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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. etca1515

    etca1515
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    Jesus Christ...

    This is breathtaking!
     
    • Agree Agree x 7
  2. Trophy

    Trophy
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    Also take a look at new gridmap
     
    • Agree Agree x 1
  3. DaddelZeit

    DaddelZeit
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    I don't like how the shadows look in the video. They're way to bright and don't get darker.
     
    • Agree Agree x 6
  4. MrAngry

    MrAngry
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    I like the part where the light hits the object and we see it
     
    • Agree Agree x 14
  5. redrobin

    redrobin
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    Bolide remaster when?

    In any case, the PBR looks fantastic. Cars look less like plastic 1/64th scale models now.
     
    • Agree Agree x 4
  6. SKB

    SKB
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    The paint. Oh My God. The paint looks Amazing.







    Don't think I'll be using the ultra setting any time soon though:p
     
    • Agree Agree x 2
  7. NoxiousFumes

    NoxiousFumes
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    It seems only vehicles (and maybe reflective materials on maps have fresnel now?) got the PBR facelift for now. Environments appear to still use the old system (understandable, considering the time needed to update all assets).
    Will be interesting to see maps when they eventually get updated to PBR.
     
    • Agree Agree x 5
  8. BlackMetal

    BlackMetal
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    Jesus finally this week was just checking the thread and yt channel every 20 minutes I am now ascended human being after seeing that trailer
     
    • Like Like x 3
    • Agree Agree x 1
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Not as much as it may seem.
    For my hardware, the difference is irrilevant in most cases. I wrote some more lines about in regards here
     
    • Like Like x 12
  10. BlackMetal

    BlackMetal
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    I can't agree, shadows were too dark previously especially under the car you couldn't see anything, you had to flip the car over to see any suspension parts now it's just oh my god
     
    • Agree Agree x 1
  11. SKB

    SKB
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    Id like to know how it would run on my potato laptop, and my potato pc .
     
    • Agree Agree x 2
  12. Acrain7

    Acrain7
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    That is pretty much how shadows are supposed to look.
     
    • Agree Agree x 9
  13. SKB

    SKB
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    That parking.... Oof.
     
    • Agree Agree x 2
  14. BlackMetal

    BlackMetal
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    I ment underbody
     
    • Agree Agree x 1
  15. united.

    united.
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    is the update out im confused i didnt know beamNG post videos unless their is an update im not sure
     
    • Like Like x 1
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    They just sometimes post previews if there's a big change coming like this.
     
    • Like Like x 6
    • Agree Agree x 1
  17. united.

    united.
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    ok thanks
     
  18. Turbo49>

    Turbo49>
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    Underbody maybe, but on the ground they are way too bright.
     
  19. esesel

    esesel
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    Depends. the second picture is a classic case of insufficient dynamic range,
     
    • Agree Agree x 1
  20. SKB

    SKB
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    Also, how is the color tuning UI gonna work? Is going to have more than 3 slider options? Like, paint gloss, metallic-ness, pearl colour etc?
     
    • Agree Agree x 5
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