You are a wizard. Thank you so much for making this mod. Absolute life saver, and the mod works fantastic. Keep up the great work.
Experimental Stunt Mortar 2.1
Apply force to a vehicle in a variety of ways.
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OMG its KarterVersion: 2.0- 5/5,
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timukaVersion: 1.9- 5/5,
Great mod, but I'd like to be able to put it on a 1970 Plymouth Belvedere Series 2-Door (https://www.beamng.com/threads/1970-plymouth-belvedere-series-2-door.100396/)
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Author's ResponseI can try to get to that, but it will take me a while. I already have a long mod to-do list, and work & family take up quite a bit of time too.
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D36DANVersion: 1.9- 5/5,
Greatest mod ever created for making cinematics, especially when paired with Agent Y car values overwrite mod. I cannot describe enough how much it helped me making great scenes. Sadly, the controls don't work anymore, and what is sadder - it's not even author's fault. It seems like the game doesn't update what parts are installed or not properly, because the same happens when I install modded rollbacks on trucks. The controls just don't work
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Author's ResponseI'm glad that you enjoy it so much. :) I'm also saddened that the control bindings don't stick after a vehicle reset anymore. I have the same problem with the Skyrider Bolide. I'm wondering if I can build a script that "refreshes" the key bindings automatically whenever a vehicle is reset... Hmmm... I'm going to experiment with that.
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WarReporterVersion: 1.9- 5/5,
Is there any solution for key binding not working after changing car or setting ? 0.36 version make everything worst
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Author's ResponseThis doesn't appear to be a problem with the Stunt Mortar. I'm having the same problem with the SkyRider Bolide mod. After I rebind the controls, it works.
It appears that when BeamNG was last updated to v0.36 something broke. There are now "Installed Parts" and "Uninstalled Parts". Controls appear in the "Uninstalled Parts" category even though the parts are installed. It seems that controls listed in the "Uninstalled Parts" category have this issue.
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somenoskillVersion: 1.9- 5/5,
Great mod! But honestly adding 3 more (and ONLY 3 and not more than that) thrusters would be even more sick so that we could use all axis rotation and a 3rd thruster for extra stuff like verticality.
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Author's ResponseRotating on 3 orthogonal axes would result in rotation on a single axis. The orientation of that axis would depend on how much rotation is contributed by each of the orthogonal axes. There's a Wiki article that breaks this down at https://en.wikipedia.org/wiki/Rotation_matrix
Rotation can be induced by a linear impulse if that impulse isn't aimed exactly at the center of mass. An impulse of this type will also impart linear momentum. There's a video of a car using the Stunt Mortar to do this exact type of thing here: https://youtu.be/hPg87IZcglY?si=Anff3cvhJoSXS9c1
In short, you can use the Stunt Mortar to spin on any arbitrary axis and impart linear momentum in any direction at the same time., just like you want It's just a question of settings.
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alexchang1113Version: 1.9- 4/5,
You need to fix this,whenever I adjust my car, the stunt mortar button stops working and I have to go to the key input options and re-enter it again. This cycle repeats over and over again(google translation).
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Author's ResponseThis doesn't appear to be a problem with the Stunt Mortar. I'm having the same problem with the SkyRider Bolide mod. After I rebind the controls, it works.
It appears that when BeamNG was last updated to v0.36 something broke. There are now "Installed Parts" and "Uninstalled Parts". Controls appear in the "Uninstalled Parts" category even though the parts are installed. It seems that controls listed in the "Uninstalled Parts" category have this issue.
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Author's ResponseYeah, I need to catch up so that the Stunt Mortar supports at least all of the stock vehicles again. Thank you for your generous review! :)
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Author's ResponseI put this mod request on my list. It might take some time to get to it since there are already a bunch of stuff already on the list, but I'll do my best.
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Author's ResponseI'm sorry. I tried to find a way to make it universal, but I couldn't get it to work the way I wanted it to.
