Dismiss Notice

In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Brake Glow Mod 2.31

Ah that's hot! Adds smooth brake glow to all default cars

  1. Inn0centJok3r
    TO COMPLY WITH REPOSITORY RULES; YOU HAVE TO APPLY THE GLOW TO EVERY CAR YOU SPAWN MANUALLY!!!
    FOLLOW THIS LINK FOR THE VERSION THAT APPLIES IT BY DEFAULT
    https://www.beamng.com/threads/brak...t-vehicles-and-a-few-mods.72373/#post-1200068




    Glowy brakes!!

    I'm not sure why this isn't already a feature in BeamNG but here it is.

    As you may notice, the code for this is borrowed from another mod of mine, the Gavril Vertex

    How it works:
    The brakes have a new overlay mesh added around them which has a transparent HTML texture. The texture will start to change the transparency of 3 texture layers once certain temperatures have been reached. As it's an HTML screen, this can be done very smoothly as shown in the GIF.

    Thanks to LucasBE , the textures now look A LOT better as they're properly rendered and stuff

    I adjusted the temps a bit downward to make the brake glow more noticable, so it's not that rare occasion that you can sometimes see when looking at it in the right moment. However, not that low that its always there. Heavy braking may lead to a short moment of red glow. Proceeding to do so will obviously heat-soak the brakes etc.

    screenshot_2022-08-15_16-18-34.png screenshot_2022-08-15_16-40-21b.png screenshot_2022-08-15_16-25-41.png
    screenshot_2022-08-15_16-11-12.png AF30F9F8-9041-40B0-9CB2-1D9887EF9993.png glow_new2.png
    glow_newglow.png


    Currently Supported base-game vehicles:
    • Bruckell LeGran
    • Bruckell Moonhawk
    • Bruckell Bastion
    • Burnside Special
    • Civetta Bolide
    • Civetta Scintilla
    • Cherrier Vivace/Tograc
    • ETK I-Series
    • ETK K-Series
    • ETK 800-Series
    • Hirochi SBR4
    • Hirochi Sunburst
    • Gavril D-Series
    • Gavril Roamer
    • Gavril H-Series
    • Gavril Barstow
    • Gavril Bluebuck
    • Gavril Grand-Marshal
    • Ibishu Pigeon
    • Ibishu Wigeon
    • Ibishu Miramar
    • Ibishu Pessima (old)
    • Ibishu Pessima (new)
    • Ibishu Hopper
    • Ibishu Covet
    • Ibishu 200BX
    • Solaid Wendover
    • SP Dunekicker
    • SP Rockbasher
    All base game vehicles (apart from the Piccolina) that have Disc Brakes are supported in this mod.
    Picoolina isn't supported as that still uses it's own ancient and outdated brake meshes and textures instead of the common ones

    Credits:
    • @aljowen for the base of the HTML that I could work on
    • @13Stewartc for being kind and explaining how the HTML worked for it's original intend
    • @LucasBE for the new glow textures

    Anyways, that's all there is to this little mod, have fun!

    Feel free to leave a review

    If you want to support me a bit financially, you can leave a donation if you want. Also check out my other mods :rolleyes:
    https://ko-fi.com/inn0centjok3r


    If you have any issues, please MESSAGE me or write into the Discussion Thread of this mod!
    PLEASE KEEP IN MIND THAT YOU HAVE TO APPLY THE GLOW MANUALLY IN THE REPOSIORY VERSION OF THIS MOD! IT IS NOT BROKEN

    Also feel free to implement the glow into your own mod vehicle(s)!
    Message me so I can add your mod to the supported mods list in the thread about this mod and explain how to properly implement it. Don't just take this and put it in some mod without asking, especially if it's a paid one

Recent Reviews

  1. GaelLazerYT
    GaelLazerYT
    4/5,
    Version: 2.31
    i have no idea how this works i went in the in game Dodge Charger and and the dirft version and i dont know what im doing wrong here please help, this mod is awesome tho
    1. Inn0centJok3r
      Author's Response
      Please read the bold, red, italic, underline, max font size, all caps text which I have put on the top and bottom of the repo page here.
  2. 9Light
    9Light
    5/5,
    Version: 2.31
    Can you add support for automation cars?? or some way to do it ?
    1. Inn0centJok3r
      Author's Response
      As brakes for automation cars are always unique to each car, the glow meshes must be adjusted individually for each one. Feel free to implement it into your cars yourself
  3. absolute destruction
    absolute destruction
    5/5,
    Version: 2.31
    A shame that the BeamNG Mod team just crumpled two of the biggest mods out there with little warning. glad you and GTG are back up and running. keep it going! (even though I will be using forum variant!)
  4. lioneljohndeere
    lioneljohndeere
    5/5,
    Version: 2.3
    best mod ever can you add fire to the brakes when they hit very high temps
  5. Un1ted
    Un1ted
    5/5,
    Version: 2.27
    This mod is very good, but i see a texture bug on the rear race brakes of the cherrier vivace, please fix it
  6. Stylefilter
    Stylefilter
    5/5,
    Version: 2.27
    It's a must have mod. Devs should add this feature as official content.
  7. bussin.buses
    bussin.buses
    5/5,
    Version: 2.26
    Only thing is that they stay semi-transparent when the vehicle’s mesh is invisible

    Otherwise, one of the best mods available!
  8. JFoxx97
    JFoxx97
    5/5,
    Version: 2.26
    Fantastic. Looks great. Ever thought about doing glowing headers?
    1. Inn0centJok3r
      Author's Response
      I have, hence thats a feature in RenAzuma‘s Gavril Durham mod :p
  9. sonicthehedgehogxx7
    sonicthehedgehogxx7
    5/5,
    Version: 2.26
    The glow was the only thing this mod was missing, now it's perfect! Thanks!
  10. Mr. Marbles
    Mr. Marbles
    5/5,
    Version: 2.26
    essential mod. one of those modes where you wonder, why it isnt in the game already. works great and gets updated/improved frequently.

    This is a certified ̶H̶o̶o̶d̶ Beamng Drive Mod Classic.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice