Really good mod, but when added to the bastion, it makes the back of it explode

Experimental Stunt Mortar 0.8
Apply force to a vehicle in a variety of ways.
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Big_Smokes_Kitchen
- 5/5,
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fylhtq7779
- 5/5,
Hi) Interestingly, I started developing a mod with similar mechanics about two months ago :D
Hopefully I can post it soon-
Author's Response
Yeah, post it!
:)
Racking up downloads is fun.
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Author's Response
Yeah!
See Robot Chicken's "Michael Bay Presents: Explosions!"
Thank you for the review!
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Author's Response
Thank you for the review!
I'm glad that so many people get so much out of this mod.
That means it's working!
:)
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Author's Response
Thank you for the review!
This is what the stunt mortar is for. :)
BTW, throwable rocks are coming in the next update, which will be posted soon.
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Author's Response
Thank you for the review!
As far as modded vehicle support goes, please see the answer(s) below:
----== The Short Answer ==----
The short answer is that it's *possible* to attach the stunt mortar to any vehicle or prop within BeamNG, BUT support for a particular vehicle or prop is *not* automatic. A set of custom attachment files are required for each vehicle or prop to include stunt mortar support. There are plans to support non-stock vehicles, such as the CRD and others, but this will take time. Support for non-stock vehicles will be added after stock vehicles and props. More popular non-stock vehicles will likely be supported before less popular non-stock vehicles.
----== The Long Answer ==----
Some mods are more universal than others. For example, AgentY's Universal JATOs can be attached to a vehicle's doors. This type of attachment works across most vehicles because the names of door nodes usually start with the letter 'd' and start counting at 1 (d1l, d1r, d2l, d2r, etc). This yields common door node names.
Because of its explosive nature, the stunt mortar doesn't enjoy such universal attachment. Unfortunately, it would rip the doors off. Instead, it has to attach to a stronger part of the vehicle than the doors: the chassis (frame or body). Not all chassis use the same node names, so each vehicle needs it's own set of attachment files to specify exactly which nodes to connect to. This attachment method was selected because it also allows attachment to props (barrels, rocks, etc), which usually don't have the same node names as vehicles. BTW, throwable rocks are coming with the next update.
Motivated users can create their own custom attachment files for vehicles that don't have out-of-the-box support yet. Instructions will be included with the next update that take a user step-by-step through the process of creating attachment files for almost any vehicle they like, as long as the vehicle has an available slot (any slot). If the vehicle doesn't have an available slot, it's still possible to attach the stunt mortar, but it's a more complicated process.
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Author's Response
Here's what I did:
(1) Goto Options-->Controls-->Bindings-->Gameplay-->Explode, and bind the 'Explode' action to a button on your controller. I used 'X'.
(2) Install the stunt mortar on the vehicle.
(3) Goto Options-->Controls-->Bindings-->Vehicle Specific-->Stunt Mortar, and bind it to a button on your controller. I used 'A''.
(3) Use the following settings for the stunt mortar to launch the vehicle into a forward somersault:
Force Direction X = 0
Force Direction Y = 0
Force Direction Z = 1
Continuous Force = 0
Force Duration = About 200 ms
Force Magnitude = Depend on vehicle weight. Experiment with this.
Force Origin X = Middle of slider (probably 0)
Force Origin Y = Maximum (puts thruster at rear bumper)
Force Origin Z = Middle of slider (probably won't be 0)
(4) Mash the throttle and build speed because moving explosions are more dramatic.
(5) Trigger the stunt mortar and the vehicle 'Explode' action at the same time.
(6) Enjoy, repeat, and enjoy some more.
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Author's Response
Thank you for the review.
I'm glad that throwing cars gives so much joy. :)
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Agent_Y
- 5/5,
Haven't tested it yet but from the videos it looks really promising! Idea: you can add a setting that will add an explosion effect when the mortar is used, explosions on command can be made with a LUA controller that activates particles, you can copy some of the code from the old cannon
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Author's Response
Thank you for the review!
I might add a poof of something; some evidence that something fired (sparks, flame, smoke). Good idea.