Is there any way to make hybrid vehicles? I am trying to make koenigsegg regera out of scintilla.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 8.0
Universal mod for editing physics properties and swapping parts for official cars and most mods!
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Ananas652
- 5/5,
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Turbo3000
- 5/5,
Love the mod, use it in 90% of configs. If it's no big hassle, I'd like to see the limits on sliders increased, such as the torque curve override, where it maxes out at 10k rpm. Either way, massively appreciate the work you've done. Thanks for providing one of the best mods on Beam NG.
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Author's Response
Give me a list of the sliders that need increasing and I will do it for next update.
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Wwe9okifewg
- 4/5,
Very good mod but i accidently uninstalled the mod. So when i reinstalled the mod, the transmission swap was completely bricked, I couldn't move any car with transmission swap. So i reinstalled Beamng and it didn't work.
The true electric motor in the alternative engine is not compatible with most of the cars and i don't know if the customizable motor works. Engine swap can sometimes break the engine if i use a more powerful engine or won't turn on unless if i put speed on the car. And finally, if there's a problem, I can't report it because there is no discussions tab available-
Author's Response
There is a discussion thread, just for whatever reason it's not linked to this mod, I have no idea why. And I can't help you with these extremely vague error reports, I need exact reproduction steps, I can't possibly test every combination of parts on every possible car.
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mrwallace888
- 5/5,
Great mod, but sometimes when I do an engine swap, the ECU has a max limit. Like if I have the ETK I Series and try to swap its engine, I can't increase the ECU rev limit any higher than 8,000 no matter what ECU I use.
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Author's Response
Some engines you swap have built in limiters, I can try to change it for next update if it's a big issue
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Driver_1
- 5/5,
It's a great mod, I use it in probably 70% of my custom configurations. My only problem is the CVTs. You said they have "one gear", when that's not really true. They use a system of cones and pulleys to change the gear ratio continuously (Hence the term "continuously variable"). I recommend this mod: https://www.beamng.com/resources/manumatic-continuously-variable-transmission.10069/ to see what can be done with them. (I don't mean to be rude or seem like a CVT fanboy, my autism-ADHD brain knows this sounds weird but can't think of a better way to say it)
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Author's Response
Sorry I will not be including other people's mods in this mod because it would make it way harder to maintain
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DutchBloke28
- 5/5,
So youve put all problems your dad's car used to have into 1 config. It's like my bicycle, the front tires have burst twice, the rear ones have burst 4 times, the gearbox has broken 3 times, the new one is broken rn, the front light has come off, the rear reflector is gone, the steering lock is rubbish, the left spring underneath my seat is broken... Sounds similair to your dad's car. Besides that, you have done the rest of the mod very well so good job.
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88fiero
- 5/5,
Love the mod, but when I try to do the engine swap, the car just revs, but does not move. I have removed the engine and diffs. What should I do?
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Author's Response
If you only want to swap the engine, then don't remove anything
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Michaliz210o
- 5/5,
Hello,
I cant make my civetta awd, I swapped engine and transmission, my transfer case is Awd, so the problem isnt here, the diffs I ve put are welded ( front and rea) and the center is locked, everywhere I put 1:1 ratio but it didnt changed anything, what do I have to put to make my front diff work?
Thanks-
Author's Response
You most likely forgot the halfshafts like 99% of all other people who are having the exact same issue every time
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Amazing Kestero
- 5/5,
So your mod made me easier for importing Automation Engine to the BeamNG with your Engine Swap module. Thanks
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Author's Response
Glad to see I helped!
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RebinTunign
- 5/5,
this mod is bussing, over the past year i've managed to make my own configs with it which you can't see because i only post them on discord but i managed to make my own fictional car manufacturer war using this mod, on the other hand i also managed to make a 900 km/h scintilla, a 200 kg pigeon, and i kid you not a 1.01 MILLION KG t series, though i wish the mod had some funny addition to literally swap bodies from one car to the other (i don't mean the same model with a different config), but i've come to realize it may be too hard. thanks for creating this mod it's a drippy one.
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Author's Response
Swapping bodies I wish was a thing too, but as you guessed it would be so much work, as I would have to copy+paste all files of every car into the common folder and rename everything, it would also make the mod's file size enormous, probably bigger than Los Injurus... so I'm not doing that lol
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BruhDontKnowNane
- 3/5,
It's a good mod but when you engine swap and turn off the engine, you can't turn it on again. Plus transmission swap doesn't work, you can't change the heat resistance on coolant and oil, and most of the configs is VERY confusing.
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Author's Response
The engine swap issue doesn't happen to me, transmission swaps work but require a lot of setup to do, you can swap the radiator and oil cooler to deal with the temperatures, some configs I agree are meh but I don't have any inspiration to make better ones
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bussin.buses
- 5/5,
I feel like a version with no configs would be cool, it it’s awesome how it is. Especially for making beaters (my favorite cars in BeamNG).
Also, could you increase the traffic population value of the beaters?-
Author's Response
I had to lower it previously because people complained it was too big, I'm not increasing it again. You can spawn them manually.
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AwesomeCarlPlays
- 5/5,
Great mod, but I think its causing broken ETK engine textures, it has happened to me twice and disabling this mod fixed it. Idk what this has to do with etk textures but it shows up in mods manager when I search etk_engine.
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Author's Response
It has nothing to do with any textures and it works fine on my end. It comes up because of engine swaps, it has every engine of every car as a swap but it doesn't break any of them obviously.
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YEEE4444
- 5/5,
Pretty cool, but why do some cars bounce up and down when I swap in the RWD transfer case. It happens on all cars and seems to be an issue.
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Author's Response
Removing the half shafts causes this, sadly there is no universal fix for this kind of issue. It doesn't happen on ALL vehicles, only the ones where the halfshafts are integral parts of suspension geometry
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Hank_Montgomery
- 5/5,
Great mod! Can you make it work on every mod vehicle?
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Author's Response
No, it already works on as many mods as possible, the ones it doesn't work on are just too outdated
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jasel
- 5/5,
nice! can you maybe add a wheel hub swap for a t series and wentward?
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Author's Response
Tried it once, but it's not so easy, maybe in the future
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Mikah 01
- 5/5,
Good work for this mod my favorite one i have two suggestion :
Add starter value ( very needed for some of the configuration)
An option for applying the throttle as the forward thruster and the brake as the backward thruster.
Overall it's a good mod it's like a cheat mod . Good one for armored cars , to bigger car , and a V8 pigeon -
not max
- 5/5,
one of my favorite mods, it's probably already contributed to about 100 hours of gameplay for me. if you love messing with stuff, this one's for you.
to agent_y, could you possibly consider adding the same lug pattern of the given car to the dropdown box for the wheel hub swap+custom position? (for example, when you apply the wheel hub swap to a 5-lug car, the dropdown contains all options but 5-lug) that way, you would be able to set custom wheel position for the same lug pattern that the car comes with. it would be useful to be able to set wheel positions for any vehicle, without needing to swap lug patterns. i tried using the wheel hub swap with another lug converter, to 'brute-force' my way back to the original pattern, but it breaks the game. on cars like the 200bx, where the suspension contains options for 4 and 5 lug, this is a nonissue, but for cars like the sunburst where the only option is 5 lug, it breaks the game.-
Author's Response
It also breaks the game when I try to add the slot normally, that's why I didn't. It's not possible sadly.
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