fuel. I think there should be separated options, a burn efficiency one and a heat transfer / heat acumulation or something like that. Also, the majority of turbos are oil cooled only, but in Beam the only temp that the turbo affects is the coolant... In high powered diesels the turbo heats up quite fast as I have experienced IRL. And also I think that the oil tempetature drops too fast when stopped. An addition to this, the catalyc converters usually start operating properly above 300C, same as the oxygen sensors or lambda, in beam with a diesel engine driving slow you see the manifold temperature barely hitting 250C, when IRL should be like at 400? 500? They even hit 600C when the particle filter starts the regeneration phase. I'm not an engineer, either a mechanic, but my experience and logic makes me think that. Hope you understand me properly!