MK's Dynamic Weather 1.2

This lua script implements dynamic weather in BeamNG! (and tornadoes)

Tags:
  1. Flood Mod Support

    MegaKnight
    Changes:

    Flood Mod Support
    • added support for @daniel-w's Flood Mod
    • raises water level during rainy weather, lowers water level back to sea level during non-rainy weather
    • speed settings and on-off toggle available in UI (off per default)
    • these features only work if you have Flood Mod installed, otherwise they won't be available
    • the weather system works without Flood Mod, it's not required

    Career Mode
    • weather in career mode now off per default, can be turned on in settings
    • your settings from before the update should remain unchanged

    User Interface
    • changed UI design slightly
    • swapped all helpmarkers in the ui to tooltips, let me know if you like this change or if I should revert it
    • removed a helpmarker that displayed wrong information

    Miscellaneous
    • changed shadow settings, now off by default
    • added fast mode (weather timelapse)
    • added option to disable dynamic road conditions (I would suggest doing so when using fast mode to eliminate lag spikes)
    • changed probabilities of weather events, this should make rain loops less likely
    • fixed bug that random tornado spawning wasn't turned off after tornadoStorm event

    Images
    FLOODED.png
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