Sounds like you know what you're doing. I'll leave you to it! I'm super glad you are someone that pays attention to what people are talking about too.
Think it's one version behind already, but did the Dirt Track Hillclimb on Stairway Mountain with the monster truck to see how it races. Didn't do bad at all, just a couple seconds behind the Roamer Off-Road because of top speed limitations. Only thing, had to turn the force feedback down to 60% on my G27 because the force feedback was wobbling back and forth so much that it was making the recording a bit nauseating to watch.
Very nice! How is it to drive that with the steering wheel? You may want to try the latest version, torque repartition is now unequal between axles, this might reduce the force feedback issue as it produces less torquesteer and torque reactions. Teach me, senpai! ♥♥♥
go to the showroom (gave you a link in the pm) press f11 move to your screenshot location click the camera at the top set a bookmark go to the bookmark take your screenshot, then crop it to 400x192 also save your level to make sure the bookmark stays
It's a lot of fun. You throw the wheel around quite a lot to control such a massive vehicle with so much suspension travel, but there's not much of a penalty when you're sloppy with the steering unless you really botch a jump takeoff. Tried the update and it's much better at 100% force feedback. Still kind of wobbly, but doesn't feel like it's trying to overpower you anymore. Did a bunch of driving on the Monster Jam course and was wondering, how are the differentials set? Seemed like there were two things I couldn't get the monster truck to do that I'd expect from it. I couldn't get it to do very tight donuts or roll itself over from the force of powering through a turn easily, and it seems like it won't put the power down onto the wheels touching the ground while it's upside down to recover from a rollover. I'm not a monster truck expert obviously, but those are the only two characteristics that seem to noticeably differ from the real thing handling wise. Everything else feels and looks great with it so far. Gfycat Video - Click to Play - Direct Link Gfycat Video - Click to Play - Direct Link Gfycat Video - Click to Play - Direct Link
To be honest... Differentials are all over the place now. I'm experimenting with settings (trial and error, more like...) to get a balanced setup, but so far the limiting factor has been the immense torque produced by the engine. Since Power depends on Torque, to get a realistic power output (1500HP), the engine must also produce crazy amounts of torque (1935Nm@4000RPM). Output like these really push the simplified differential model currently ingame to the limit. Even with just 10% of the torque at the wheels, these big and heavy wheels are allowed to shake and rattle a lot. I'm in the process of redesigning the engine torque curve now. The engine needs to be detuned, while the supercharger must be upgraded. I'll see how that goes, while waiting for the upcoming differential update for BeamNG that will introduce a more accurate simulation of differentials and lockable diffs. (You know, you're to only one so far who played my poor Apex Runner - original skin by me!) EDIT - This is the fairly unrealistic torque curve of the Merlin engine right now...
so got the mod to finally load but i have no body on it, its not on naked body either. doesnt matter which body i pick it just looks the same as the first cdr mod
Make sure you have cleared your cache. If you used the first CRD truck before, you must have the cached file for it stored on your PC. That's likely causing the issue.
alright well that worked, got the body on but no textures now, even my other cdr truck that had a body now has no textures.... also before my other cdr truck would load but the wheels were the only thing that didnt have a texture and simply by deleting it and re adding it, it ended up getting the textures for the wheels ... anyone know why it worked like that?
so i did have both mods in different folders, since they were both called the same i first changed the mod that worked to "crdtest body" and yours to "crdtest jam" and than i deleted "crdtest body" and still didn't work, seen your replay and changed it back to "crdtest" and it works fine. anyway to get both mods working ? also some of my mods have a black blank image as their icon is that just from the modder
You may need to edit paths for materials for the two mods to coexist. Still, my version includes both the Ukraine wheels and the naked chassis first seen in the beta CRDTest, so you don't really need to keep them both. The only thing you'd be missing is the cyan/blue paint scheme (now exclusive of the alternate blue version of Metal Mulisha), but I can put it back in for you if you want.
Here. Mind you I'm going to upload an update later, with a couple hotfixes and disabled body collisions.
another quick quesation, how come some of my mods have black blank image. that just because of the modder?? the one that worked/i liked was the metal mulisha ... i also like yours better, i just wanted more body parts thats why i asked if i could add both mods ... both being yours and metal mulisha.