1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.37 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 15, 2025 at 1:49 PM.

  1. Leeloo

    Leeloo
    Expand Collapse
    The Little Engine That Could
    BeamNG Team

    Joined:
    Feb 19, 2020
    Messages:
    520
    Please check in Safe Mode before reporting any issue!

    This will ensure that you are reporting actual issues with the game, and not the ones caused by outdated or corrupt mods. Thanks!



    Feel free to share your feedback on the latest update in this thread, we would love to hear your thoughts!

    Keep non-contributing discussions to a minimum :)

    All release notes for version 0.37 can be found here: https://beamng.com/game/news/version/0.37/



    Useful Links

    Please make sure to complete all of these instructions before reporting. This will prevent reporting of issues related to corrupt installation / outdated mods.


    Known Issues


    Important Information
     
    • Like Like x 5
  2. HELLCAT807

    HELLCAT807
    Expand Collapse

    Joined:
    Jan 4, 2024
    Messages:
    72
  3. aimix

    aimix
    Expand Collapse

    Joined:
    Feb 21, 2025
    Messages:
    17
  4. Le Interesting

    Le Interesting
    Expand Collapse

    Joined:
    May 28, 2025
    Messages:
    29
    it's sad that the new tire physics didn't get remastered but nice update still.
     
  5. stenyak

    stenyak
    Expand Collapse
    Programmer
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,049
    Tire improvements will not be arriving in the short term, don't expect them any time soon. We'll release something as soon as there's anything that's usable :)
     
    • Like Like x 10
    • Agree Agree x 3
  6. 1M_Funny_Things

    1M_Funny_Things
    Expand Collapse

    Joined:
    Mar 10, 2022
    Messages:
    777
    First time posting here this early!
    Even though i haven't downloaded this update yet, it looks amazing! You devs have made a wonderful game
     
  7. Olezha Blessthefalloff

    Olezha Blessthefalloff
    Expand Collapse

    Joined:
    Today
    Messages:
    1
    All my mods will been destroyed...
     
    • Like Like x 1
  8. Wariano

    Wariano
    Expand Collapse

    Joined:
    Aug 9, 2024
    Messages:
    70
    Doesn´t jungle rock islands picture change or am i tripping?
    I thought it was a pbr update but it doesnt say it in the update notes.
     
    • Agree Agree x 1
  9. beankiller

    beankiller
    Expand Collapse

    Joined:
    May 15, 2024
    Messages:
    116
    The limo is awesome. :cool:
     
    • Agree Agree x 1
  10. shanie

    shanie
    Expand Collapse

    Joined:
    Dec 3, 2021
    Messages:
    57
    Great work on the UI! Here's another way the UI smoothness can be improved. When you open the pause menu, the number of mods installed shows inside the "Repository" button.

    upload_2025-9-16_12-36-39.png

    The problem is, when you have a few hundred mods, this severely delays the pause menu. I observe the following:
    1. Press ESC to pause.
    2. The pause menu shows instantly, but the number of installed mods is not showing inside the Repository button.
    3. Entire game freezes for 3-4 seconds.
    4. The number of installed mods appears inside the Repository button.
    5. The game resumes operation again.
    It would be great if there is a UI option or even internal json option to turn this off, because, atleast for me, its the only remaining part of the UI where the number of mods actually affects the performance of the game. (excluding the mod manager - but thats OK because it doesn't interfere with normal gameplay).

    This actually goes further than the pause menu and also affects the tuning & parts menu, because when you press ESC or click Back on the tuning menu, the pause menu appears, causing this issue.



    Additionally, the "Allow mods to spawn" option has been broken since 0.33. Full details can be found here.

    The list of mods this affects has now grown. The following mods now spawn in traffic even with this option unchecked:
    ETK 900, Maxxie's Ford Crown Victoria, Gavril Vertex, Gavril Barstow IV, Capsule Bus (this one added its own json toggle)
    I also often see random configurations for vanilla vehicle mods appearing in traffic, which look quite out of place.

