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Experimental Stunt Mortar 1.9

Apply force to a vehicle in a variety of ways.

  1. flatoreo9
    flatoreo9
    5/5,
    Version: 1.9
    I love using this to do blowovers in the nascar and wendover
    1. HighBeam9000
      Author's Response
      Nice! I'm glad that you like it. :)
  2. Idonthavausernam
    Idonthavausernam
    5/5,
    Version: 1.9
    Thank you so much for adding support to Carbonworks F4. I also hope to MaxieTheFoxxie's Crown Victoria's support soon.
    1. HighBeam9000
      Author's Response
      The Crown Vic is added to the mod to-do list. It'll take some time to get to it, but I will.
  3. Lezard1
    Lezard1
    5/5,
    Version: 1.8
    How do i make it push me up for vtol and slow me down for airbreak like in the hyper bolide mod, i can just do 1 or another how do i have them both in 2 different key
    1. HighBeam9000
      Author's Response
      The Stunt Mortar is just a single thruster. Two thrusters would be required for a hover jet and an air brake. Fortunately, there is a STOLide setup and instructions here:
      https://www.beamng.com/threads/naval-warfare.87940/page-3#post-1497542

      For this STOLide (short for STOL Bolide), the Stunt Mortar is used for the hover jet, and I added "thrust reversers" on the main rockets for braking. If you need further assistance, or if you would like to see some more cool stuff, feel free to contact us on the Naval Warfare thread on the BeamNG Forum:
      https://www.beamng.com/threads/naval-warfare.87940/

      We're happy to help.
  4. golgo1387
    golgo1387
    5/5,
    Version: 1.8
    Very fun. Almost like an invisible and silent JATO rocket.
    1. HighBeam9000
      Author's Response
      In all the ways that your finger can push around a small toy car, the Stunt Mortar can do the same. I'm glad that you like it.
  5. Idonthavausernam
    Idonthavausernam
    5/5,
    Version: 1.7
    Excellent! This will be the only mod I ever need to make cinematics. Will Carbonworks F4 be supported anytime soon?
    1. HighBeam9000
      Author's Response
      I can add support for the Carbonworks F4, since you requested it. :) I'll add it in the next week or two. I've been pretty busy lately.
  6. SMALLMAXO
    SMALLMAXO
    5/5,
    Version: 1.7
    its great but i dont know how to actually get it up into the air. i want to know but idk what button to press. the explanation didn't
    help at all pls help me
    1. HighBeam9000
      Author's Response
      First, not all vehicles are supported. All of the currently supported vehicles are listed on the Stunt Mortar mod page:
      https://www.beamng.com/resources/stunt-mortar.20419/

      Second, you'll need to map the controls that you'll use to activate the Stunt Mortar. After you've spawned a supported vehicle, go to Options-->Controls-->Vehicle Specific. You'll see "Stunt Mortar" (triggers a force to be exerted on vehicle) and "Stunt Mortar Rev" (exerts a force in the opposite direction). Map some controls (keys on keyboard, buttons on controller, etc) to these functions to activate them.
  7. SebyINFINITEs
    SebyINFINITEs
    5/5,
    Version: 1.5
    I absolutely love this mod, it's really usefull for rollover crashing, they are so satisfying to watch! Can you also make support for the Procyon Centauri and Gavril Vertex?
    1. HighBeam9000
      Author's Response
      Yes, I can, and it will be done.

      Now it's on my list. I just need some time to do it.
  8. Threepea11
    Threepea11
    5/5,
    Version: 1.4
    Great mod, can you make support for the nascar late model?
    1. HighBeam9000
      Author's Response
      I absolutely can. PM me with the details of the vehicle, including a link to where I can find it.
  9. bussin.buses
    bussin.buses
    5/5,
    Version: 1.2
    Update for Stambecco? (And the tube frame vehicles, but I don’t really use ‘em)
    1. HighBeam9000
      Author's Response
      An update will be forthcoming that will support the new 0.27 vehicles. I just need to find the time.
  10. ITHEPUNISHER
    ITHEPUNISHER
    5/5,
    Version: 1.2
    I have been wanting this for years!! dude your a legend please do not ever give up on this it's essential to the game♥
    1. HighBeam9000
      Author's Response
      Thank you. :)

      This was my first mod. I needed a means to roll a vehicle out of a slide, but it can do lots more stuff. It's a nice, generic car pusher.
  11. kone_lift_official
    kone_lift_official
    2/5,
    Version: 1.0
    There's an issue I can't control reason there's no control on it for some reason
    1. HighBeam9000
      Author's Response
      Customer Service is on the case!

      I think I know what the problem is: Some of the cars got updated, and their internal names changed. I'll get that fixed up. If it still doesn't work, try the following:

      (1) Make sure you have buttons assigned to the Stunt Mortar actions in the Controls menu.
      (2) Temporarily deactivate all other mods and try using the Stunt Mortar on some of the built-in cars. Try more than one because I just discovered that some of the built-in cars' names changed.
      (3) Download a previous version from the Version History tab on this page and see if that affects it.
      (4) If the above steps don't work, PM me. I can fix it.
  12. kone_lift_official
    kone_lift_official
    5/5,
    Version: 0.9
    This mod is excellent it's handy for movies stunts thank you for this mod it looks wonderful
    1. HighBeam9000
      Author's Response
      Thank you for the review!

