I think Cliff has gone through two major variations. Real OG's remember when it wasn't an Island. I think Derby had a vegetation change sometime around 2015.
I forgot about that! The earlier versions of the game seem like caveman stuff compared to the newer versions. The engine sounds, the un-tweaked car bodies, the crashing sounds, Dry Rock Island, the pre-remastered UI, the pre-remastered vehicles, the Bolide carts (which were basically Bolides without a body), the tire squeals, and the dealership preview photos. Only true OGs remember all of those.
But the physics engine has always been good. Cars might have deformed worse than now, but still way better than in other games. (Except RoR of course, that also had amazing deformation for its time, and the physics engine of both games is really similar)
Yeah. But I have always wondered what BeamNG would've been like if it had stayed on the CryEngine3 path... I have no doubt that it would be good, but still. Back to speculation, what has everyone found that is new so far? --- Post updated --- Found this in BeamNG.tech documentation, think it'll make it's way into BeamNG.drive anytime soon?
Only real OG's remember when the vehicle selector was just a drop down selector menu by pressing Ctrl+E
That's what I meant, the drop-down menu where you would pick the car, and then the version. I think there was one that you activated with the spacebar, and then the previous version of the current UI, where the selector just looked a little different. I was cheap, so I used the tech-demo version that allowed you to pick out multiple D-Series versions instead of the one Covet version in the next tech demo.
Real OG's remember when you had to open the game's files and modify them if you wanted a custom car color.
Remember the terrible optimization? I had a decent PC at the time and the game ran at like 24 fps lol
I do think this thread should be locked until we get something new from the developers. It's been really quiet these past few months.
what, why? It's okay to speculate, even if devs are quiet as usual. Just because some people can't help themselves with going off topic, doesn't mean it should affect everyone else.
I agree, let's get back to update speculation! The BeamNG.tech Linux port is scheduled for 0.24, think it'll come to BeamNG.drive?