I like it Another suggestion, you could make the metal part that includes the logo a bit wider so the line on the hood could be less dolphinish
are you gonna do the dash lights and stuff like the new stay in lane thingy that cars have now? and also crash detection?
I would suggest changing up the interior a little bit. maube give it some wood trim to go with the awful v6.
Probably not, since those are complex systems and to correctly replicate one would be hard. I guess you could use the AI road system to try and implement it, checking if the player strays too far from the path. I may look into it someday, but its probably something that is more effort than it is worth to implement. (since I want to release a finished car someday, rather than have an infinite scope project) As for collision detection, not even sure if that is possible. Since I would first have to make the car see the world around it, it would be possible to get a simple system working with a sensor that can provide a distance to the next collier in a set direction. However I am not aware of any such systems in BeamNG that allow for that. I am not sure how far the lua access goes but I think its possible to find the locations of other cars and create something to prevent crashes. But I have 0 idea how that side of BeamNG works. One thing that I do want to do if it is possible is to make it so the driver can switch between different information on the dashboard cluster. So the driver can switch between G-Force, eco driving etc style stuff. If anyone knows if it is (safely) possible to detect key presses or some form of input through Lua that information would be appreciated.
Next update for the fox might take awhile, a lot of work is being done. Things to look forward to: Sedan, Convertible, Wagon all being added. Race/Hill climb parts, along with Stancefag parts and more engine options, new fascias (From the Facelift, to some non-traditional swaps). As of now, have a photo of the heavy WIP convert.