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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Quotex

    Quotex
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    Joined:
    Mar 3, 2014
    Messages:
    223
    Seems like i can only drive R/C Covets on this road

    Forbidallthethings.png

    The C-series of signs is pretty much done now. Only the D, E, F, G, H, J and K Series
     
    • Like Like x 7
  2. ColdFox

    ColdFox
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    Mar 19, 2015
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    21
    cage.PNG
    Started this a long time ago, time to improve it ;)
     
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  3. Holland

    Holland
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    May 23, 2013
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    982
    I really like this, will this get finished at some time? And looks rear engine, and solid rear axle?
     
  4. JackAttak

    JackAttak
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    Sep 12, 2013
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    567
    Messing around with stuff.
     
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  5. defib

    defib
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    Aug 6, 2013
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    491


    Decided to try my hand at these trendy rusty skins. Looks alright in game, I might tweak it a bit and add more rust at panel edges. I think I nailed the color palette pretty spot on :)
    Tried to include everything. I have rust, dirt, oxidation, scratches, rusted scratches, junkyard identification paint, moss/mildew, and replaced panels.
    in game: http://www.beamng.com/threads/commu...pload-a-file-button.1141/page-815#post-313855
     
    #6365 defib, Feb 8, 2016
    Last edited: Feb 8, 2016
    • Like Like x 10
  6. Carbender

    Carbender
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    May 29, 2015
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    149
    Look alikes yet complete opposites, who knew.
     
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  7. ColdFox

    ColdFox
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    Mar 19, 2015
    Messages:
    21
    I'm completely new into BeamNG modding so it will take some time...
    The engine will be in the front like this one http://www.kinetiktrucks.com/7200
    And yep solid rear axle
     
    • Like Like x 2
  8. Logi_Veloce

    Logi_Veloce
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    Joined:
    Jun 25, 2015
    Messages:
    651
     
  9. amon_igre

    amon_igre
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    Jan 24, 2014
    Messages:
    80
    0to100.png

    Working on new app - 0 to 100km/h timer.
     
    • Like Like x 9
  10. Narwhal

    Narwhal
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    Aug 4, 2013
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    1,698
    this time on projects i probably wont finish.
    screenshot_00292.png
    made in blender, not sketchup.
     
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  11. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    669
    What did you do for your collisions? Ive made a simple LA River model and the collisions are very off.
     
  12. Narwhal

    Narwhal
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    i just set it to visible mesh and made sure the object is centered(aka origin is at 0,0,0)

    also a few more buildings
    screenshot_00296.png
     
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  13. defib

    defib
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    Aug 6, 2013
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    491
    Closest I've gotten to photorealism in Beam. Photoshop was used for vignette, multiple dynamic reflections, color correction, and chromatic aberration.
    Also, I modified the car dealership a bit to make it less plain. I'll mess around and if it comes out nicely, I'll see if I'm allowed to release it as a mod. :)

    photorealism.png
     
    • Like Like x 13
  14. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,958
    what about the existing performance timers app included in game?
    although yours looks cleaner
     
  15. ktheminecraftfan

    ktheminecraftfan
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    Joined:
    Mar 14, 2014
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    2,104
    I decided to make a simple two tone skin for the '89 Pessima but somehow I have ran into a roadblock, the skin doesn't show up in game does anyone know what I have done wrong?
    twotone.png twotone2.png pessima_twotone.jpg
     
  16. destroyer8769

    destroyer8769
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    Joined:
    Dec 9, 2013
    Messages:
    550
    So those aren't in-game graphics? Shame, I just wish Beam Looked better, and its not hard to do, i used to use Re-Shade, but uninstalled to debug GPU.

    I hope some day, the beam team adds some effects that are tasteful and beautiful.
     
  17. amon_igre

    amon_igre
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    Jan 24, 2014
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    80
    I remembered that this app already exists when I was already half done with mine. It wasn't really hard to do as SpeedTimer app is the opposite of this one.

    0 - 100km/h it's just the default value. You can change the end speed with slider (10 - 300).

    timer.png
     
    • Like Like x 2
  18. adrian2013

    adrian2013
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    Oct 12, 2014
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    682
    That looks sweet, hopefully it does,
     
  19. Cira

    Cira
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    Aug 8, 2013
    Messages:
    282
    @amon_igre maybe also add a start-slider so you can measure 50-150 ?
     
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  20. mumboking

    mumboking
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    Joined:
    Jun 11, 2015
    Messages:
    1,400
    You've got the loose files in "mods\vehicles\pessima"
    Either put them in "vehicles\pessima" or "mods\unpacked\modname.zip\vehicles\pessima". (Note: The .zip is just the folder's name, it's not a real zip file.)
     
    • Like Like x 1
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