Lol ... I hardly ever use pause at all. That is why I never noticed it. I'll make an update where I will look into the pause problem and I'll change the fuel used line a little.
So I have currently found a solution to get it to work with pause correctly. However my test version is now basically using the same function-module as the SimpleTrip-App. That leads to the effect that the reset on one app resets both ... . Also my automatic resetting has got a bit wonky. So I have to do some stuff for a new version to upload. Not sure if I'll make it before xmas.
Hello everybody! I uploaded a new version (1.0.0.7). In this I have included more fuel values, like used, current amount and capacity. Also it should now properly support the pause function. Go ahead and test it, when it reaches the repository.
Fendar updated Average Fuel Consumption with a new update entry: Updated Infos and supports pause Read the rest of this update entry...
You'll probably hate me, but I noticed a small detail on your mod, (It's clearly less important than the previous one.) but suddenly, when we refuel the vehicle, it resets the data to 0. This n It's really not a big problem, because clearly no one has time to refuel if he has a fairly sporty drive, or else you have to drive several hours in the game and that would be a feat.
Not sure why he would hate you, this is actually a pretty useful bug/issue report. I'm unsure whether it's anything he could fix or not, but it's useful nonetheless.
Yes I'm joking just because before I already report a bug. But yes, I don't know if he can fix this because the car is not respawning, maybe he can resolve it with a similar technic like the pause bug.
Haha al36... hate? ... no! But this is a feature coming from my auto reset. Oriiginally It is triggered when the fuel amount is higher than before which also happens when you swap the car. Now I have the fuel capacity for this. I'll have to rethink the auto reset feature and probably reduce it to fuel capacity changes. But yes, if you do longer drives with muliple refills and want to see the average fuel consumption over all, then the auto reset is ... not so ideal ...
I don't know if it's possible, but maybe you can put the auto reset when the game receives the information to repair the vehicle. Or a solution may be simpler, add the possibility of deactivating this automatic reset (this only works if the application resets when changing vehicles).
Not working for me, its in my mods ingame, is there something i need to do to activate it? add a part to the car? idk
Well I've tested my own app from the repository and it worked fine. But currently I have no other mod in use, so I don't know if there are any conflicts. The only thing you need to do is to add the mod via repository. Then you can add it to your screen.