Obviously unused files from something that was deleted wouldn't count but unused files from something that we haven't heard of or seen before such as a Legran wagon or D-Series facelift, that is something that should be speculated about
You know it's possible to estimate the date when the file was added based on update/hotfix dates, so old unused files are out of the question and we only speculate about the ones that appeared in game recently?
I definitely agree on the fact that it does get a bit ridiculous when it comes to using minor hidden files. But sometimes it does give us a window into what they are working on (like the hidden D Series Facelift parts when the Roamer facelift update came out), especially when it's stuff that hasn't been shared publicly.
Im 20% sure they will add more fun stuff (cheats) because the radial menu has been left untouched for a pretty long time. Next map remaster would be most likely Cliff or Derby arenas because they are literally abandoned since its release and Derby arenas has a somewhat poor optimization. Next car remaster would likely be the Bolide since its abandoned for years and there are some very minor hints about a remaster. Release will probably come sometime in late october- early december
I think Cliff has gone through two major variations. Real OG's remember when it wasn't an Island. I think Derby had a vegetation change sometime around 2015.
I forgot about that! The earlier versions of the game seem like caveman stuff compared to the newer versions. The engine sounds, the un-tweaked car bodies, the crashing sounds, Dry Rock Island, the pre-remastered UI, the pre-remastered vehicles, the Bolide carts (which were basically Bolides without a body), the tire squeals, and the dealership preview photos. Only true OGs remember all of those.
But the physics engine has always been good. Cars might have deformed worse than now, but still way better than in other games. (Except RoR of course, that also had amazing deformation for its time, and the physics engine of both games is really similar)
Yeah. But I have always wondered what BeamNG would've been like if it had stayed on the CryEngine3 path... I have no doubt that it would be good, but still. Back to speculation, what has everyone found that is new so far? --- Post updated --- Found this in BeamNG.tech documentation, think it'll make it's way into BeamNG.drive anytime soon?
Only real OG's remember when the vehicle selector was just a drop down selector menu by pressing Ctrl+E
That's what I meant, the drop-down menu where you would pick the car, and then the version. I think there was one that you activated with the spacebar, and then the previous version of the current UI, where the selector just looked a little different. I was cheap, so I used the tech-demo version that allowed you to pick out multiple D-Series versions instead of the one Covet version in the next tech demo.
Real OG's remember when you had to open the game's files and modify them if you wanted a custom car color.
Remember the terrible optimization? I had a decent PC at the time and the game ran at like 24 fps lol