      I'm glad that you're finding the Stunt Mortar useful.
  13. Big_Smokes_Kitchen
    Big_Smokes_Kitchen
    5/5,
    Version: 0.7
    Really good mod, but when added to the bastion, it makes the back of it explode
    1. HighBeam9000
      Author's Response
      I'll try to make the Bastion explode. I'm going to try all of the factory models.

      The default stunt mortar settings shouldn't make it explode, and certainly not by simply adding the mod.

      It's probably due to beam spring/damp settings that are too high, or node weights that are too low...
  14. fylhtq7779
    fylhtq7779
    5/5,
    Version: 0.6
    Hi) Interestingly, I started developing a mod with similar mechanics about two months ago :D
    Hopefully I can post it soon
    1. HighBeam9000
      Author's Response
      Yeah, post it!
      :)

      Racking up downloads is fun.
  15. mhegai
    mhegai
    5/5,
    Version: 0.4
    Directed by
    Michael Bay
    1. HighBeam9000
      Author's Response
      Yeah!

      See Robot Chicken's "Michael Bay Presents: Explosions!"

      Thank you for the review!
  16. Andryusha
    Andryusha
    5/5,
    Version: 0.4
    S Tier mod and explanation
    1. HighBeam9000
      Author's Response
      Thank you for the review!

      I'm glad that so many people get so much out of this mod.

      That means it's working!
      :)
  17. a normal driver
    a normal driver
    5/5,
    Version: 0.2
    this is amazing! definently usefull for stunts
    1. HighBeam9000
      Author's Response
      Thank you for the review!

      This is what the stunt mortar is for. :)

      BTW, throwable rocks are coming in the next update, which will be posted soon.
  18. TPWTB TV
    TPWTB TV
    5/5,
    Version: 0.2
    Does it work with mods?
    1. HighBeam9000
      Author's Response
      Thank you for the review!

      As far as modded vehicle support goes, please see the answer(s) below:

      ----== The Short Answer ==----
      The short answer is that it's *possible* to attach the stunt mortar to any vehicle or prop within BeamNG, BUT support for a particular vehicle or prop is *not* automatic. A set of custom attachment files are required for each vehicle or prop to include stunt mortar support. There are plans to support non-stock vehicles, such as the CRD and others, but this will take time. Support for non-stock vehicles will be added after stock vehicles and props. More popular non-stock vehicles will likely be supported before less popular non-stock vehicles.

      ----== The Long Answer ==----
      Some mods are more universal than others. For example, AgentY's Universal JATOs can be attached to a vehicle's doors. This type of attachment works across most vehicles because the names of door nodes usually start with the letter 'd' and start counting at 1 (d1l, d1r, d2l, d2r, etc). This yields common door node names.

      Because of its explosive nature, the stunt mortar doesn't enjoy such universal attachment. Unfortunately, it would rip the doors off. Instead, it has to attach to a stronger part of the vehicle than the doors: the chassis (frame or body). Not all chassis use the same node names, so each vehicle needs it's own set of attachment files to specify exactly which nodes to connect to. This attachment method was selected because it also allows attachment to props (barrels, rocks, etc), which usually don't have the same node names as vehicles. BTW, throwable rocks are coming with the next update.

      Motivated users can create their own custom attachment files for vehicles that don't have out-of-the-box support yet. Instructions will be included with the next update that take a user step-by-step through the process of creating attachment files for almost any vehicle they like, as long as the vehicle has an available slot (any slot). If the vehicle doesn't have an available slot, it's still possible to attach the stunt mortar, but it's a more complicated process.
  19. VTC
    VTC
    5/5,
    Version: 0.1
    please tell me the combination or how to add the explosion pop?
    1. HighBeam9000
      Author's Response
      Here's what I did:
      (1) Goto Options-->Controls-->Bindings-->Gameplay-->Explode, and bind the 'Explode' action to a button on your controller. I used 'X'.
      (2) Install the stunt mortar on the vehicle.
      (3) Goto Options-->Controls-->Bindings-->Vehicle Specific-->Stunt Mortar, and bind it to a button on your controller. I used 'A''.
      (3) Use the following settings for the stunt mortar to launch the vehicle into a forward somersault:
      Force Direction X = 0
      Force Direction Y = 0
      Force Direction Z = 1
      Continuous Force = 0
      Force Duration = About 200 ms
      Force Magnitude = Depend on vehicle weight. Experiment with this.
      Force Origin X = Middle of slider (probably 0)
      Force Origin Y = Maximum (puts thruster at rear bumper)
      Force Origin Z = Middle of slider (probably won't be 0)
      (4) Mash the throttle and build speed because moving explosions are more dramatic.
      (5) Trigger the stunt mortar and the vehicle 'Explode' action at the same time.
      (6) Enjoy, repeat, and enjoy some more.
  20. eggward
    eggward
    5/5,
    Version: 0.1
    honestly this is the greatest thing. hands down 10/10 vehicular yeet
    1. HighBeam9000
      Author's Response
      Thank you for the review.

      I'm glad that throwing cars gives so much joy. :)
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