    Please could this be looked into, as FPS decreases significantly with these in AI on many systems. It severely undermines the effectiveness of "Simple Traffic".

    This means you can't enjoy these mods without constantly activating/deactivating them (which often requires a full game restart).



    Otherwise - great work on the new Vehicle Selector! I'd like to take this opportunity to highlight Day420's superb work on his Advanced Vehicle Selector, which filled this gap until now. It's an impressive external vehicle selector that bypasses the shortcomings of the built in one and adds several QoL features. For the sheer volume of work put in, it's oddly underappreciated in the BeamNG community.

    Many thanks for the update!
     
    #10 shanie, Sep 16, 2025 at 1:39 PM
    Last edited: Sep 16, 2025 at 7:01 PM
    • Like Like x 6
  11. ghost_cauli

    ghost_cauli
    Expand Collapse

    Joined:
    Jul 14, 2022
    Messages:
    1,271
    I have to say, I'm impressed with the QoL upgrades in this update. I love the new paints stuff and gamepad modifiers (finally!)

    Update: is there a way to show my custom paint library in vehicle config menu? Or are they only available if I add my colors in the info.json file?
     
    #11 ghost_cauli, Sep 16, 2025 at 1:45 PM
    Last edited: Sep 16, 2025 at 2:33 PM
  12. oliverhoper

    oliverhoper
    Expand Collapse

    Joined:
    Oct 18, 2024
    Messages:
    3
    i cant go in the a map fix this now
     
  13. JeffTesta

    JeffTesta
    Expand Collapse

    Joined:
    Dec 6, 2017
    Messages:
    80
    BeamNG update days are treated as official holidays in my household. Excited to check this out!

    Devs, can you provide an example of "Added support for defining the H-shifter pattern lookup in JBeam"?
    I assume this means I can now create dog-leg patterns or remap the location of reverse?
     
  14. OVERLORD3600

    OVERLORD3600
    Expand Collapse

    Joined:
    Today
    Messages:
    1
    Hey Devs, love the update but there is 1 thing throwing me off. when you hit Esc it pauses the game (i know this sounds dumb) but we have a separate button for pausing the game, is there a way for yall to make this a togglable feature so the Esc button doesn't pause the game? (again i am loving the update!)
     
    • Agree Agree x 2
  15. Peanut Driver

    Peanut Driver
    Expand Collapse

    Joined:
    Oct 22, 2024
    Messages:
    9
    Feedback:
    - Favorited player-made configs are not appearing in the favorites grid.
    - The game now pauses whenever certain menus are opened. However, after they are closed, the game doesn't automatically unpause, which feels disruptive compared to the industry standard. I wish there was an option to control this automatic pausing/unpausing behaviour.
    - I no longer can zoom out the navigation app by right clicking it.
     
  16. Wreck

    Wreck
    Expand Collapse

    Joined:
    Jan 3, 2017
    Messages:
    73
    After a long search, I think I found what prevents the map from loading, it's the mod gamers_ultimate_pickup_parts . At least for me, after deleting it, the maps load again. See if you have it
     
  17. HELLCAT807

    HELLCAT807
    Expand Collapse

    Joined:
    Jan 4, 2024
    Messages:
    72
    Actual horsepower is less than rated horsepower in description on some ETK I-series models.
     
  18. Mopman93

    Mopman93
    Expand Collapse
    BeamNG Team

    Joined:
    Jun 24, 2017
    Messages:
    135
    the game should unpause when you close the menu again, unless you manually paused it before entering the menu with J.
     
  19. BigBeamGuy

    BigBeamGuy
    Expand Collapse

    Joined:
    Aug 11, 2025
    Messages:
    4
    Thanks for adding a new mini map... Where's the old one? What if we don't want this gta lookin map? Just keep the old one as an option on the UI screen. Why take the old one away?
     
  20. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,517
    The new one is customizable, it doesn't have to look like GTA. Old one had severe performance issues and the game is better off without it
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice