WIP Beta released A new *CITY* map - LOS INJURUS 2020-01-10

The large city of Los Injurus welcomes you with an update!

  1. bob.blunderton

    bob.blunderton
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    bob.blunderton updated (City of) Los Injurus with a new update entry:

    [Moderator Title 01-10]

    Read the rest of this update entry...
     
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  2. bob.blunderton

    bob.blunderton
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    Thanks to @synsol and @meywue as always for being awesome and helping expedite the hosting of the map update.
    This version online now should be bug free and won't need the patch anymore (I will take the 70mb patch down tomorrow).
    Do enjoy, and let me know if you find any stupid bugs or if the AI is exceedingly stupid (aside of on/off ramps, this is known, will fix those as a lane-disable feature on the AI routing is not 'used' by the AI's brains yet). So sometimes the AI makes TWO lanes out of one lane, drives down the shoulder, falls off / eats a sign, etc.



    Please keep in mind this is a work in progress, and there will be more taxi-ways added to the bottom right of the last shot along the first 3 concourses of length of the runway, and more detail added near the road.

    Almost forgot, sea-wall concept is in with a new texture. I still have to unstrech the texture a bit and add the rest of the detailing, so it doesn't look like a very long desk :x So anyways, that's the textures they will use though.
    This work tonight is for the pilots in all of us.
    Gotta shut this down as big storm is coming in AGAIN.
    Enjoy the newest update of Los Injurus. Those on the supporter beta won't need to download this repository update as it's the same one.
     
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  3. Mola

    Mola
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    Updated the game to 0.18. Works fine now. Thanks! :D
     

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    • PicBeamng2.png
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  4. XxCra5h_Te5terxX

    XxCra5h_Te5terxX
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    20200114191719_1.jpg This is with the most recent update and no other mods active.
     
  5. bob.blunderton

    bob.blunderton
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    I would 100% see that you've gotten a good download, by re-downloading the map again, and clearing cache then trying to load it.
    I have had other testers confirm that it is working, and does not show the errors you posted. In-fact, there's some no-textures were there isn't a texture at all!

    If it still does not work, please send me your documents/beamng.drive/beamng.log file after opening the game, attempting to load the map, and getting the error, then closing the game.
    Please include a copy of your system hardware (just type it in), what processor, how much ram, what video card (and how much video card memory you have - VRAM for short), and the settings you used in the game. Most helpful is your video card and driver version used.
    Google how to find said info if unsure, or just leave it out and I will try to wing it.
     
  6. Sebulba

    Sebulba
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    It's working fine here, just do the recommended re-subscribe and cache-delete and it'll work.
    20200115103011_1.jpg
     
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  7. GWMan

    GWMan
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    Hey bob.blunderton. Here's a dumb question. What would happen if you tried to download this map on a slow and low memory iPod or laptop without a forum account?

    Sorry if my question was dumb =(
     
    #1127 GWMan, Jan 16, 2020 at 3:23 AM
    Last edited: Jan 16, 2020 at 3:31 AM
  8. DutchyGamer

    DutchyGamer
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    That airport is looking sweet!


    you can't
     
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  9. bob.blunderton

    bob.blunderton
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    I've been busy working on the map, re-sculpting and re-detailing the terrain, one new road at a time. Yes, new roads, a few miles of the precisely, all expanding the existing town. As stated before, this will be like the Hollywood Hills area, with lots of cliff-side / hillside homes.

    I've made dutifully sure not to remove all the cliffs, as that's the character of the map there. I don't want to kill over everything while paving paradise and putting up a parking lot. That being said I'd rather be driving past lots of homes and other interesting immersive things VS a desert of nothing.
    The lighter colored roads are the major through-routes, that collect traffic off the darker side roads and lead them to other parts of the city and the highway.
    So yes, in the near future, there will be more pictures of homes and completed roads as I build/add them in. Not all roads have been plotted here, obviously.

    Sometime around February 1st or 2nd I'd like to release the next supporter beta. The next update to the repository version (barring some serious bug, or breaking with a game update - though unlikely) will be in mid-March. The following supporter updates will generally be every 2.5~3 weeks there-after.
    Release schedule:
    Supporter betas on Feb 1, Feb 22, March 14th or so, then supporter beta from March 14th will hit the repository around the 18th~20th or so.
    I will try to keep within a few days to a week of my scheduled release dates. I figured I'd list them so folks know.


    @GWMan iDunno anything about those Apple iPod, iPhone, iSore or iInfection devices, other then they're way overpriced and I would never need something like that in my life.
    On that subject: A computer here at home is good enough for me. I would hate having something with me that beeped and dinged for attention constantly. When I am out and about in life, away from home, I'm glad I don't have a computer on or with me, or a phone (I take one with when I go on long trips out of town of-course), but otherwise, I'd rather not be bothered. I am glad to immerse myself in the surroundings when I am out, and need to be fully aware of them to make sure I stay alive. Sure maybe a smart phone is handy for some, but I don't anything fancy like iStuff when I'm almost 40 years old. I missed the whole phone-zombie culture that is today (sorry if I offended anyone, I didn't mean it that way). I'm the type of person who socializes when I am out, not buried in phone or misc similar devices when I could be interacting with people. I guess I'm just glad when I have enough mobility on good days to get the heck out of the house, being physically disabled and all that. It's scientifically proven to be much healthier and much less depressing, too, to be away from all devices for a set time, like time spent out of the house. Of course if you have grown kids, sick relatives, or an overly-possessive wife, that might not be reality for some folks.
    --That is all.
     
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  10. bob.blunderton

    bob.blunderton
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    Slowly more of the map gets done.

    Big road texture quality bump on the new areas...and the new area is 'half done'. There's not even any trees/bushes/rocks in yet.
    Added correctly spaced broken white lines for dividing lanes in identical directions
    Added correctly spaced double yellow suicide lane (central left turn lane) striping.
    Added orange diagonal 'you no drive here' warning stripes (a re-color from the white ones already in the game).
    The new areas use terrain for road base, with details added in later, and piece-meal curbing added where necessary. While much longer to lay out, and detail, provides much more visible detail and variety in the long run. That being said I'm not about to rip up all the existing roads to 'upgrade' them when I can do that with a texture swap. This 'terrain as road base' using the 'sidewalks only road kit', is also what I used over towards the abandoned mall.
    Lots more coming in the near future, though I will have to make up some new houses in short order.
    --- Post updated cause this open-source forum engine = poo ---
    OOPS! BUG! There's not supposed to be an odd chunk of AI-only road over here. Found this by accident. Likely from the old highway alignment before I redid this interchange.


    AI routes in my map are deliberately transparent to the eye, since due to the complicated nature of the way I create roads (much like the developers), it's easier (and has always been) to make the AI on it's own dedicated route. So sometimes I lose one or two - and find them - eventually.
     
    #1130 bob.blunderton, Jan 18, 2020 at 12:12 AM
    Last edited: Jan 18, 2020 at 1:58 AM
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