Beta HiStakes 0.1.2

60+FPS Silky Smooth All-in-One HUD for ground/air vehicles.

  1. DasSheep
    HiStakes, a self-contained SDF/CEF hybrid gauges and MFD system for BeamNG.



    Build one gauge, a complete cluster, or a standalone vehicle display.


    Key Features:
    • Solo Gauges: One deeply configurable gauge. Add several instances to build a dashboard around the information you care about. Supports RPM, speed, boost, power, torque, temperatures, and more with configurable sweeps and start angles and presentation modes.



    • Integrated Combo HUD: Combines gauges with drivetrain controls, speed limit display, police pursuit support, a warning strip, and a multi-function display (MFD) and many more!



    • HiStakes MFD: The same multi-function display placeable as a standalone app without the surrounding cluster.
      • Standalone MFD:



      • Square Mini MFD(Optional Companion mode). Companion mode is automatically triggered when using LCD Strip MFD(in combo or standalone); in this mode, the MFD Chromes are hidden, as it is already shown in the MFD Strip

    • MFD Apps included in Beta: Vehicle-health dashboard, bCDDL-1.1 compliant fork of vanilla Navigation app adapted for my MFD framework, a proximity radar that renders vehicles as OOBB rectangles(with reversing mode and hitch support), and a drag timer app (more to come). Including sound/chime support for warnings/shift hint/speed limit.



    • Flight Mode: Provides a suite of high-fidelity glass-cockpit features which include Primary Flight Display, terrain-aware Navigation Display, and capability-adaptive engine monitoring. (including support for aviator331's Aircraft Autopilot mod
      To access Flight Mode - In the MFD, press the Home button and you'll see the Flight app, you may need to also scroll down to see it (You will need either a Standalone MFD or a Combo layout with an MFD)


    • Per-widget/Global Settings:
      • Per-widget settings can be reached by hovering above the place widget and clicking on the Gear/Cog icon that pops up - this will open up the settings for the specific widget.



      • Global Settings can be reached via the Pause menu, the tab on the top bar under 'Mods' category.




    LLMs/AI Use disclosure: Generative Agentic Coding tools were used in debugging, optimization, and translation process of this project.

    KNOWN ISSUES
    Unfinished level of work quality:
    Many apps and widgets are still in their early phase and may contain placeholders; this also includes the settings interface (placement/flow/UX), which may appear clunky and hard to use. These do not represent final quality. Please bear with me as I develop it; your feedback will be valuable in helping improve and shape the mod!
    New-widget settings persistence:
    The first configuration applied to a newly placed widget may be lost after opening and closing the pause menu. A replacement widget can also inherit settings from a previously deleted widget.
    Workaround: After placing a widget, configure it, perform one pause-menu round trip, and verify or reapply its settings before making further layout changes.(I recommend making changes to one gauge at a time and toggling open the Radial meu/Pause menu in between to ensure the settings get written)
    Repeated flight callouts:
    An aural flight warning can occasionally repeat immediately instead of respecting the expected repeat interval.
    Workaround: Individual GPWS warning families can be disabled from the global settings card.
    Flight-mode settings access:
    The Combo settings button is unavailable while Flight mode is active.
    Workaround: Switch to another MFD page before opening widget settings.
    Vehicle switching in Flight:
    Alert or capability state from the previous vehicle can briefly survive a vehicle switch.
    Workaround: Leave the Flight page before switching vehicles, or leave and re-enter it afterward.
    • Vehicle Health compatibility:
    Brake-fade highlighting assumes conventional FL, FR, RL, and RR wheel names. Per-wheel highlighting may be absent on vehicles with nonstandard wheel naming or additional axles.
    Damage classification:
    Some detached-wheel or radiator damage can be presented as an overheating warning because of limitations in the available game telemetry.
    • UI loading artifacts;
    Native-rendered gauges or MFD surfaces may appear briefly while BeamNG’s UI is loading. They can also remain visible momentarily after an F5 UI reload.
    • Font coverage:
    Navigation and Radar use BeamNG’s native ImGui font and do not currently follow the selected HiStakes UI font.
    • Minor zoomed-gauge overlap:
    At some sizes and zoom levels, the gauge face can overlap the frame by a small amount. This is cosmetic.



