I see the problem hook still has the coupler configs use the classic background( that's a clear sign it's outdated). The author hasn't logged on for the whole year flatbed-hitch configs spawn with the farm bed the hook is only attached by mesh, not nodes. This seems to be a JBEAM file issue, not a major update issue. an experienced modder could pick this up and make fixes, but that's unlikely Most likely will stay broken --- Post updated --- looking at some of the older submissions: pessima unibody Like the poster said, it explodes when spawned. in 100x slowed time, the car seems to literally crush itself and cause an instability. even after fiddling with strength values, it still exploded. after removing virtually every part except the unibody, here's what it looks like After adding everything carefully one by one, this one can exist without exploding After adding the engine, I found the culprit These 2 parts if the car has either 2 or both, the thing deforms like crazy and the instability occurs it doesn't seem like any of the specific parts inside cause problems, I've removed all of them and the car still combusts. It could be the spindles as they can't be removed. using mods for deformation resistance, turning on simplified collision physics, both combined still don't stop the exploding. This may or may not be because of the pessima remaster, but I'm sure it's not, since this is the gen 2 version, not the gen 1 version. the suspension JBeam for the gen 2 pessima might be the problem that's causing this, the regular pessima does not have any issues from the wagon version.
You mean that wagon is the gen 1, and it has not been remastered. The 96 has been, and I assume that’s what you mean when you say gen 2
I was talking about the 2 pessima vehicles, the circular type pessima is the gen 1, and the cubic style pessima is the gen 2 or 2.0. As far as I know. the gen 1 circular pessima was remastered, not the 2.0 pessima. The wagon mod is for the 2.0 pessima.
The boxy (“cubic style”) pessima is the gen 1, the round (“circular”) one is the gen 2 The boxy one is older than the round one Boxy = late 80s-early 90s Round = mid 90s - 2000 --- Post updated --- --- Post updated --- There’s also a Pessima made from ‘92 to ‘95 that is not in game, but has been talked about by devs awhile back.
About the last 2 broken mods: Considering the staff team rarely responds to the submissions, user fixes are the most likely the thing. Hypothetical fixes: tow hitch for D-series probably problematic because of the game not loading the nodes that attach the hook to the car. might require a JBeam edit, probably just a few nodes. farm bed bug Is probably because of the developers name changing the farm bed to 'flatbed'. might need renaming. pessima wagon Seems to be a JBeam issue of overlapping parts, the whole thing shreds itself. Even using other mods, deformation resistance 100x, simplified collision physics, none of it worked. I found the file that has the suspension rear and suspension front positioning, file below. could be an easy fix, could be an overwhelming issue, who knows? mod download here
Hello. I have a broken mod to report: mine. I created the Stunt Mortar mod, and it's having some issues. The mod should be able to be installed in either the License Plate Design slot or the Additional Modification slot for most of the stock vehicles. I still need to add support for the new v0.27 vehicles. I was adding support for the Autobello Stambecco (midtruck), when I noticed that it worked fine if the Stunt Mortar was installed in the Additional Modification slot, but the truck would melt then explode if installed in the License Plate design slot. I haven't checked to see if other new v0.27 vehicles do the same thing, yet. However, I did check all of the older vehicles, and the following vehicles also melt then explode under the same conditions: Miramar, SBR, & ETK-i. I made a copy of my mod and stripped it down to just the files for the Miramar, and I made it a single jbeam to be installed in the Additional Modification slot. It worked fine. I then made a copy of that jbeam and made only the following modifications to switch it to the License Plate Design slot: Code: //Changed file name HighBeam9000_Stunt_Mortar_TB_MiramarMod.jbeam HighBeam9000_Stunt_Mortar_TB_LicPlt.jbeam //Changed jbeam name "HighBeam9000_Stunt_Mortar_TB_MiramarMod": { "HighBeam9000_Stunt_Mortar_TB_LicPlt": { //Changed slot type "slotType": "miramar_mod", "slotType": "licenseplate_design_2_1", Just changing to the License Plate Design slot caused the Miramar to melt then explode when a nearly identical file works in the Additional Modification slot (don't install in both slots at same time). The weird thing is that it works in either slot for most vehicles. I attached the stripped down mod to this post so that it can be examined. It's the simplest mod in the world. It just bolts a thruster to the vehicle so the player can throw it. Is there something special that I need to do for a mod to work in the License Plate Design slot on some vehicles?
I think I figured it out, and it's soooo weird. In the "beams" section, if the header row looks like this: Code: ["id1", "id2"], ...certain vehicles will melt/explode. However, if the header row looks like this: Code: ["id1:", "id2:"], ...then it appears these certain vehicles might not melt/explode. Just by adding colons it makes it all better and I'm not sure why. I found some info about the colon in Tables Headers here: https://wiki.beamng.com/JBeam.html ...but I did not fully comprehend it.
I updated the "beams" section for all Stunt Mortar jbeams and that has fixed all melting/exploding vehicles. I consider this matter closed. Thank you.
This has probably already been reported, but when I load in the Etk K-Series Convertible mod, it pauses the game and obliterates the car. It's really annoying.
It's another jbeam issue with the suspension. Can someone see why the rear and front suspension are causing this?
Doesn't seem like the developers really do much about the mods posted here, anymore. Also, out of those 13 people, has anyone actually fixed the suspension parts issue?
My RV mod does not want to load the textures properly as well as a few other mods. How can I fix this?
The Ibishu Pessima Expasion Pack Mod Haven't Got Textures In Some Places And Engine Don't Works Link To The Broken Mod : https://www.beamng.com/resources/96-pessima-expansion-pack.12895/
(IF I'M NOT ALLOWED TO UPLOAD MODS NOT FROM THE REPO I WILL TAKE MY POST DOWN) Let's cut to the chase, I got this mod by Fralexio on Youtube and I got the mod to work and stuff but there's still one problem... the rear brakes immediately start to fade. I don't know why this happens so I just want some help Mod link: --- Post updated --- Also, if you want to test this mod for yourself, download this first
Cuban 800 and Socata ST 10 diplomate https://www.beamng.com/threads/socata-st-10-diplomate-v-1-04f-apr-2.12785/
I think it got fixed here: https://www.beamng.com/threads/revamped-titan-plane-from-gta-5.82882/page-4#post-1624682 (Just ask them for the fix in the thread or dms)