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Author's ResponseNice! I'm glad that you like it. :)
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IdonthavausernamVersion: 1.9- 5/5,
Thank you so much for adding support to Carbonworks F4. I also hope to MaxieTheFoxxie's Crown Victoria's support soon.
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Author's ResponseThe Crown Vic is added to the mod to-do list. It'll take some time to get to it, but I will.
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Lezard1Version: 1.8- 5/5,
How do i make it push me up for vtol and slow me down for airbreak like in the hyper bolide mod, i can just do 1 or another how do i have them both in 2 different key
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Author's ResponseThe Stunt Mortar is just a single thruster. Two thrusters would be required for a hover jet and an air brake. Fortunately, there is a STOLide setup and instructions here:
https://www.beamng.com/threads/naval-warfare.87940/page-3#post-1497542
For this STOLide (short for STOL Bolide), the Stunt Mortar is used for the hover jet, and I added "thrust reversers" on the main rockets for braking. If you need further assistance, or if you would like to see some more cool stuff, feel free to contact us on the Naval Warfare thread on the BeamNG Forum:
https://www.beamng.com/threads/naval-warfare.87940/
We're happy to help.
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Author's ResponseIn all the ways that your finger can push around a small toy car, the Stunt Mortar can do the same. I'm glad that you like it.
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IdonthavausernamVersion: 1.7- 5/5,
Excellent! This will be the only mod I ever need to make cinematics. Will Carbonworks F4 be supported anytime soon?
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Author's ResponseI can add support for the Carbonworks F4, since you requested it. :) I'll add it in the next week or two. I've been pretty busy lately.
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SMALLMAXOVersion: 1.7- 5/5,
its great but i dont know how to actually get it up into the air. i want to know but idk what button to press. the explanation didn't
help at all pls help me-
Author's ResponseFirst, not all vehicles are supported. All of the currently supported vehicles are listed on the Stunt Mortar mod page:
https://www.beamng.com/resources/stunt-mortar.20419/
Second, you'll need to map the controls that you'll use to activate the Stunt Mortar. After you've spawned a supported vehicle, go to Options-->Controls-->Vehicle Specific. You'll see "Stunt Mortar" (triggers a force to be exerted on vehicle) and "Stunt Mortar Rev" (exerts a force in the opposite direction). Map some controls (keys on keyboard, buttons on controller, etc) to these functions to activate them.
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SebyINFINITEsVersion: 1.5- 5/5,
I absolutely love this mod, it's really usefull for rollover crashing, they are so satisfying to watch! Can you also make support for the Procyon Centauri and Gavril Vertex?
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Author's ResponseYes, I can, and it will be done.
Now it's on my list. I just need some time to do it.
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Author's ResponseI absolutely can. PM me with the details of the vehicle, including a link to where I can find it.
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bussin.busesVersion: 1.2- 5/5,
Update for Stambecco? (And the tube frame vehicles, but I don’t really use ‘em)
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Author's ResponseAn update will be forthcoming that will support the new 0.27 vehicles. I just need to find the time.
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ITHEPUNISHERVersion: 1.2- 5/5,
I have been wanting this for years!! dude your a legend please do not ever give up on this it's essential to the game♥
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Author's ResponseThank you. :)
This was my first mod. I needed a means to roll a vehicle out of a slide, but it can do lots more stuff. It's a nice, generic car pusher.
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kone_lift_officialVersion: 1.0- 2/5,
There's an issue I can't control reason there's no control on it for some reason
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Author's ResponseCustomer Service is on the case!
I think I know what the problem is: Some of the cars got updated, and their internal names changed. I'll get that fixed up. If it still doesn't work, try the following:
(1) Make sure you have buttons assigned to the Stunt Mortar actions in the Controls menu.
(2) Temporarily deactivate all other mods and try using the Stunt Mortar on some of the built-in cars. Try more than one because I just discovered that some of the built-in cars' names changed.
(3) Download a previous version from the Version History tab on this page and see if that affects it.
(4) If the above steps don't work, PM me. I can fix it.
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