Broken Mod Reporting thread

Discussion in 'Mod Support' started by tdev, Aug 3, 2016.

  1. shinchanf1

    shinchanf1
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    I see the problem
    screenshot_2022-12-21_13-06-59.png
    hook still has the coupler
    upload_2022-12-21_13-16-3.png
    configs use the classic background( that's a clear sign it's outdated).
    upload_2022-12-21_13-20-15.png
    The author hasn't logged on for the whole year
    upload_2022-12-21_13-23-10.png
    flatbed-hitch configs spawn with the farm bed
    upload_2022-12-21_13-25-18.png
    the hook is only attached by mesh, not nodes.
    upload_2022-12-21_13-29-19.png
    This seems to be a JBEAM file issue, not a major update issue.
    an experienced modder could pick this up and make fixes, but that's unlikely
    Most likely will stay broken
    --- Post updated ---
    looking at some of the older submissions:
    pessima unibody
    Like the poster said, it explodes when spawned.
    in 100x slowed time, the car seems to literally crush itself and cause an instability. even after fiddling with strength values, it still exploded. after removing virtually every part except the unibody, here's what it looks like
    screenshot_2022-12-21_13-56-36.png
    After adding everything carefully one by one, this one can exist without exploding
    screenshot_2022-12-21_14-10-08.png
    After adding the engine, I found the culprit
    These 2 parts
    upload_2022-12-21_14-12-8.png
    if the car has either 2 or both, the thing deforms like crazy and the instability occurs
    it doesn't seem like any of the specific parts inside cause problems, I've removed all of them and the car still combusts. It could be the spindles as they can't be removed. using mods for deformation resistance, turning on simplified collision physics, both combined still don't stop the exploding.
    This may or may not be because of the pessima remaster, but I'm sure it's not, since this is the gen 2 version, not the gen 1 version.
    the suspension JBeam for the gen 2 pessima might be the problem that's causing this, the regular pessima does not have any issues from the wagon version.
     
  2. bussin.buses

    bussin.buses
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    You mean that wagon is the gen 1, and it has not been remastered. The 96 has been, and I assume that’s what you mean when you say gen 2
     
  3. shinchanf1

    shinchanf1
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    I was talking about the 2 pessima vehicles, the circular type pessima is the gen 1, and the cubic style pessima is the gen 2 or 2.0. As far as I know. the gen 1 circular pessima was remastered, not the 2.0 pessima. The wagon mod is for the 2.0 pessima.
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
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    What
     
    • Agree Agree x 2
  5. bussin.buses

    bussin.buses
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    The boxy (“cubic style”) pessima is the gen 1, the round (“circular”) one is the gen 2
    The boxy one is older than the round one
    Boxy = late 80s-early 90s
    Round = mid 90s - 2000
    --- Post updated ---
    3D69CCE2-2EEE-4403-A2C3-6E9E5B50E360.jpeg
    --- Post updated ---
    There’s also a Pessima made from ‘92 to ‘95 that is not in game, but has been talked about by devs awhile back.
     
  6. shinchanf1

    shinchanf1
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    About the last 2 broken mods:
    Considering the staff team rarely responds to the submissions, user fixes are the most likely the thing.
    Hypothetical fixes:
    tow hitch for D-series
    probably problematic because of the game not loading the nodes that attach the hook to the car. might require a JBeam edit, probably just a few nodes. farm bed bug Is probably because of the developers name changing the farm bed to 'flatbed'. might need renaming.

    pessima wagon
    Seems to be a JBeam issue of overlapping parts, the whole thing shreds itself. Even using other mods, deformation resistance 100x, simplified collision physics, none of it worked. I found the file that has the suspension rear and suspension front positioning, file below. could be an easy fix, could be an overwhelming issue, who knows? mod download here
     

    Attached Files:

  7. HighBeam9000

    HighBeam9000
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    341
    Hello. I have a broken mod to report: mine. :D

    I created the Stunt Mortar mod, and it's having some issues. The mod should be able to be installed in either the License Plate Design slot or the Additional Modification slot for most of the stock vehicles. I still need to add support for the new v0.27 vehicles.

