Hello everyone!
After giving this car some much needed TLC in the last few weeks, I felt it was ready for an update.
1.1.0 brings a grand total of 30 changelog entries, with many completely redone aspects, visual improvements, additions of features from previous game updates, reworks of functionality like the sunrooves, boot and auto start/stop, and much more.
Here's the full changelog:
- Completely remade the functionality of the openable boot, making use of couplers and changing the positions of the hydraulics on the upper half to be more realistic. This also comes with a significantly more rigid upper hinge, as well as separate triggers for the upper and lower sections. The lower section has also been mostly re-jbeamed with new node positions and limiters to ensure it's not relying on the bumper to stop in the rare event where the winch isn't there to hold it. It also can't operate without the upper boot being open.
- Completely reworked models, textures and glowmap for the U-Series' headlights to much better reflect reference material.
- Re-jbeamed sunroof and panoramic sunroof using a combination of rails and hydros rather than just hydros.
- Added triggers for sunroof functionality to the interior and removed the keybind controls.
- Note: I would have added visible switchgear for this but it would have looked tacked on no matter what I tried. The triggers have been placed where the switches would realistically be though.
- Added support for 0.31's physical mirrors to all mirrors. This means you can now see the Centauri in its own mirrors' reflections, alongside them now being more useful as their positions now match the mirrors they're assigned to.
- Added electronically folding wingmirror functionality. These can be actuated using a trigger on the driver's door (changes based on choice of hand drive).
- Added an animated shifter to both hand drives, using intermediate positions to make it look "notchy" as it should.
- Note: This, surprisingly, didn't necessitate any changes to the model at all- this may be due to how much more conservative on polycount I was back when I made the interior for this car.
- Added smooth lights to applicable parts of the car, including headlights and daytime running lights. These all use "temporal" rather than "temporalNonLinear" to make them look artificial, as this car's market position means all lights are LED and not halogen.
- Note: Many lights throughout the car still instantly turn on and off. This is also due to the car's market position causing all lights to be LED and not a cheaper option which would fade.
- Reworked functionality of the Auto Start/Stop system. This uses entirely new code, all made by Zeit with his current standards, and should work much more realistically.
- Adjusted and changed the way the openable doors work, ensuring they won't open in a normal crash anymore.
- Note: This uses Avior code as a reference.
- Remade panel edge bevel normals on main texture and bumpers, as the old ones were low-resolution and made the entire car look worse for it.
- Remade roof ridge normals and rear "Centauri" text for the same reasons as above.
- Added new, baked bevel normals to all OEM wheel options, as well as reducing roughness of diamond cut sections of ζ and β wheels to make them shinier.
- Added interior collisions up to the back of the front seats so objects can now be placed inside the car. This also applies to the U340TD Utility Package's boot space, finally making it useful as a van, and adjusting weight and crash behaviour due to the new nodes added to make this possible.
- Re-added the trigger for the ignition button, now using the spherical trigger model.
- Adjusted the Japanese Police skin to transfer the text on the doors to the rear of the car, as the original differing text was unrealistic.
- Made the palette map of the "Brawler" skin work, as well as making "Crash Test Decals" available in the part selector and making the "UK Police" livery colourable underneath the decals.
- Changed tire values on all "Standard" and "Sport" tires to be closer to those on the Avior to improve handling and grip on corners to a realistic level for a modern car.
- Stiffened sport anti-roll bars.
- Note: The S410T and S520T still roll a lot, and after some testing I'm thinking this is just an inevitable part of it being a 2.8T SUV and not an actual sports car. The new tire values should help its case here though I hope.
- Reduced volume of the electronic handbrake.
- Added a second boot trigger to the spare wheel.
- Added changeable switchgear on front door cards to allow for hand drive variation (change these to alter the position of the mirror fold trigger).
- Adjusted sound configuration for the 3.5L V6, as well as altering the way drive modes alter exhaust volume. This should mean the mixing stays the same but the engine gets louder (in modes like Sport+) as intended.
- Added a Silver variant to the 20x8 ζ Centauri wheels.
- Added a Diamond Cut variant to the 17x7 ε Centauri wheels.
- Note: This was actually done a long while ago, but it was still after 1.0.8 was released, so it's technically new for this update.
- Added a trigger to allow operation of the third row without the keybind.
- Note: The third row functionality still needs work as, much like the sunrooves prior to this update, it doesn't make use of rails at all. This should have been addressed in this update but I wanted to get back to my main project so I decided to leave it be, as it isn't broken.
- Rear US Numberplate rotated 180° so the correct face is shown.
- Adjusted spring value on all brake types to make sudden braking more stable.
- Redone thumbnails to match 0.38's lighting, as well as changing a few configs' specs and adding a livery to the U340TD HT38.
- Added 5-lug hubs as an option.
Thanks so much for reading this far if you did, and be sure to enjoy the update.
Please make sure to clear your cache after updating the mod, and report any bugs you may find in the dedicated forum thread.
2022 Procyon Centauri 1.1.0
A versatile full-size SUV capable of lots of things.