Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. NOCARGO

    NOCARGO
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    I know, I know, I was going to edit that but, hell, we can even make THAT happen. :)
    What you are actually looking at is Pessima Coupe. It's a personal mod and I'm calling it the Pessima Z40. :)

    edit : https://www.beamng.com/threads/ffb-core-file-s.62244/
    second last message on page 2 gives some sort of description
     
    #21301 NOCARGO, May 25, 2019
    Last edited: May 25, 2019
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  2. JohnV

    JohnV
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    Sure, I will be posting updates about how it goes. :)
     
  3. Calarist

    Calarist
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    Roamer.png
    Just needs a Jbeam and textures
     
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  4. adrian2013

    adrian2013
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    Whoa...
     

    Attached Files:

    • screenshot_2019-05-25_20-41-49.jpg
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  5. HadACoolName

    HadACoolName
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    Isn't that Narwhal's "Ibishu Guide"?
     
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  6. bob.blunderton

    bob.blunderton
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    Needs work yet, but we'll gladly welcome another minivan to the line-up of vehicles here. Not like they aren't absolutely EVERYWHERE, slowly getting phased-out by Murica's craze-for-cross-overs.


    Why wasn't this already a thing long ago? This will fly off the servers like hot-cakes, believe me. Everyone will love this one.


    So a new Los Injurus Patreon-Supporter beta is coming out within the next 24~48 hours or so, just thought I'd share some shots of the work-in-progress map.

    Los Injurus has lots to offer even if it's not done yet, come and see the work-in-progress metropolis on the discussion / feedback thread below.
    https://www.beamng.com/threads/a-new-city-map-los-injurus.57055/
    Los Injurus is a community-funded mod, being not only a map to itself, but bringing with it a modular puzzle-piece road set to build your very own city, one block at a time. The 'MRK' (Modular Road Kit) will help you easily assemble all the city roads and highways you see here. Even rail-road track and subways are part of it. It's a city-builder right inside BeamNG that you can drive around and crash in, in-stead of just looking at - how can that be anything but fun?
     
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  7. adrian2013

    adrian2013
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    Yes indeed my good sir, I had received from him many a time ago and was granted personal use to update and fix. It was to a really good point on my other pc but that's long gone.

    Sadly Narwhal was gone before I got the most recent up to up-to-date (at that time) to him, so it'll never see a public release
     

    Attached Files:

    • 111.png
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  8. corvette81

    corvette81
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    I don't mean to be that guy but why post pictures? All you are doing is making kids get all uppity and want it, I get you have probably invested a bit of work into it and I am not wanting to take away from that fact, its just some things are better left unshown.

    I mean posting in Comm screens would be ok but in dev screens it just feels wrong.

    Either way I can't stop you/ wouldn't stop you just figure I would give my 2 cents.
     
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  9. NOCARGO

    NOCARGO
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    removed

    - Sorry, just read the rules from OT, wrong place
     
    #21309 NOCARGO, May 26, 2019
    Last edited: May 26, 2019
  10. Cutlass

    Cutlass
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    Why was it removed?
     
  11. adrian2013

    adrian2013
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    Was never removed since it was never shown in a complete state to Narwhal
     
  12. Calarist

    Calarist
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    I've never seen a completed D15-based Roamer on the forums. The closest was AR162B's D15 Suburban (I guess the Bandito too, but I digress)
     
  13. AgentMooshroom5

    AgentMooshroom5
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    etk_executive1.png etk_lwb1.png
     
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  14. Calarist

    Calarist
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    It almost looks ok with the visualization changed.
    screenshot_2019-05-26_20-05-43.png
     
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  15. James2406

    James2406
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    Nice.
    I finished mine but never got around to release. Gabe should make an official one + a 2 door.

    Lets see the wireframe.


     
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  16. JohnV

    JohnV
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    Copied textures from italy and did some basic texturing on my map, just to test some ideas.

    There is something wrong with the terrain collision though, don't know how to fix it.

    20190527160045_1.jpg 20190527160124_1.jpg 20190527161135_1.jpg 20190527161210_1.jpg 20190527161235_1.jpg 20190527160854_1.jpg
     
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  17. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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  18. Toddolius

    Toddolius
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    Just trying to fit in here... After this magnificent pain in my ... is done, I'll move on to the garage :D

    EDIT
     
    #21318 Toddolius, May 27, 2019
    Last edited: May 29, 2019
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  19. NaxNir

    NaxNir
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    BeamNGdrivex642019-05-2721-20-03.png
     
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  20. JohnV

    JohnV
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    Hey Nadeox! It's been a while. :)

    Well, it's 2m square size, 2048x2048 resolution. 3000 max height.

    Do you know if splat maping on a mesh with RGBs is possible in Torque3D. I am thinking of giving it a try, after I run a quadric reconstruction on meshlab to reduce polycount with minimal quality loss.
     
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