    I was adding support for the Autobello Stambecco (midtruck), when I noticed that it worked fine if the Stunt Mortar was installed in the Additional Modification slot, but the truck would melt then explode if installed in the License Plate design slot. I haven't checked to see if other new v0.27 vehicles do the same thing, yet. However, I did check all of the older vehicles, and the following vehicles also melt then explode under the same conditions: Miramar, SBR, & ETK-i.

    I made a copy of my mod and stripped it down to just the files for the Miramar, and I made it a single jbeam to be installed in the Additional Modification slot. It worked fine. I then made a copy of that jbeam and made only the following modifications to switch it to the License Plate Design slot:
    Code:
    //Changed file name
    HighBeam9000_Stunt_Mortar_TB_MiramarMod.jbeam
    HighBeam9000_Stunt_Mortar_TB_LicPlt.jbeam
    
    //Changed jbeam name
    "HighBeam9000_Stunt_Mortar_TB_MiramarMod":
    {
    "HighBeam9000_Stunt_Mortar_TB_LicPlt":
    {
    
    //Changed slot type
    "slotType":        "miramar_mod",
    "slotType":        "licenseplate_design_2_1",
    Just changing to the License Plate Design slot caused the Miramar to melt then explode when a nearly identical file works in the Additional Modification slot (don't install in both slots at same time). The weird thing is that it works in either slot for most vehicles.

    I attached the stripped down mod to this post so that it can be examined. It's the simplest mod in the world. It just bolts a thruster to the vehicle so the player can throw it. Is there something special that I need to do for a mod to work in the License Plate Design slot on some vehicles?
     

    Attached Files:

    #127 HighBeam9000, Dec 30, 2022
    Last edited: Dec 30, 2022
  8. HighBeam9000

    HighBeam9000
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    I think I figured it out, and it's soooo weird.

    In the "beams" section, if the header row looks like this:
    Code:
    ["id1",                        "id2"],
    ...certain vehicles will melt/explode.

    However, if the header row looks like this:
    Code:
    ["id1:",                        "id2:"],
    ...then it appears these certain vehicles might not melt/explode.

    Just by adding colons it makes it all better and I'm not sure why. I found some info about the colon in Tables Headers here:
    https://wiki.beamng.com/JBeam.html
    ...but I did not fully comprehend it.
     
  9. HighBeam9000

    HighBeam9000
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    I updated the "beams" section for all Stunt Mortar jbeams and that has fixed all melting/exploding vehicles. I consider this matter closed. Thank you. :D
     
  10. ScaryGhost77467

    ScaryGhost77467
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    This has probably already been reported, but when I load in the Etk K-Series Convertible mod, it pauses the game and obliterates the car. It's really annoying.
     
  11. shinchanf1

    shinchanf1
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    It's another jbeam issue with the suspension. Can someone see why the rear and front suspension are causing this?
     
  12. shinchanf1

    shinchanf1
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    Doesn't seem like the developers really do much about the mods posted here, anymore. Also, out of those 13 people, has anyone actually fixed the suspension parts issue?
     
  13. ScaryGhost77467

    ScaryGhost77467
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    I don't think so. I haven't tried the K-series convertible in a few months, so I wouldn't know.
     
  14. Mackie

    Mackie
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    My RV mod does not want to load the textures properly as well as a few other mods. How can I fix this?
     

    Attached Files:

    • Screenshot3.png
  15. ALTER

    ALTER
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  16. 1M_Funny_Things

    1M_Funny_Things
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    (IF I'M NOT ALLOWED TO UPLOAD MODS NOT FROM THE REPO I WILL TAKE MY POST DOWN)
    Let's cut to the chase, I got this mod by Fralexio on Youtube and I got the mod to work and stuff but there's still one problem... the rear brakes immediately start to fade. I don't know why this happens so I just want some help
    Mod link:
    --- Post updated ---
    Also, if you want to test this mod for yourself, download this first
     
  17. BeamCrusher777

    BeamCrusher777
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    #137 BeamCrusher777, Aug 2, 2023
    Last edited: Aug 11, 2023
  18. 1M_Funny_Things

    1M_Funny_Things
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  19. BeamCrusher777

    BeamCrusher777
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  20. Davoda1

    Davoda1
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    non repo mods are doom and gloom.
     
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