Sorry mate, not anytime soon. Try downloading the addon packs if you want more "real life" content, and @HumanTarget has some stuff you might be interested in as well.
Lets play this new game called, quit worrying about whats coming next. Appreciate what you have now. So much more than you think goes into making this mod as user friendly and realistic as possible. We are not going to just start pumping new bodies out like it's nothing. These things takes tons of time to make. I've said it once and I'll say it again, @FLyInG 2 YoUr SoUL is going for quality or quantity. So everyone just needs to chill out about asking for new trucks and release times. Things come out when they can and once F2YS thinks they are worthy of a release. Everyone should be thanking him for not giving up on this mod and giving up his free time to work on this. Feel free to hate me for writing this comment and getting a little mad.
Update 1.08 should be available soon. It's basically an hotfix for 1.07, a couple of tweaks I forgot to include in the previous version. Addon Pack updated with a redesigned body texture for Odyssey Bigfoot by @acapaldi and an improved texture for unbeadlocked rims. That's all for now. I know it's not much, but that's all I could come up with.
FLyInG 2 YoUr SoUL updated Revamped CRD Monster Truck with a new update entry: Update 1.08 Read the rest of this update entry...
I was told 20 US gallons. That's about 76L, rounded to 80 because, as an engineer, I have a thing for multiples of 10...
Yeah I know. It's usually 3-4 L less then the full tank. But it's 73 L for when intro's start at a show. And depending on how long the truck raced (First RD Loser are literally about 71-70 L, while Finalists are about 62-67 L depending on how hard they run the truck). Freestyle (Depending on how long they run) It's less than or equal to half the tank. Just some informative incite. Hope this helps.
Can't be done right now. Particle generation is hardcoded at the center of the wheel hub, while this vehicle has pinion brakes at the end of each driveshafts. As a results, brake thermals are currently on hold until the origin of smoke particles can be moved. --- Post updated --- Well, now fuel amount can be customized. You can start with a few liters left if you like.
Great job on this BTW. Like I said many times before, this project gets better every time. Like I said before, Let's start updating these chassis props. I've got a lot of awesome stuff that has never been released on SM if you want them. Just a suggestion.
I love this mod a ton, however, I came across this bug and the pull hitch point seems to link away from the truck.
could I possible be shown or given a link to all the monster jam/truck stuff please if that is possible. It would be fantasitic
https://www.beamng.com/threads/crd-monster-truck.24742/page-64#post-504897 https://www.beamng.com/threads/maps.33445/#post-558942 https://www.beamng.com/threads/maps.33445/#post-548826 https://www.beamng.com/resources/beamng-stadium.2213/ https://www.beamng.com/resources/mega-fs-of-doom.2157/ Well there ya go. I think that's all --- Post updated --- Woops forgot one https://www.beamng.com/threads/monster-jam-oakland-2013-v0-7-0.30610/
*******Pls don't murder me******* but will there be the special world finals variants of GD30? As the main color (green/purple) are shinier, and the grave digger logo and skull are also shinier and have a 3D kit