    Please use the Discussion tab for bug reports/support/suggestions. Thank you!

Recent Reviews

  1. maxie_furry
    maxie_furry
    5/5,
    Version: 0.1.2
    i love is mod looks good is much better
    1. DasSheep
      Author's Response
      I appreciate it! Thank you for your support!
  2. わらこんぶ
    わらこんぶ
    5/5,
    Version: 0.1.2
    It's wonderful truly the best in the world
    1. DasSheep
      Author's Response
      Thank you for your review!
  3. Mistarush
    Mistarush
    5/5,
    Version: 0.1.2
    Perfect, thank you
    1. DasSheep
      Author's Response
      Thank you for your support!
  4. mark512
    mark512
    5/5,
    Version: 0.1.1
    i love this mod! quick question, how do i access flight mode? i can't figure out where to access it
    1. DasSheep
      Author's Response
      Thank you!

      To access Flight Mode - In the MFD, press the Home button and you'll see the Flight app, you may need to also scroll down to see it (You will need either a Standalone MFD or a Combo layout with an MFD)
  5. Scout-8
    Scout-8
    5/5,
    Version: 0.1.1
    Absolute cinema
    1. DasSheep
      Author's Response
      I appreciate your support!
  6. goku11
    goku11
    5/5,
    Version: 0.1.1
    I've been following this mod since the first post on the forum, and I've gotta say that it's everything that I hoped and more! Genuinely fantastic mod, and also a mighty-fine design too!
    1. DasSheep
      Author's Response
      Thank you for your support!
  7. Esquisita
    Esquisita
    5/5,
    Version: 0.1.1
    Actually customizable dials with many options, love it!

    HS Gauge with no zoom could use an optional gear display. I mashed it up with two other UI mods but they don't switch colors with headlights like yours. :D

    https://imgur.com/a/NH32Oz3
    1. DasSheep
      Author's Response
      Thank you! Very nice-looking cluster! I'll be sure to add the Gear display option to the standalone tacho as well
  8. Best Wolf Guy
    Best Wolf Guy
    5/5,
    Version: 0.1.1
    it is a very cool design, just would be cool if we could have styles like audi, mercedes etc. (on the combo thing). But otherwise GREAT MOD i love it.
    1. DasSheep
      Author's Response
      Thank you! I have a few more combo layouts coming down the pipeline. I hope you'll like them!
  9. OwenGraven
    OwenGraven
    5/5,
    Version: 0.1.1
    What an amazing start for a very nice and really information dense dashboard that allows to free up space (very much so in RLS career).

    I'd suggest a few more MDF screen modes, a racing one with brake and tire temps and maybe the G-force meter (like the bastion track mode) and a full offroad focused one with levels and tilt angles.

    Interface wise I'd love to have a more simplified look for the gauges, and be able to have the speed limit displayed as 1 uniform color instead of the red sign (maybe turn it red if speeding)

    Auto-hide when in pedestrian mode would also be cool to have.
    1. DasSheep
      Author's Response
      Thank you for the suggestions!

      There are a few more planned MFD apps and improvements to the dashboard coming down the pipeline including the G-force meter, live COG ball visualization and slipstream indicator including the off-road focused tilt angles/suspension load/wheel contact info.

      I’m looking into designing a more streamlined non-gauge based digital style as well (but that may be some time away). As for the speed limit sign, it is designed after the European speed limit look of the red outer ring with the speed number inside. I do like the idea of a visual indicator as well, I’ll look into animating the red ring itself as a visual cue. As for hiding when in pedestrian mode should be an easy add, I’ll look into including it as an option in the next update.
  10. kone_lift_official
    kone_lift_official
    5/5,
    Version: 0.1.1
    Absolutely amazing mod—so much smoother and better than the regular gauge from BeamNG Drive.
    1. DasSheep
      Author's Response
      Thank you!
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