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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. MitchellKnb

    MitchellKnb
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  2. Bernd

    Bernd
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    I like it :)
    Another suggestion, you could make the metal part that includes the logo a bit wider so the line on the hood could be less dolphinish
     
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  3. FluffyOreoCX

    FluffyOreoCX
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    I would go for a more "Pontiac GTO/Vibe" looking grille.
     
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  4. wrinkle345

    wrinkle345
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    screenshot_00029.png

    Hows this?
     
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  5. VWlove38

    VWlove38
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    I think the previous one u showed was better. But who am i to judge
     
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  6. Acrain7

    Acrain7
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    are you gonna do the dash lights and stuff like the new stay in lane thingy that cars have now? and also crash detection? :p
     
    • Agree Agree x 5
  7. wrinkle345

    wrinkle345
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    Drastically improved the trunk.

    screenshot_00030.png

    It's actually presentable now.
     
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    • Agree Agree x 1
  8. Srockzz

    Srockzz
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    I would suggest changing up the interior a little bit. maube give it some wood trim to go with the awful v6.
     
    • Agree Agree x 1
  9. Alewyx

    Alewyx
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    There is a new beta. Updated beta. beta V3
     
    • Informative Informative x 1
  10. aljowen

    aljowen
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    Probably not, since those are complex systems and to correctly replicate one would be hard. I guess you could use the AI road system to try and implement it, checking if the player strays too far from the path. I may look into it someday, but its probably something that is more effort than it is worth to implement. (since I want to release a finished car someday, rather than have an infinite scope project)

    As for collision detection, not even sure if that is possible. Since I would first have to make the car see the world around it, it would be possible to get a simple system working with a sensor that can provide a distance to the next collier in a set direction. However I am not aware of any such systems in BeamNG that allow for that. I am not sure how far the lua access goes but I think its possible to find the locations of other cars and create something to prevent crashes. But I have 0 idea how that side of BeamNG works.

    One thing that I do want to do if it is possible is to make it so the driver can switch between different information on the dashboard cluster. So the driver can switch between G-Force, eco driving etc style stuff. If anyone knows if it is (safely) possible to detect key presses or some form of input through Lua that information would be appreciated.
     
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  11. justlooking

    justlooking
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    Banned

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    FUCKYOCOUCH.jpg
     
    #11811 justlooking, May 6, 2017
    Last edited: Dec 30, 2017
    • Agree Agree x 1
  12. crashmaster

    crashmaster
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    i wonder what this does. (rip tires to SHRED)
    upload_2017-5-5_23-19-16.png
     
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  13. TWilliams458

    TWilliams458
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    Yes totally agree. It would look more like a commodore then :)
     
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  14. flystyle

    flystyle
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    Next update for the fox might take awhile, a lot of work is being done. Things to look forward to: Sedan, Convertible, Wagon all being added. Race/Hill climb parts, along with Stancefag parts and more engine options, new fascias (From the Facelift, to some non-traditional swaps).

    As of now, have a photo of the heavy WIP convert.
     
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  15. CaptainZoll

    CaptainZoll
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    conceptualisation:
     

    Attached Files:

    • Screenshot44.png
    • Screenshot45.png
    • Screenshot46.png
    • Screenshot52.png
    • Screenshot46-Copy.png
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  16. Peter Beamo

    Peter Beamo
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    Make a suspension higher....
    screenshot_00267.png
     
    #11816 Peter Beamo, May 6, 2017
    Last edited: May 6, 2017
  17. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Yump


    No Yump
     
    • Like Like x 12
    • Informative Informative x 3
    • Agree Agree x 1
  18. The Shotty

    The Shotty
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  19. Peter Beamo

    Peter Beamo
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  20. TWilliams458

    TWilliams458
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    Aug 26, 2016
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    • Agree Agree x 3
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